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Aludog

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Posts posted by Aludog

  1. Sorry to disappoint you but for the time being I have stopped making customs, especially those that need a lot of work (like GD songs).

    I honestly don't have the time for it and I don't have the same motivation as before, so I rather focus on my own music for now but I might eventually return if I feel like it.

  2. Grateful Dead songs are inherently tricky to translate from recording to notation and especially tricky to translate back into action, so that's why. Also, there might be a lot of tabs out there but not too many good GP files which most people use as their starting point for customs. I have two song books and I still wanna release a few more GD customs but it takes way more time and work than other songs, so I usually put it off. :)

    • Like 2
  3. She makes mention in a text document on her Google drive that she is now a part of some other customs community.

     

    Does anyone have any idea what community she is speaking about ?

    Well, I sure do but I won't make it public because it's a small, private RS community.

    You can pm me if you really wanna know and I can get you in touch with Lacey if she has any interest in that.

    • Like 2
  4. @ I actually haven't heard that yet, so I should check it out. Then I might consider adding it and if you can provide bass tabs that would be awesome.

    • Like 1
  5. Everyone doing Ok??? Too quiet around here! 

     

    Looks like RS finally added Prog, the Yes DLC charting is ok but the tones on the bass suck :(

    Seems the went with super distortion to try and mimic the Ricky sound, poor choice... 

     

    Hope you are all well...

     

    JB

    I remember how hard I worked to get a good tone for my Yes and Chris Squire customs. It's not easy because he was using two amps at the same time: One clean bass amp and an overdriven guitar amp, so he got definition and growl. RS is limited in that regard, so it's always a compromise but I think I managed to get it pretty close both times. You can try using either of those for the official customs. I know I will once I actually play them. :D

    • Like 2
  6. Well, there's option of setting 5- or 6-string bass as a requirement when submitting customs to the database but I think Ignition, the current database engine, isn't able to actually filter or even show that information, so there's no way to look for it atm. There'll be an update eventually which should make that possible, at least that's what I hope.

    Not sure if anyone's made a list of songs that require 5- or 6-string basses, but you can search for it. I also don't know what genres you are interested in and apart from the one's I made, I don't really have a lot of info about that. A lot of progressive rock/metal bands use 5/6 string basses (Dream Theater, Haken, etc.) and also many modern musicals require basses with more than 4 strings (I released a few customs from musicals like that).

    Making a list of my own stuff will take a while, so I'll only do it once I know what you are really looking for.

    • Like 1
  7. @@Aludog it's not that Ubisoft doesn't bother, it's that they don't have the right to do so in the recording that are in a different A frequency. But they do pitch shift when they have the right to do so.

    Yeah, you are right of course. :D

    I didn't try to bash Ubisoft, because it's there thing if they do it or not, apart from the fact that they might not even be able to because of legal reasons. And the same goes for every charter. That was the whole point, actually. :)

  8. Hmm, let's see: Maybe it wasn't recorded at 440 Hz? Or the pitch was changed in the mixing/mastering process? There's a lot of reasons, so I'm not exactly sure what your question here is.

    You might be aware that a lot of official DLC is not in 440 Hz either, so why does it surprise you that CDLC is?

    Tbh, I usually pitch shift my own releases, so tuning to a different pitch isn't necessary but that's just me. I can't fault anyone for not doing it since Ubisoft doesn't bother either.

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