I don't know if this helps, but if you open a nif in notepad++ it says: Gamebryo File Format Version 30.1.0.3 also the word Maya and MayaNifGamebryoViewer is tossed around a lot. Well it (nifskope) opens 'em, wonder if we can modify them? yep, 30.1.0.3. Gonna try moving the stool to float in mid air, pls no crash. Ok wtf happened here, the camera is not moving when I go to the shop or anything. Also wtf is a kf/kfm file?, oh its something to do with animations? Time to screw with the kf/kfm files too them. So it can open the KFM files but the KF files dont work. Even when I try to attack it to the NIF using the animation window. I get "this is not a normal .kf file; there should be only NiControllerSequences as root blocks" But I can open it normaly. When I try to open a KFM file I get "failed to load kfm file (30.1.0.3b)" So I'm pretty sure its just not loading the modified nif files for some reason. I replaced the "loft main.nif" with "the_loft_guitarcade_screen.nif" and nothing happened so I guess its caused by the KF/KFM files not matching the nif files or something. Tine to replace loft main.nif, .kfm and .kf with loft_plant.nif, .kfm and kf. It looks plant-y (well greener anyway). So I guess it is the kfm/kfm files or its just not saving the nif properly. Lets try resaving the plant.nif and see if its still visible. Still visible but something changed, Oh it changes each load because of the plant sway animation? or its just vertex exploded everywhere and its dead. This time you can see the plant pot Lets remove the leaves since the plant pot seems to work. Ok somethings screwed but the pot's still there delete everything in the KF file lets see what happens. lol its gone. So I guess we gotta figure out how to make kf/kfm files or something. I give up for now.