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Angelina27

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Everything posted by Angelina27

  1. Ooh, that little godforsaken whore is on all fours...Sick!!!
  2. Some Improvement... I'll try for 90 before the week ends.
  3. Which internet service provider are you using? Seems like your ISP is blocking access to this location entirely :/ How about http://meelo.org ? Same result? How about http://217.112.241.14 ? Neither of your links will load for me. I'm with Comcast, and I see everyone's images, except yours...Don't know?
  4. Which internet service provider are you using? Seems like your ISP is blocking access to this location entirely :/ How about http://meelo.org ? Same result? How about http://217.112.241.14 ?
  5. @@meelo, It goes into "waiting", but never loads? Can't reach this page.
  6. @@meelo For some reason? I can never view your posted images.
  7. Thx Mann! Yeah - it shows a lot of useful info. I was hit by the idea when i realised that when you start to play a song in RS - you first have a few sightreads, and when you keep playing without focusing after a couple of tries you very soon reach a plateau when you get the almost exact same score over and over - thats your level by then - from there you have to go RR certain parts or concentrate on a strumming part or try to improve other parts and you will improve. We see that with the scores every week. When you will come back to the song 2 years later - the plateau will be somewhere else. So from that point i knew we could bring the player level to numbers and tried to find correction factors for classes and different formulas to get the most "real" scores - as it turned out also here simple is best and by limiting the classes diff to highest+ a simple multiplication, and averaging with removal of extreme does the job well. As you might see there is a hard line between the classes - which results from the limit that players playing in there classes can only narrow their max level of 30 (diff3*100%) / 50 / 70 if they stick to their classes only. At first i was worried that that did bias the whole system - but thinking twice - no! it shows players that reach the upper part of their classes levelscale should dare to try also next classes songs - which are also taken into account for the XPcalc and will also easily show players when they can move up to next class. Also i was worried that MC would be biased cause we had to allow 8 and 9 there because 9 is a rare species sometimes - but look at the scores - not a problem, and i think that will be even better when we implement GoG, cause we have players that are 90+ which cannot be shown right now! If anyone sees any potential improvements - please reply or pm or whatever - we wanna as usual tweak that as much as possible. R. Took me awhile to figure out the trimmean formula...Got it! I think it's a brilliant idea!
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