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iminashi

Developer
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Posts posted by iminashi

  1.  

    The XML Combiner is for combining different songs together so that you play them one after another.

    I haven't tried combining arrangements from different customs of the same song myself, but I suppose one way to do it would be to import both PSARCs separately into DLC Builder, then open them in EOF and copy the notes from one into the other.

     

    • Like 1
  2. I've been using RipX DeepRemix for a while now and it is really useful for someone with bananas in their ears like myself.

    I find it that it makes figuring out bass parts a lot easier, and the piano keyboard at the side is super useful for determining the pitches of notes.

    I've tried spleeter exactly once, with a J-Pop song I've got in the works and its separated bass sounds like muffled low notes whereas in RipX it sounds like the actual bass.

    It also displays chord guesses when the guitar layer is selected and automatically figures out the tempo/measures.

    • Like 3
    • Thanks 1
  3. 10 hours ago, QUAKE said:

    is it possible to use this to overwrite the default font with one that scales better in 4k?

    I don't know if that's possible, but it would require some modding in addition that this tool doesn't do.

  4. @ someotherbruce

    I made a Linux build of DLC Builder. Could you give it a try?

    I was able to build a working CDLC on my Mint VM.

    There may be issues with the automatic Wwise conversion. If the Wwise console path is left empty, it will try to find it from "~/.wine/drive_c/Program Files (x86)/Audiokinetic".

    I cheated a bit and just copied the Wwise installation from my Windows machine and then installed the vc redist files from the prerequisites folder from the archive from https://ignition4.customsforge.com/cfsm/wwise and that was enough to get it working.

  5. v3.0 has been released.

     

    The place where the program configuration and logs are stored has been changed, so your settings will be reset to defaults when updating from v2.2. You may also delete the logs directory from the program folder when updating.

     

    The most prominent new feature is "Quick Remove DD", which I added since using the DDC tab in the Toolkit to remove DD always felt cumbersome to me.

    As an example, removing DD from all three arrangements from the AC/DC Powerage Full Album custom:

    With the Toolkit's DDC tab: ~1 min 45 sec

    With "Quick Remove DD": ~1 sec

    • Like 1
  6. Uploaded version 2.2 which has a few new (minor) features.

     

    The Windows version now uses the new .NET Core 3.0 so you will need to have that installed.

     

    New Features:

     

    - "so" (Slide Out) custom event

    When placed on a chord that has an unpitched slide out, the program generates an empty handshape near the end of the slide.

    This will cause the fingers in the handshape to slide down or up with the slide. It is a minor effect that is sometimes used in oDLC (can be seen in the beginning of 25 or 6 to 4 for example).
    Though it is possible to manually create empty handshapes in EOF, DDC removes them.
     
    See the Help inside the program for more info.
     
    -"Anchor placeholder note" removing
    A new option that is enabled by default.
    Removes notes that have no other purpose in life than being a placeholder for anchors (FHP) for DDC.
    Like the rightmost note in this picture:
     
    http://i.imgur.com/pAQutC8.png
     
    This feature is mostly for the OCD people out there; I don't think it has much of an effect on the note detection.
     
    -Checking for the need to reset arrangement IDs
    A new option that is disabled by default.
    It is mostly for people who intend to update their CDLCs a lot and don't want people to lose their play stats.
     
    When enabled, the program will store the max difficulty levels and phrase names for each phrase in every arrangement.
    When processing a file, it compares the max difficulty levels of the phrases to the previous DD generation, and displays a warning if there are levels with the same phrase name but lower max difficulty. In this case it may be best to change the arrangement ID for that arrangement in order to prevent crashes in riff repeater for people who have played that arrangement at max difficulty before.
  7. Uploaded version 1.1 with the following changes:

    • Made the program localizable and added Japanese and Finnish translations
    • Added the possibility to open .txt files in which case the program will generate a font from all the unique characters in the file
    • Added "Spacing Adjustment" setting to the advanced options. Lower this value if you think the characters are too far apart (although you won't know until you try the font in game)
    • Added option to use a dark theme
    • Like 1
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