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AnotsuSagami

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Everything posted by AnotsuSagami

  1. Nope. I'm running Windows 8.1, so the window blinks when I click on the rocksmith toolkit gui, then nothing happens.
  2. I've been trying to open toolkit to get to the editor, but nothing happens even after I "open as admin." I have the MSVBVM50.DLL file and everything. Can anyone help fix this?
  3. I have rocksmith for the PS3, and I've been trying to extract tab from the PC version of a file I found here. I open the program and get an error, then click continue to ignore it, and the program opens but won't extract anything. Every time I open rocksmithtotab I get this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object. at RocksmithToTabGUI.RocksmithLocator.SteamFolder() at RocksmithToTabGUI.RocksmithLocator.SteamLibraryFolders() at RocksmithToTabGUI.RocksmithLocator.Rocksmith2014Folder() at RocksmithToTabGUI.MainWindow.MainWindow_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll----------------------------------------RocksmithToTabGUI Assembly Version: 1.0.5357.30038 Win32 Version: 0.9.8.0 CodeBase: file:///C:/Users/HP-QUAD/Desktop/Rocksmith%20Suite/RocksmithToTab/RocksmithToTabGUI.exe----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.
  4. You don't need PSN. You do, however need MultiMan (MM) or something similar. In MM, open up "File Manager/MMOS", you should find your game data at the path dev_Hdd0/game/BLUS31182/USRDIR/DLC Put your EDAT files in this folder and it should work.
  5. I want to convert a dlc from 2012 to 2014, but I cant seem to find a way for the tones to load from the import section on the Toolkit. I keep getting an error.
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