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Showing content with the highest reputation on 07/09/2021 in all areas

  1. What a week... I have focused on my class songs only... other classes just played 1 or 2 passes just to test myself... Class results 1st. I can't get middle section right.. always few misses there... In this one.. that bloody slide at the beginning and before outro... i was getting a strike almost every time here... and it feels like half of all the notes in whole song is in these to sections... This one was a huge surprise for me. I did not expect a musical song to be interesting to play and not boring. I could not master it though... there was always a part (every time I played it was a different part) that i got my fingers tangled and couldn't go back on track without loosing few notes. Great play.. I love fast parts... It took me few tries to master this one though, other classes: in Lead Summertime Blues - beginners luck ... was not able to get above 92% any more... 1st try was 94% and I did not take a screenshot as it looked so easy Rhythm: only 1 try The same for these two: strange chords... Bass: 1st try the best again... i tried 3-4 more times and never got as much again
    4 points
  2. Had a go at summer of 69 . Just for a bit of fun . I fluffed the 9th fret slide to the f too.
    2 points
  3. Never heard this one before another awesome song. How scary is that when the notes first start disappearing. Lol.
    2 points
  4. Alright, I'm back after a couple of weeks off.
    2 points
  5. 1 point
  6. One more time with this fun song!
    1 point
  7. I was about to give up, but that's not so bad
    1 point
  8. Yes that makes sense as I slow the song a bit to learn it first. Thanks buddy
    1 point
  9. after 18 tries... not getting better Btw... if anyone is interrested RS+ looks like alpha stage (hopefully), if it´s not .... not completing that sentence.
    1 point
  10. Ok, thanks for the advice @KJParsley& @Banjoclan i have downloaded an image to Imgur, but now i don't know how to get it into Rocksmith as an image rather than a link....... https://imgur.com/FQfMyg1 just get this ^
    1 point
  11. I have no chance to achieve HollyMakrell's score - GG WP - but I made another small improvement. 90 getting closer!
    1 point
  12. II.Getting Started That is where the fun begins ! You know which songs you wanna play in your favorite music game ? You have an audio file to work with ? You better do cause you will need it directly ! After Starting EOF, create a new project (File => New) and you will need to indicate which audio file you wanna use (EOF support OGG, MP3 and WAV file). The song information can be automatically populated with the tag inside your audio file if they are available, the RSTK will use EOF information to also automatically populate his own field so i would suggest to indicate the information as soon as possible to avoid having to retype it every time. https://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfK Then you can select where the work folder will be, either a folder of your choice, the folder where the audio file is or inside EOF folder (he will create a new sub-folder corresponding to the given name in the field). Note that if you didn’t used an OGG file, EOF will ask you about the quality settings to encore the audio file. 1. The basic for a good EOF project I will start to get into some technical stuff about music theory in there so be warned ! I’ll try to keep it as basic as i can but we are dealing with musical element here, so there’s no way to cut through some of that vocabulary. a. Have enough « silence » at the beginning of the song The silence at the beginning vary a lot from song to song, if it is slow or fast, have an intro with or without guitar or bass but one rule is to follow here to have the best Rocksmith experience and is ODLC standard : The first beat should be at the 10 seconds mark! Since the beat map is common to all instrument that will ensure that everything doesn't start too early in game so that the player will have enough time to get ready. But why 10 seconds? Because Rocksmith need some time to load all the element needed for the song to play correctly and rest assured, you won't see the full 10 seconds of it! In fact you will rarely see more than 4/5 seconds of silence before the beat map appear. One important detail here is that even if the beat map start at 10 seconds, there won't be any note at that point in time. There has to be at least 1 full empty measure (usually 4 beat but for more detail, i suggest to read about time signature and their signification) that will mostly be used for count in event. So there's a few different case with example of tab to visualize it. Case 1 : The music start but not guitar or bass chart have any note in the first measure Case 2 : The music start and at least the guitar or the bass start have note in the first measure Specific case of 2 : there's an anacrusis (the chart doesn't start with a full measure) Case 1 is easy, simply add some silence so that the music start at the 10 seconds mark and align the beat map with it : So to correct this, EOF have a nice function called « add leading silence » which will simply add silence before the song. You can add as many milliseconds as you wish there to make the beginning of the songs starts close to the 10 seconds mark. For case 2, it's a bit more complicated cause you have to account for the fact that you'll have one empty measure. The easy way is to know the number of Beat Per Minute and to deduce how many milliseconds would requires 4 beats (if you are in a 4/4 time signature), it's not complicated math but it will serve you well. For case 3, You can do the same as case 2 but have the note and music start in the appropriate beat of the measure or you can add another full measure. This will really depends how much of the measure is played, i would add a full measure when more than half of the measure is played. b. Set the beatmap to the correct tempo all along the song First the beatmap is what define the tempo, the beat of the song, you can see it in any music game as the white bar that lay horizontally on the highway, some are stronger because they are the first beat of a measure, other are lighter because they are the other beat inside the measure. It is the fundation of a music, it is the metronome that assure you that everything is correctly set in time all along the music. It’s also an important visual cue once in game. It allow players to see how close are note from each other. I can’t stress enough how much this is vital but it is also a part that requires the charter (the one creating the chart for the game) to have atleast a small cue about what the hell a beat is, a measure and how music revolves around it. Many things can make this step a nightmare for a lot of user : How well was recorded the song in the first place How many variation of tempo are in the song Lack of elements that clearly mark the tempo (kick, snare are usually the most obvious cue) I’ve made a long piece about how i do this myself over CustomsForge forum and other users have shared different ways of getting this done properly, there’s no easy and perfect way so i’ll just lay some link for all of you to take a good look at it and try what you prefer : http://customsforge.com/index.php/topic/5099-how-to-sync-your-beat-map/ http://customsforge.com/index.php/topic/856-tutorial-for-proper-gp-tab-sync-sectionphrase-authoring-and-more/ http://customsforge.com/index.php/topic/2393-how-to-get-beat-map/ http://customsforge.com/index.php/topic/5136-using-beat-markers-to-sync-in-eof/ Also a video of me doing the sync for a CDLC :
    1 point
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