Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/15/2021 in all areas

  1. I'm back... had another go with the bass intermediate song. And I cheated! I cheated all I could. I rewrote the tab to use more strings (and less wanking the bass). I even changed the tuning to drop Eb (instead of drop D, since there was no D's anyway). And then i practiced (I know that is also a kind of cheating ). I got a little better... And after a few runs, I tried just for the fun of it, to play as intended. So no cheating, just to see how much better my cheating version was... Drop D and all notes on the same string... and behold. My best performance ever: So maybe it had to do with something else. Cheating did not help me, apart from analyzing and understanding the music (I guess). I don't think I can do this song any better soon.
    2 points
  2. Hi, I'm participating for the first time. I'm a bit late for this week so I just gave a try to the beginners song (It's clearly my level). Lead : Rythm : Tell me if I'm missing something about the rules. Thanks.
    2 points
  3. Cold's Crap We need more stuff going on in the modding bit so I thought I'd show off how I screwed up my game and how you can do it too. I'll try to format it decently with different reply's for different things and I'll have this as the index or something. No I'm totally not doing this to put off doing songs what u on about. Also the tutorials only work when your listening to Undead Corporation Contents Basics of modding. Whats in what. Audio.psarc and cache.psarc Every other psarc in the root folder "interesting" stuff in the Base sub folder Stuff CGT site is dead, here's a reupload of the installer. Custom string colours. Just use the CGT or RSMods. Custom colour generator Just use the CGT or RSMods. Custom text. Extra tunings. Just use RSMods. Inlays (they count I guess) Shader stuff (just speculation) Custom intro (needs a bit more work) Custom loft Just use the CGT, can replace loft files and its easy peasy Custom note colours Just use the CGT or RSMods. Custom highway colour Just use RSMods. ReShade stuff Highway colour generator Just use RSMods. Custom menu fonts/Colors Custom loft/Model swapping Full fret inlays More stuff when/if I do it/figure it out.
    1 point
  4. 1 point
  5. For the guitar effect I think it is the Ping Pong delay pedal that gives it that rotary sound, but I'm still learning all the setting on the pedals. I'm really liking how I can record it clean, then use the Bias FX VST to make it sound like it was recorded with amps and pedals. I will probably create an account on vimeo or dailymotion, but I have enjoyed trying to make these song my own enough to get past the copywrite filter. I feel like it makes me put more of myself into them. However, it is becoming clear to me that you are learning songs to play, while I seem to be learning more about recording and post-processing the music. For our next song, how about something that rocks a bit? Something not acoustical, but something you could turn up the distortion and rock at a guitar store. I am thinking Kiss - Heaven's on Fire. What do you think?
    1 point
  6. Hi ! Here is my scores : - Beginer : https://steamcommunity.com/sharedfiles/filedetails/?id=2362688364 - Intermediate : https://steamcommunity.com/sharedfiles/filedetails/?id=2362688146 - Advance : https://steamcommunity.com/sharedfiles/filedetails/?id=2362687745 - Masterclass : too hard Cya
    1 point
  7. 1 point
  8. @Rodman well, I have to say Wonderwall didn't really grow on me, but I did try some cool stuff with it. My lead singer was booked, and I didn't have much luck with singing along. The vocal phrasing that isn't on the downbeat throws me off. So I used the app called I Am the Band that separates the different parts, vocals, drums, guitar, etc. I recorded along with the drums and vocal, found a cool tone and I was pretty happy. Then Youtube blocked it. I guess I did use the vocals, so maybe it was deserved. So I put a distortion filter, put it through an amp and pedal effect like the vocals were guitar and got a pretty punk/grunge sounding song. Now youtube is just complaining about me using the melody. So I feel all punk sticking it to the man!
    1 point
  9. Getting better at this one, but my fingers just forget what to do every now and again Got the platinum pick that was eluding me
    1 point
  10. "I'll do the other topics tomorrow I need a snooze". lol who needs sleep when its time for Custom text This ones pretty easy tho so yeah. Like most other stuff its in Cache.psarc, Cache4.7z to be exact. Open the localisation folder and copy "maingame.csv". Now it is a .csv but don't open it in Excel, just use your fancy text editor. It'll take a bit to load since there's tons of text. So this contains all the text strings in the game in all the different languages and you can just "ctrl + F" to find and replace words with whatever you want. It also contains an ID for the string so if you see any random numbers in other files chances are its a reference to a string. When your done put it back in Cache4.7z and rebuild the psarc and replace your old one with the modded one. Here's what I changed. (you can be more creative I just wanted to test it out lol) Btw to save you a headache song lists don't support different names per song lists. It just takes the song lists string and adds a number on the end. It used to be possible but stopped working when they updated from 4 to 6 song lists. Since there are strings for song lists 1-4 in the file but not for 5-6. Back to top
    1 point
  11. Now for the moment you've been waiting for (probably) Custom string colours Ok first I gotta find the file since I can't remember where it is. I bet its in Static or cache tho. Right, I found it. It it in Cache.psarc. Cache8.7z in the flatmodels\rs subfolder. And the file is "gamecolormanager.flat" You can open it in a (decent) text editor. File should look like this Now if you don't get how to pick a colour the first number is the Red value the second is the Green value and the third is the Blue value. So if you want just red enter "1, 0, 0", but if you want purple enter "1,0,1". And yes you can enter decimals to get any colour you want, but keep it to 7 decimal places to be safe. Just use this and divide the rgb value by 255 to get your colour. The index value is what string, you can have every string a different colour or all the same. Indexes start on zero so don't get confused. There are two options for each entry, the normal and colour blind option. If you want you can change just one and have an option to swap pack or just have two different colour sets. There is a lot of values to change and it takes a while maybe someone could make a tool to make changing it easier Oh btw this also can change the tuning peg colour and a bunch of different things if you want to. When your done replace it in Cache8.7z and rebuild the .psarc and replace your old cache.psarc with the new one. Roit I hope this makes sense and works. Yell at me if it doesn't its been a while since I did it. "You can however share modified game files here (custom loft, custom artwork, fast load up, etc.)". I guess I can share my blue string file then if you're too lazy to change the values. Here have a pastebin. Here's how it looks in game (more undead corp lol) Also here's one for easy changing, just use the search and replace function to change the values. Search for "one" "two" and "three" and replace them with numbers for different colours Share your own too lets get a rainbow going. I'll do the other topics tomorrow I need a snooze Back to top
    1 point
  12. Whats in what continued Crowd.psarc Contains nif files, I guess of the crowds of people since I don't have nifskope. Probably has the background and light models as well. Etudes.psarc Stuff about the lessons and/or how the different techniques are defined and detected. Definitely about lessons tho since gfxassets\album_art\missions has the album art for the tutorials. It contains the videos in bk2 format, and arrangements in sng and xml format. I remember seeing someone working on custom lessons to get customs with video backgrounds but I think they gave up. Gear.psarc Amps, cabs, pedals models, textures, icons You can probably add your own if you tried hard enough, or change how they sound. Guitars.psarc assets\gameplay\inlay Contains the default inlays. .Nif and .dds files. flatmodels\rs Nothing interesting gamexblocks\nguitars contains .xblock files for the inlays manifests\guitars .json files for the inlays wow that was a boring one Session.psarc Stuff for session mode. Not sure you can change too much. gfxassets\instrument_art has icons Rest has samples for the instruments (I'm guessing) and .json files and stuff Not really worth checking out. Songs.psarc All the in game song files and stuff. assets\ui\lyrics\ultrasoul has a different font for the song using japanese characters. (oh yea check out the toolkit version that lets you do custom fonts if you want to do it yourself too) Not too interesting tbh. Static.psarc (aka cache 2.0, worth a look at) assets\gameplay\showlights Might be worth checking out if you are interesting in custom show lights assets\gameplay\tail. Same as in cache.psarc assets\ui\lyrics Good if you want to change the default lyric font gfxassets\views has more menu stuff localization folder. Same as in Cache.psarc. I'll be here all day if I list everything. But if you want to change something and it wasn't in cache.psarc check Static.psarc next. Video.psarc Contains the credits video and calibration/first time launching videos. Well that's all the main ones in the root folder. There's more in the subfolders but I'm not doing all of them. Back to top
    1 point
  13. Whats in what. Just a general overview of what is in what psarc. Most of it is an educated guess, do some more fiddling if you want. NamesBlock.bin is just a list of files in the psarc and should be in all of them you unpack (except cache, cache is special) Audio.psarc Voiceovers I guess. Obviously in .wem format. No folder for english, maybe in cache.psarc. They are somewhere since "audio_aggregategraph.nt "references "/audio/windows/english(us)" Also has a few .bnk files. Videos using the Huh I guess .bnk is audio too. .bik and .bk2 are bink video files and I got them mixed up. Cache.psarc (should've done a seperate post on this one but oh well) This is the main boi, most of that you need/want is in here. Contains the most used files to speed up loading I guess. The files in here can be found elsewhere in other psarcs but if you modify it in cache.psarc its probably gonna change. Contains 9 .7z files. You can open with winrar but cant change files which is why you need 7zip. Cache 0 Nothing too interesting, just some files to do with setting up logging. Rocksmith 2014 is referenced as Rocksmith2 pkgconfig.ini is a bunch of rubbish. Cache 1 Assets folder contains airial font in .nff format. Maybe you can replace it I haven't tried. Also contains loading screen with the flashing rs logo (.dds file for textures) Contains shaders. .nsb .pso .vso .fxo files. Maybe you can de-compile them and modify them, opening in text editor does nothing. I know hardly anything about shaders tho. Cache 2 (dosen't exist?) Well yeah nothing here I guess. Cache 3 Audio, two files per folder? Do bnk files contain more than one audio, nah I guess next cache has more audio. nope, hmmm. Actually has some english voice over for once. Cache 4 Localisation.csv contains the games text you can change it if you want or add new strings (used for adding more turnings) gfxassets folder has the textures for the rs setup screen and fonts.gfx file. Flatmodels folder, nothing interesting. behaviors folder, nothing interesting Cache 5 (dosen't exist either) RS devs learn to count pls. Cache 6 Shaders folder, cached shaders. nothing too fancy \assets\gameplay\tail has stuff related to the note tails (my note map gradient map is already modified, it should be smooth blocks of colour) assets\ui\phrasebanner has what you'd expect. Colours/textures for the phase bar including the score attack colours Cache 7 Oh boy, quite a lot of .json, .hsan , .hson(database files?) files Not sure what you'd be able to do with most of 'em. Worth a look if you're interested img link Cache 8 Audio folder not worth checking, only one file "tonedesigner.bnk" Assets/vfx has the speaker rings texture and model (idk how to modify .nif but you can open them in nifskope, more stuff to add to first post) GFX assets folder has the cd key menu screen and a lot of menu icons. Like you could completely change how the menus look if you wanted. I also think the notes are here too, Nope just for the chords ui menu Seriously this is the one to check out and screw with, look at this Roit I'm splitting this post up. I'm too scared of chrome crashing and loosing all this Back to top
    1 point
  14. Basics of modding Tools Roit to do the modding you need some tools, I bet most of you have them already but maybe your missing one or two IDK but here's the shiz you need. RS toolkit. For unpacking and re-packing .Psarc files. At first I thought the Pack/unpack menu was just for songs but nope it works on the game archives too. Custom game toolkit. For most basic stuff this is all you need, custom inlays, intro screens and custom textures. 7zip. No offence winrar but you need this to add files to the .7zip files inside cache.psarc. You can open them in winrar but good luck adding files. Paint.net/photoshop/gimp. To open DDS texture files. Paint can't open them. Nifskope. To open .nif (model) files. I don't think we can add custom models without finding the specific version of nifskope they used (maybe you can find it by snooping around) but if adding custom textures its good for seeing how it looks. A decent text editor. So you can see the text formatted decently. Noptepad++ will do fine but I like to use VScode. You need this for the .json and .csv files. JPEX free flash decompiler (I think, I installed so many different ones) can open .gfx files (just fancy .swf files) for the menus but you can't really do anything with them since it can't access the assets. Or you can do it this way if you hate yourself. Maybe you can modify more stuff if you do it this way but the extra effort is not worth it tbh. Use above method if you just wanna snoop about. Useful tips This stuff is probably common sense to most people but why not. Back up your stuff. Unpack your psarcs in a sub folder in the rs directory and before replacing one with a modded one back it up. Just to be safe. If you have a lot of mods verifying your cache will remove em all. But if you have backups of the modded files then its ok. Roit this sections was useless since that's all I can think of. How to do stuff This is probably more useless than the section above. Anyway here's the general overview. Backup Psarc you want to modify Unpack it Modify the files in it Repack it Replace the normal with modded one Hope to yohane-sama that the game dosen't crash It works yay. Or it dosen't and you replace with the old one God if the rest of the posts are like this its gonna be pointless to read them Back to top
    1 point
  15. Nope, I couldn't get custom note colours working so I settled with strings. At least then you can still tell the notes apart. Whenever i changed what looks like a note colour file (Note_gradient_map.dds) the game would crash or nothing would happen. That file is in lots of the different .psarcs. Either it does nothing or you need to change them all. But I dont see why it would need a map, why wouldn't it be like strings in a .json file? If I ever get it working I'll let ya dudes know Edit: If you wanna see how it looks heres a playthrough vid I made of a song
    1 point
  16. If you're interested to play some cello, i made a custom with a cello chart in the bonus bass arrangement. The song is Taro by Alt-J. I don't know how to play cello, but I don't think it's very complicated, only long notes. The tuning is CGDA. http://customsforge.com/page/customsforge_rs_2014_cdlc.html/_/pc-enabled-rs-2014-cdlc/taro-r12241
    1 point
This leaderboard is set to Indiana - Petersburg/GMT-04:00
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy