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Showing content with the highest reputation on 07/12/2018 in Posts

  1. New one here! 29 years from Germany and just started with guitar last august with Rocksmith.. Want to give it a first try on here :) Beginner - Lead https://steamuserimages-a.akamaihd.net/ugc/951832846690464958/EF2B5D26BD4412D5B04CFE53B838C619CBE9954B/
    5 points
  2. @@MellonFarmer I believe in you, just keep practicing and you should be able to meet your goal. Note detection on Run for cover isn't working for me so I'm just gonna take the L this week for the masterclass. You're only 0.3% behind vjohnal so keep working and get the win this week
    3 points
  3. So I've made some improvements I don't really feel like I'm playing this one except for a few isolated parts. The rest of it is just grabbing whatever my fingers can find and hoping for the best. I knew @@Stark_Knight would post a really good score for this one, considering he picked it. I'm hoping that I can get to 80% before this ends. I'll consider that a moral victory. There are 2 or 3 riffs that I know I can clean up some. Just gotta keep working at it.
    2 points
  4. Greetings, all. I'm from the soggy north of Michigan (it should be snowing, but it's been raining all week). I started on Rocksmith 14 on PS3, but happened to catch the $12 deal on Steam, so I'm looking forward to getting started on PC as well. Guitar wise, I'm a tinkerer...I own 3 parts-based builds: A Strat, a Tele, and a Les Paul. I own 2 acoustics on top of that, an Ibanez bass, an additional Tele that was purchased complete, and a Recording King lap steel. I love playing around with guitars and setups, mostly just to see what happens. Musically, I'm into classic and primitive country, bluegrass, rockabilly, and the odd Southern rock and Cowpunk type stuff. I look forward to learning from you guys!
    1 point
  5. stuck to the one song, as i'm a bit out of practice should get an hour or so tomorrow hopefully night night all
    1 point
  6. https://i.imgur.com/FOKB0T9.png That was fun!
    1 point
  7. I ran through it a few times on my Squire, the hollow body on the Gretsch made it hard to hear the beat during the strumming section. I also got my brain out of the way and let the fingers do their thing. Got a 95% then this 97%. Very pleased! Still not going to beat ZeroPing's 99% tho, well done! Again played on the Squire, but just because I didn't switch. Scored a 94% then this 96%. Making progress!
    1 point
  8. Strangely enough, I was only thinking about this one last week. I hope you have the correct number of strings on your weapon of choice? Probably not! Only got a 6 string Ibanez, may well buy a 2nd hand bass of ebay in the next month or so - just need to swing it past the missis and it's her birthday this month. Priorities, priorities!
    1 point
  9. I see there is a bit more competition for Beginner Lead now... wondering if I should give this song another go :)
    1 point
  10. Late to the party once again Note detection is pretty wonky for me, might try again but I might also just take the L Always a pleasure to play anything by JP even though I'm not good enough to play his stuff well yet
    1 point
  11. I'm giving this a shot, I'm curious to try to track my improvement. I started out with 90% and have improved to 93% I didn't care for this song when I first heard it, but it is fun to play. My first run on Sweet Little Sister was 87%, so I've improved that a bit to 90%.
    1 point
  12. II.Getting Started That is where the fun begins ! You know which songs you wanna play in your favorite music game ? You have an audio file to work with ? You better do cause you will need it directly ! After Starting EOF, create a new project (File => New) and you will need to indicate which audio file you wanna use (EOF support OGG, MP3 and WAV file). The song information can be automatically populated with the tag inside your audio file if they are available, the RSTK will use EOF information to also automatically populate his own field so i would suggest to indicate the information as soon as possible to avoid having to retype it every time. https://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfK Then you can select where the work folder will be, either a folder of your choice, the folder where the audio file is or inside EOF folder (he will create a new sub-folder corresponding to the given name in the field). Note that if you didn’t used an OGG file, EOF will ask you about the quality settings to encore the audio file. 1. The basic for a good EOF project I will start to get into some technical stuff about music theory in there so be warned ! I’ll try to keep it as basic as i can but we are dealing with musical element here, so there’s no way to cut through some of that vocabulary. a. Have enough « silence » at the beginning of the song The silence at the beginning vary a lot from song to song, if it is slow or fast, have an intro with or without guitar or bass but one rule is to follow here to have the best Rocksmith experience and is ODLC standard : The first beat should be at the 10 seconds mark! Since the beat map is common to all instrument that will ensure that everything doesn't start too early in game so that the player will have enough time to get ready. But why 10 seconds? Because Rocksmith need some time to load all the element needed for the song to play correctly and rest assured, you won't see the full 10 seconds of it! In fact you will rarely see more than 4/5 seconds of silence before the beat map appear. One important detail here is that even if the beat map start at 10 seconds, there won't be any note at that point in time. There has to be at least 1 full empty measure (usually 4 beat but for more detail, i suggest to read about time signature and their signification) that will mostly be used for count in event. So there's a few different case with example of tab to visualize it. Case 1 : The music start but not guitar or bass chart have any note in the first measure Case 2 : The music start and at least the guitar or the bass start have note in the first measure Specific case of 2 : there's an anacrusis (the chart doesn't start with a full measure) Case 1 is easy, simply add some silence so that the music start at the 10 seconds mark and align the beat map with it : So to correct this, EOF have a nice function called « add leading silence » which will simply add silence before the song. You can add as many milliseconds as you wish there to make the beginning of the songs starts close to the 10 seconds mark. For case 2, it's a bit more complicated cause you have to account for the fact that you'll have one empty measure. The easy way is to know the number of Beat Per Minute and to deduce how many milliseconds would requires 4 beats (if you are in a 4/4 time signature), it's not complicated math but it will serve you well. For case 3, You can do the same as case 2 but have the note and music start in the appropriate beat of the measure or you can add another full measure. This will really depends how much of the measure is played, i would add a full measure when more than half of the measure is played. b. Set the beatmap to the correct tempo all along the song First the beatmap is what define the tempo, the beat of the song, you can see it in any music game as the white bar that lay horizontally on the highway, some are stronger because they are the first beat of a measure, other are lighter because they are the other beat inside the measure. It is the fundation of a music, it is the metronome that assure you that everything is correctly set in time all along the music. It’s also an important visual cue once in game. It allow players to see how close are note from each other. I can’t stress enough how much this is vital but it is also a part that requires the charter (the one creating the chart for the game) to have atleast a small cue about what the hell a beat is, a measure and how music revolves around it. Many things can make this step a nightmare for a lot of user : How well was recorded the song in the first place How many variation of tempo are in the song Lack of elements that clearly mark the tempo (kick, snare are usually the most obvious cue) I’ve made a long piece about how i do this myself over CustomsForge forum and other users have shared different ways of getting this done properly, there’s no easy and perfect way so i’ll just lay some link for all of you to take a good look at it and try what you prefer : http://customsforge.com/index.php/topic/5099-how-to-sync-your-beat-map/ http://customsforge.com/index.php/topic/856-tutorial-for-proper-gp-tab-sync-sectionphrase-authoring-and-more/ http://customsforge.com/index.php/topic/2393-how-to-get-beat-map/ http://customsforge.com/index.php/topic/5136-using-beat-markers-to-sync-in-eof/ Also a video of me doing the sync for a CDLC :
    1 point
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