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  1. https://drive.google.com/folderview?id=0Byr2EKgrEKamb0NURUVFVUwwUTA&usp=sharing SHARED WITH THE PERMISSION OF NINO83
    2 points
  2. ATTENTION! This is NOT going to a separate section! There will be three filters - approved, unapproved, and in progress. The default will be to show all customs, but you can filter if you would like to see only approved customs. It will be integrated within our current search. Hopefully this clears a few things up for everyone :)
    2 points
  3. http://guitargames.files.wordpress.com/2013/11/ddc-512.png {Original icon from Svengraph} Dynamic Difficulty Creator I am pleased to share with you the "Dynamic Difficulty Creator" which : - uses the XML files of each arrangement to produce a new version of these files (files like "PART REAL_GUITAR.xml") - generates all phrases automatically (if not already created in EOF) - generates all levels of dynamic difficulties from 0 to 19 if needed for each phrase DDC v3.7 supports various time signatures : - if a time signature is missing, you can now configure its categorization maps - the synchronization process in EOF must respect the rhythm (the measures, beats and time signatures have to be correctly defined in EOF) For best results : - during the synchronization process in EOF, do not move the notes, just move the main measures (vertical bars) - create sections and phrases in EOF carefully because they strongly influence DDC process - All sections and phrases must start on the main beat of a measure If these rules are bypassed, DDC can work, but the results are not garenteed ... I'm writting a dedicated tutorial about DDC : DDC Tutorial ------------------------------------------------------------------------------------------------------------------------ -- D O W N L O A D L I N K ------------------------------------------------------------------------------------------------------------------------ Production (stable) : ddc_v3.7.zip (Requires RSToolkit v2.8.1.0-980b5022 beta or greater) ------------------------------------------------------------------------------------------------------------------------ -- U P D A T E S ------------------------------------------------------------------------------------------------------------------------ Update v3.7 : (14/07/2020) - New specific part in the log file to display the handShapes properties - Fixed bug : HandShapes are not always generated when they contain both single notes and chords Update v3.6 : (02/12/2018) - The "offset" property is now setted if the first beat starts after 0.000 - New "maxMeasuresPerPhrase" parameter to disable the automatic phrase creation process based on the average number of measures per input phrase - Fixed bug : A new beat was always added at time 0.000 - Fixed bug : A COUNT phrase iteration was always added at time 0.000 - Fixed bug : The time position of the last noguitar section was always adjusted - Fixed bug : The maximum number of generated DD levels wasn't limited to 30 Update v3.5 : (27/07/2018) - Fixed bug : When generating the transcriptionTrack tag, a chord must be ignored if it is replaced by single notes at upper levels - Fixed bug : Notes are not always generated for odd measures when "ddc_dd_remover.xml" template is used - Fixed bug : The computation of number of differences is wrong for the first level of difficulty Update v3.4 : (20/09/2017) - More levels added in the default configuration file - In order to add more levels of difficulty, each level is splitted in two sublevels, the first one keep only new notes added in odd measures. - Fixed bug : The last notes may be omitted when the last "noguitar" section has an adjusted time position. - Fixed bug : Error in calculating the total number of events in each phrase that affected the process of merging adjacent difficulty levels. - Fixed bug : Transcription track could produce several single notes at the same time position and on the same fret - Fixed bug : Embedded handShapes may produce issue when generating the transcriptionTrack tag - Fixed bug : Spaces in chord name and display name were not managed correctly - Fixed bug : Count attributes may have wrong values in transcriptionTrack children tags Update v3.3 : (07/04/2017) - Set the default value when an attribute is missing in the input XML file - Generation of transcriptionTrack tag without attributes that have the default value - Don't generate XML attributes with default value in the DDC output file (RSToolkit v2.8.1.0) - Fixed bug : High density status may be forced even if the chord contains any technics - Fixed bug : A value of 100 for the "minHighDensityMisused" configuration parameter doesn't deactivate the density correction process Update v3.2 (28/11/2016) - New process to force the density status of chords depending on their position in a sequence - New parameter in the configuration file to adjust or not the density status of chords - New process to add open notes in chord tags in order to remove display glitches - New message in the log if the time position of an anchor is adjusted - No more protection of adjacent measures that share the same handShape during the phrase creation process - No more generation of linkedDiffs node (only newLinkedDiffs is usefull) - Fixed bug : Wrong time position used when generating a new anchor at the beginning of a phrase - Fixed bug : HandShapes and anchors may be splitted at the beginning of a new phrase - Fixed bug : Linked notes may never appear in any difficulty level Update v3.1 (02/10/2016) - The order of XML attributes has changed for note, chordNote and handShape tags - The feature that automatically adjusts the sustain of notes has been removed - Fixed bug : DDC may crash during the check of overlapping sustains Update v3.0 (01/02/2016) - The chords without chord notes are now supported - New process to add measure 0 at time 0.000 when startBeat is greater than 0.000 - New process to keep the highDensity value as defined in EOF - Fixed bug : HighDensity status can be overrided with a wrong value Update v2.9 (23/01/2016) - New logic to avoid the split of existing handShapes when the new phrases are generated - New process to allow excotic handShape phrases - New check to remove handShapes which are empty - New logic to allow handShapes without a valid chordTemplate reference - Fixed bug : Start time of the first handShape in a phrase may be greater than the phrase start time - Fixed bug : HandShape with no visible note inside maybe generated - Fixed bug : DDC may crash if duplicate nodes are found in the XML file - Fixed bug : The highDensity attribute was not recomputed for lower levels of difficulty Update v2.8 (06/12/2015) - Single distinct notes which are located on the same time position are now managed like a chord if they are associated with a handShape and a chordTemplate. - The transcriptionTrack generation process has been modified to manage multiple notes on the same time position. - New check about the maximum number of phrases and automatic increase of the phrase length parameter if possible. - New process for increasing the phrase length parameter if the maximum number of phrases will be reached (new parameter in the config file to define this limit). - New process for detecting similar phrases (similarities are now computed by measure). - New process for detecting duplicate events on a same time position and to avoid a crash of DDC (only the first occurrence is kept by time position). - Fixed bug : TranscriptionTrack generation may produce events in the wrong order based on their time position (when the highest level has less events than the lower levels). - Fixed bug : Always add the first event of each phrase in the first level of difficulty to avoid a crash in RR. Update v2.7 (06/04/2015) - Fixed bug : XML prolog was missing in the result XML files. Update v2.6 (31/01/2015) - New default value for the phrase length parameter (4). - Fixed bug : DDC may generate a wrong value in the "count" attributes when it merges all existing difficulties to create the "transcriptionTrack" tag. - Fixed bug : The highest level of difficulty is not use when DDC merges all existing difficulties to create the "transcriptionTrack" tag. - Fixed bug : A measure may be not protected by a preceding one if it contains a new sequence of linked notes. Update v2.5 (05/07/2014) - New process to merge all levels of existing Dynamic Difficulty if the "transcriptionTrack" tag is empty. - Notes and chords sustain are now considered if they overlap two or more measures (prevent the creation of empty phrases which break the handshapes length). - Fixed bug : DDC error when the number of chordNodes is lower than the number of frets defined in the chordTemplate Update v2.4 (13/06/2014) - New categorization process to allow multiple time signatures. - New notation to define the ramp up models. - New configuration file (ddc_default.cfg) to allow the modification of internal parameters (category and subcategory maps, merging levels, linked diff.). - New parameter to specify the configuration file to use. - New checks and associated warnings about the categorization process. - New merging process to reduce the number of difficulty levels (separate from the DD generation step). - New view of difficulty levels in the log file for a better differentiation of the levels before and after the merging process. - Fixed bug : Adjacent levels of difficulty may be wrongly merged together. Update v2.3 (13/06/2014) - Fixed bug : Some adjacent measures are wrongly protected in the same phrase. Update v2.2 (15/03/2014) - Synchronize events on the timeline before generating the new phrases. - Protect adjacent measures in the same phrase if they contain a sequence of linked notes. - Generate a warning if a sequence of linked notes overlaps two sections or two subsections. - Fixed bug : Last chord may be missing. - Fixed bug : New phrase can be created with only one empty measure. Update v2.1 (15/02/2014) - Auto-adjustment to the previous main beat for each section and phrase iteration which is not placed on the main beat of a measure. - DDC now allows handShape's end time equals to the start time of the following one. - Fixed bug : Technics on chords can be lost if the chord is the first one in the current phrase iteration. - Fixed bug : Chord notes may be missing if the chord is the first one in the handShape in the current level of difficulty. - Fixed bug : First chord reference in a sequence may be the wrong and chord note technics may appear or disappear. - Fixed bug : Phrase length parameter can be ignored when only the last measure of the current phrase is empty. - Fixed bug : Linked notes can be ignored when two notes have the same time position. - Fixed bug : First section may be missing. Update v2.0 (24/01/2014) - New display of DD levels in the log file to facilitate the DDC process check. - DDC now supports anchors on the secondary beats of a measure. - New logic added for merging two adjacent levels of difficulty if there is no more than 10% of differences between them. - New comparison system to detect similarities between two distinct phrases (less than 25% of differences). - New warning added in the log file if a chordNote tag is not found for the fundamental note. - New optional parameter "-p" to overwrite the XML file content without changing its name (value "Y"). - New optional parameter "-t" to generate or not the log file (value "Y"). - Fixed bug : notes and chords may be missing on the highest level of difficulty. - Fixed bug : arpeggios are not generated by DDC if they are at the last position in the chord templates list. Update v1.9 (10/01/2014) - New warning added in the log file if sections or phrases don't start at the first beat of a measure. - Fixed bug : Wrong value in "count" attribute of the "phraseIterations" tag in specific cases. - Fixed bug : "ChordNote" tag may be missing in lower levels of difficulty for fret hand muted chords. - Fixed bug : Process may stop when loading XML file informations if a phrase is defined before the first section. Update v1.8 (04/01/2014) - Arpeggios are now supported. - File path removed in the ramp-up model name for the generated comment. - Chord Templates are now fully described in the log file. - Fixed bug : The phrase "p0" was always generated even if no iteration of the phrase was referencing. - Fixed bug : Wrong categorization, if the last measure is not complete (based on the current time signature) and contains notes or chords. - Fixed bug : A few notes or chords are missing due to a bug in the sub-categorization process. Update v1.7 (25/12/2013) - New "transcriptionTrack" tag management. - Now supports the DD remover functionality. - First phrases and sections are not generated if they are empty for the current arrangement. - First "COUNT" empty phrase iteration is added between the first beat and the first non-empty phrase. Update v1.6 (15/12/2013) - Synchronize the first measure with the first section before generating new phrases. - Fixed bug : The last phrase iteration was missing in the generated XML file. - Fixed bug : Minor correction in the "linkNext" sequence management. Update v1.5 (11/12/2013) - New "INFORMATION" status for log messages. - New validity check of the XML format. - New security checks about the time position of the first anchor and the first handShape. - ChordNote tag children are cloned for the fundamental notes in lower levels of difficulty. - HandShape endTime is adjusted when it is splitted due to a new phrase iteration. - Remove sustains parameter is set to "N" by default. - Fixed bug : Sections are lost if there are less phrase iterations than sections. Update v1.4 (05/12/2013) - First empty phrase iterations are not generated. - Protect the loading of XML chords and notes when the last measure is not complete. - Anchor "time" value is adjusted for the first event of each new phrase iteration. - Chord sustains are now collected from the "chordNote" tag. Update v1.3 (03/12/2013) - HandShape "startTime" value is now adjusted to the "time" value of its first associated chord in the current level - HandShape "endTime" correction - HandShape added for the first chord of each new phrase iteration if necessary - Chord notes added on the first chord of each new phrase iteration if necessary - Only the needed anchors are now inserted on each level of difficulty - Fixed bug : Wrong "chordId" was used in "handShapes" for lower levels of difficulty Update v1.2 (24/11/2013) - Supports the Rocksmith 2014 Score Attack mode - Automatic difficulty selection for the three Score Attack levels - New "heroLevels" tag added for each non-empty "phraseIteration" Update v1.1 (19/11/2013) - Auto detection of the Rocksmith XML format (2012 or 2014) - The following Rocksmith 2014 technics are now supported : - All new attributes on notes and chords - New "chordNote" elements under "chord" - New "bendValues" elements under "note" and "chordNote" - "linkNext" logic for combining several chords and/or notes in a complex note in RS2014 - DDC now works with no "section" and/or no "phraseIterations" - Existing phrases in the input XML file are now used as subsections - Fixed bug : Wrong "chordId" was used for the lower levels of difficulty Update v1.0 (03/11/2013) - New lightweight executable for Windows 32bit (command line tool) - DDC program totally rewritten in Tcl Update v0.9 (21/09/2013) - DDC now supports all technics on the fundamental notes of the chords (palm mutes, bends, slides, ...). You must first activate [song][Rocksmith][Export chord techniques] in EOF for export these informations in the XML files. - Two new sub-categories (1 & 2) for category 8 in the default ramp-up model (to soften the rise of the first levels) Update v0.8 (12/09/2013) - Sustain of the fundamental note of a chord was not generated if this chord was the last one of the tab (now it works) - Sustain correction wasn't apply on all notes (now it works) Update v0.7 (03/09/2013) - New more powerfull web hosting (but not free ...) - New parameter to choose the length of the phrases (2, 3 or 4 measures) - New parameter to remove or not the note's sustain - New parameter to configure the ramp-up model (* & **) - The transformation process starts instantly when the queue is empty Update v0.6 (30/08/2013) - New leveling model with a maximum of 4 new notes or chords at each level transition - Up to 21 levels of difficulty for a phrase - In the previous release, palm muted effect was omitted during the generation of the XML result file (now it works correctly) - Phrases length can be set to 2, 3 or 4 measures (the difficulty highway bar doesn't display when there are too many phrases; increasing the phrase length resolves this problem) - Automatic sustain correction for each note with length less than 1/4 of its measure (we can keep those sustains in EOF for future compatibility or different behavior in Rocksmith 2014) Update v0.5 (26/08/2013) - Faster than v0.4 (less than 20 seconds for an arrangement) - Source XML files with only two phrases ("COUNT" and "END") are now supported - When a phrase reaches its maximum level of difficulty, it is not written in the higher levels - Similar Chords templates was merged in the previous version and can loose some specific finger positions - "controls" and "phraseProperties" XML elements was omitted in the previous versions - DDC now supports chords HandShapes for single notes Update v0.4 (20/08/2013) - Faster than v0.3 (less than one minute for an arrangement) - Now supports original XML files with multiple levels inside - "events" and "linkedDiffs" XML elements was omitted in the previous version
    1 point
  4. The third Way to Chart Customs (With Guitar Hero/Rockband/PS/Frets on fire templates) Advantages : Phase Shift Templates : - Your Song Will Be PERFECTLY Beat Synced. - You've got the exact note position you just have to edit every notes or use the position as example. - Lyrics already included & PERFECTLY Synced - Great Quality Multitracks (You Can create Backtracks when removing the guitar track & keeping all other instruments) I Think Lowering The Guitar Volume To 50% instead of Removing It is Probably a Better Choice. - The RB3 section by Bluzer already content Pro Notes for Guitar & Bass ! (Nothing to do) Bluzer's Rock Band Series For Phase Shift: http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=56438 Bluzer's Guitar Hero Series For Phase Shift: http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=57010 As EOF is "Cross Musical Game" you just have to import & work on the already done template as a base. Giving a little Thanks to the above charters is always a good idea, it cost nothing & takes 5s (They've spent Years of labor to obtain this result) Thanks. There's a bad side though The Rock Band 1 Songs & Guitar Hero 1,2, & 3 have covers versions For Rock Band there's just 3 or 4 covers, you can use this search engine to know what song have been released for witch RB: http://www.rockband.com/songs/finder Frets On Fire Templates (best charters*): 2000+ Perfectly Beat Synced Templates: - Your Song Will Be PERFECTLY Beat Synced. - You've got the exact note position you just have to edit every notes or use the position as example. *Puppetz Song Thread (~700 songs): http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=15024&p=106691#p106691 *Banzai08 Song Thread (581 songs) : http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=56087 *Mustis666's Song Thread (Nightwish Discography & lot More) : http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=45075 *Fristi61's thread (421 songs) : Stone Sour discography, Disturbed - Asylum album,Havok - Time is up album,Symphony X - Iconoclast album,Machine Head - Unto the Locust album,Metallica - Beyond Magnetic EP,Anthrax - Worship Music album & More: http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=48185 *AMH (80+ songs) : http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=34640&hilit=AMH *BlackFate Papa Roach (29 Songs & More): http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=13811&hilit=BlackFate *Kurkuma (Just add 20ms of delay on all his songs) 21 RATM Songs : http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=35886 17 Static X songs : http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=35421 & More : http://www.fretsonfire.net/forums/viewtopic.php?f=5&t=35419 *Here's some of the best charters (according to me). There's Severals Ways To Chart Using Guitar Hero/Rockband/PS/templates: - 1st Way (Translating Gems into Pro Notes): Built a new EOF Project, using the guitar.ogg provided by the above Charters. Import the midi in EOF, The interresting Guitar Hero/Rockband notes are in expert difficulty, in part guitar (& bass if available) lyrics are already finished (unless you've used Frets On Fire Templates) Select Song/Track/real_guitar_22 part, go to the first beat & use Edit/Paste from Amazing. The Guitar Hero/Rockband notes are now in the good part. (You can do the same for real_bass_22) Now open your .pdf check the most repeated note or chords all over the song, select it & in the menu go to Edit/Selection/Select like. "Left mouse click on it", push N (on Keyboard) it will edit all the selected notes at once ! Repeat as much as possible this process (to win some times) & take care of not overwriting your freshly edited notes with this select like function. (It's easier to start this technique with real_bass_22 the first time). You'll have to merge the audio files with Audacity, once it's done go at the end of the track & add 8s of silence, export. The rest of the process is similar with the others methods/ways to chart. This tutorial describes this process with more details: How to Create Customs with Multitracks by Karmeleaux: http://customsforge.com/topic/16707-how-to-create-customs-with-multitracks/ - 2nd Way (Only Keeping The Beat lines): Import the midi, lock the beat/tempo map & import the .gp in real_guitar_22 part. Sync your song on the existing beats: I'm using Edit/Selection/Select All, move your first note (it will move the others Notes Too), Sync your Note on the early matching beat, Select the 2nd Note to move Edit/Selection/Select Rest, it will only move the Notes After Your Selected One. (So the done work will stay unchanged), Sync your 2nd Note to the matching beat etc.. Once it's done you can compare switching between real_guitar_22 part & Amazing Guitar part (for exact notes position).
    1 point
  5. You can download the PDF version of this tutorial here. Credit: Thanks to raynebc for designing and coding the Tech Notes authoring into EoF and for his abundant extremely helpful and timely explanations both online and offline to me for this tutorial as well as performing detailed reviews of drafts of this tutorial. His explanations, upon which this tutorial is based, are often times transcribed verbatim in this tutorial. Whatever text appears in bold green represents text new to the current revision of the Tech Notes Tutorial CHANGE LOG Version 1.0 – 17Feb2014 – Initial Release – EoF Hotfix at time of publishing: 1281 Version 1.1 – 18March2014 – EoF Hotfix at time of publishing: 1306 - Modified Answer 4: -->Tech Notes can no longer define fret or finger definitions since they are not used (as of Hotfix 1299). - Modified Answer 11: --> Removed GP import limitation. Complex Bends now importable as of Hotfix 1300. Added some info about current import limitations. --> Removed limitation to copy over both regular and tech notes simultaneously from one difficulty to another. This is possible as of Hotfix 1296. --> Added information regarding linknext tech note feature, authorable as of Hotfix 1300. --> Added information about the new “Stop” status which is also useable by tech notes as of Hotfix 1300. - Modified Answer #12: --> With EoF auto-adjust feature now moving regular and tech notes alike, it is no longer recommended wait till the end of the authoring process (i.e. after tempo map is locked) to author tech notes. --> Added information about GP import of complex bends --> Added information about “Stop” status defined on tech notes. --> Removed information on how to circumvent previous EoF limitation of copying regular notes and tech notes simultaneously from one difficulty to the next. --> Added information about how moving beat markers either in regular view or tech view will auto-adjust both regular notes and tech notes properly as of Hotfix 1296. - Added a section at the end of the Tutorial entitled “Community-Inspired Examples”. --> Added community-inspired example from raynebc and Kent0348: chord with some strings containing unpitched slide tech notes. TUTORIAL CONTENTS Question 1 - What are tech notes? Question 2 - Can you describe some of the new possibilities that tech notes provides us? Question 3 - How do we define how quickly a bend or a slide must be accomplished in-game? Question 4 - What must I do to add a tech note to an arrangement? Question 5 - What do tech notes look like and how can I distinguish them from regular notes? Question 6 - When do I use the regular view to author bends and when do I use tech notes to author bends? Question 7 - If a bend tech note is added to a regular note, must that regular note also indicate a bend? Question 8 - Do I have to use Linknext note status for bend tech notes to work? Question 9 - What new types of slides can I now author using tech notes? Question 10 - What new types of techniques can I author using tech notes that I couldn’t previously? Question 11- What are the current limitations of tech notes? Question 12 - Any special advice or remarks regarding tech notes? Question 13 - Are there any pitfalls I must be careful to avoid? Question 14 - Do tech notes export to Rocksmith 2012 as well? Question 15 – Will the Dynamic Difficulty Creator (DDC) work with tech notes? Question 16 - What exactly does the in-game notation for bends mean? Question 17 - Any tricks to interpret the relative waviness of multiple bend notes in-game more accurately? 16 Tech Note Authoring Examples Community-Inspired Examples Question 1: What are tech notes? Answer 1: Tech (short for “technique”) notes are a new functionality of EoF since Hotfix 1281 (released on 02Feb2014). Tech notes are notes that can be overlaid upon regular notes on any given string and when a technique is defined on the tech note it ADDS that technique or status to whatever technique or status is applied to the regular note. Slide and bend techniques are an exception: the slide and bend techniques defined on tech notes override those defined on any regular notes the tech notes affect. The main thrust behind the introduction of tech notes is to allow the authoring of complex, custom bends. Tech notes with bend status have special treatment in that instead of just adding their status to notes they overlap, their positions are exported as bendValue tags, allowing you to define at what time a note bends (has a non-zero bend strength) and releases (has a bend strength of zero). Bend notes can have as many bend definitions as you can cram onto them. When one places a tech note on top of a regular note in the track, it will alter the technique exported to XML for that note specifically. Note: Regular bends in Rocksmith 2012 and in Rocksmith 2014 –vs– Rocksmith 2014 tech note bends By default, in Rocksmith 2014 exclusively, when a note is defined with a bend technique, EOF will export a bendValue defining the bend to take effect one third of the way through the note's sustain. In Rocksmith 2012, the player merely has to achieve the correct bend strength by the time the end of the note is reached. In Rocksmith 2014, for example, if a note is defined as a bend with a strength of 2 half steps, but you place a tech note anywhere on top of that note’s sustain tail and define the tech note as bending 1 half step, the 2 half-step bend definition that would have been placed 1/3 into the note's sustain is ignored for that note and the 1 half step bend is exported to XML instead. The default regular note bend will still export for the Rocksmith 2012 format XML when you author custom bends with tech notes, so you can author the bend note to work in both games - it will just be more accurate in the Rocksmith 2014 output XML (and game) with tech notes. See Example 5 for an example containing both regular and tech bend notes. Question 2: Can you describe some of the new possibilities that tech notes provides us? Answer 2: Although a bunch of examples are peppered throughout this tutorial as well as detailed examples at the end of this tutorial, the following are interesting new possibilities. i) Chords can now have different techniques on each string. Figure 1: If, for example, you mark a regular chord as accented and then place a tech note on one string making it a harmonic, the entire chord will still export as accented, but only the one string with the tech note will also be a harmonic. See 2nd chord in the image below to see how this appears in-game. The 1st chord is meant to illustrate the difference between an accented and non-accented chord. ii) As an extension to the above point, Unison bends can now be authored. “Unison” refers to 2 notes of the same pitch being played simultaneously; a unison bend is achieved by playing 2 strings while bending one string to match the pitch of another. Figure 2: Unison bend – In-Game iii) Bends can now (partially) release (and bend again) Figure 3: Multiple custom bends on one note iv) Authoring pre-bends in EoF, whereby the string is bent and then the note picked, is now possible. See the Figure 3 screen shot; it happens to also be a pre-bend note. v) Regarding slides, if the regular chord has a slide definition already, the slide tech note will REPLACE the slide end position for specific string(s) in the chord. Figure 4: You can mark the chord shown below as sliding to fret 3 and put a tech note on the D string (blue string) that defines the slide ending on fret 4 instead of fret 3, which would result in a 2-2 sliding to 3-4. Question 3: How do we define how quickly a bend or a slide must be accomplished in-game? Answer 3: For bends: it is important to note that the game will always bend a note gradually from one bend strength to the next bend strength. This implies that in a bend with more than one bend strength, the only way to maintain constant bend strength is to author two successive tech notes with equal bend strength. The following image, courtesy of our friend Aquilae, demonstrates this concept. To make the bend from one bend strength to another occur more quickly, simply place the two tech notes closer to one another. Figure 5: Note bend shape examples. For slides: Note that with the exception of bends, tech notes always apply the technique to the beginning of whichever note on top of which they reside. So for Figure 4 above, it doesn’t matter where along the sustain of the blue string the tech note is placed, as it will always look the same in-game. To adjust how quickly or gradually the slide is to be played requires authoring multiple notes and using the linknext note status. See Example 13 to see how this is authored. Question 4: What must I do to add a tech note to an arrangement? Answer 4: - The first step is to enable Tech View as follows: "Track>Rocksmith>Enable tech view". You can use the shortcut F4 to toggle in and out of this view. You will need to toggle in and out of tech view since you must be out of tech view to add, remove or modify regular notes. Note that when in Tech View, the title bar of the EoF window will show “(Tech View)” in its text. - To place a tech note, in Tech View, right-click anywhere on the piano roll (as you would for a regular note) to ultimately add a technique to an existing regular note. The point here is to add a tech note such that it overlaps a regular note and adds a special technique to it. On regular sustain notes you can place a tech note anywhere on the sustain. --> Tech notes in and of themselves simply do not export as notes that appear in game; they serve only to apply a technique to a regular note. --> If you place a tech note anywhere other than overlapping a regular note, the tech note will be moot since it will try to apply a technique to a note that hasn’t been placed in regular view. --> When a tech note is placed, a red asterisk (*) will appear below both piano rolls to indicate the presence of a tech note. --> You can place multiple tech notes overlapping a single sustained regular note in order to define complex bends, pre-bends, bend and releases, etc. So there is no need for one regular note per tech note. In fact a bend and release technique requires a minimum of 2 tech notes on a single sustained regular note, one to indicate where the bend begins and one to indicate where the bend releases. --> Tech view is designed to show the regular note underneath the tech notes, however on perfectly overlapping notes, such as with pre-bends, the regular note’s fret number, in EoF, will be hidden under the tech note. To view the regular note under the tech note one can simply toggle out of Tech View with the F4 key or though it is not necessary one can add a second piano roll as follows: Song > Second Piano Roll > Display to toggle the desired view (ensure “synch with main piano roll” is check-marked if you want both piano rolls to move as synchronously). Tech view will only apply to the primary piano roll. --> 3D preview draws the regular notes when tech view is in effect. --> Tech Notes cannot define fret or finger definitions (as of Hotfix 1299) and tech notes cannot be given a sustain. Only techniques or note status (ex: linknext, stop, sustain) can be applied to a tech note whose job it will be to alter how the regular notes are treated in Rocksmith 2014. --> Note that, while in tech view, tech notes can be multiply selected with the SHIFT and CTRL keys and copy/pasted or moved as a selected bunch, just like regular notes. - Workflow for authoring complex bends: Create regular note. Press F4 to enter tech view. Right-click to add tech note that overlaps regular note. Go to "Note>Pro guitar>Toggle bend" or simply type CTRL+B to open a dialog box asking for how many half/quarter steps to make the bend. Repeat for every tech note placed on the regular note in question. Selecting multiple tech notes before pressing CTRL+B will apply the same bend technique to each note selected. - See the end of this tutorial for multiple authoring scenarios illustrated and procedure detailed. Question 5: What do tech notes look like and how can I distinguish them from regular notes? Answer 5:Tech notes overlaid onto the regular notes appear as tab notation in boxes within the piano roll. In the EOF screenshot below one can see all the possible color schemes for various tech notes. The screenshot below was the EoF authoring that produced the in-game screen shot in Figure 3 above. Figure 6: Example of Tech View Figure 7: Corresponding Regular View Legend: --> A white box with only a black background with no text inside is how the tech note initially appears when right-clicking in Tech view to place a tech note. You then proceed to defining a technique the same way you would define a technique on a regular note, and then the box will have technique information inside. --> A blue box with white interior and blue text signifies that the tech note overlaps the regular note exactly. This is how one authors a pre-bend. The text inside the box describes the technique applied to the regular note. In this case it is a pre-bend with bend strength of one half step. --> A green box with black interior and green text indicates a tech note that overlaps a regular note on the regular note’s sustain tail. In the example above the pre-bend of strength “1” is bent further to a bend strength of “2” (i.e. two half steps = 1 full step; 1 half step is equivalent to playing the note 1 fret higher up) --> A bend strength of “0” is meant to tell to player to release the bend. --> A white box with black background and white text is meant to show that this tech note is currently selected in EoF. --> When a tech note does not overlap (does not affect) a regular note, it is rendered as a red box with black background and red text. This indicates that this tech note is moot and should either be deleted or repositioned such that it overlaps a regular note. Recall, every difficulty level in a track containing regular notes, be they text or numerical difficulty levels names, appear in EoF with an asterisk preceding their names (Example: *Amazing or *4). In an imminent upcoming Hotfix (after 1306), any difficulty containing tech notes inside, even if this said difficulty contains no regular notes, will see the difficulty tab contain the “(*)” suffix. Example: a difficulty level containing regular and tech notes will appear as follows: “*Supereasy(*)”. If it contains no regular notes it will appear as “ Supereasy(*)”. Question 6: When do I use the regular view to author bends and when do I use tech notes to author bends? Answer 6: The regular view bend is generically modeled as follows: bend increases in the note, are placed 1/3 into the note's sustain. Whenever this is not suitable, use tech notes. Question 7: If a bend tech note is added to a regular note, must that regular note also indicate a bend? Answer 7: No. Only the bend status of the tech notes are exported to XML. Question 8: Do I have to use Linknext note status for bend tech notes to work? Answer 8: No longer since a bend tech note overlapping a regular note’s sustain tail will not display a note head in-game. Question 9: What new types of slides can I now author using tech notes? Answer 9: Chord slides where one or more strings slide by a different amount of frets relative to the other strings involved in the slide. See Figure 4 for an in-game screenshot and Examples 12 and 13 at the end of this tutorial for authoring examples of this. Question 10: What new types of techniques can I author using tech notes that I couldn’t previously? Answer 10: Above and beyond those described in question 2 we ask that you post your unique, exotic (though useful and humanly playable) feats in this thread. Please provide in-EoF and in-game screenshots and the corresponding notes in Guitar Pro format. Question 11: What are the current limitations of tech notes? Answer 11: - If you place tech notes on top of a regular note and then move that regular note, the tech notes will not move with it. Copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes either. raynebc will eventually address this. That said, as of Hotfix 1296 auto-adjust, the mechanism where notes are moved when you click and drag beat markers, does move tech notes as well as regular notes. - As of Hotfix 1300 Complex bends can now import, with the help of tech notes, from Guitar Pro into EoF. --> Currently the bend tech notes import into EoF but may require repositioning along the EoF note sustain tail it lies upon. This will happen when the sustain tail is generated by a tie note in the tab and EoF will scale and place all tech notes on the first of the two tied notes from the tab. raynebc will address this limitation in a future hotfix. --> Currently EoF doesn’t import Guitar Pro bend points that are identical to the previous one. raynebc will address this limitation in a future hotfix. See the images in the figure below to understand the distinction. Figure 8: EoF import of Guitar Pro sustained versus un-sustained bend strength raynebc is looking into the possibility of coding EoF to import techniques applied to a select subset of strings in a chord from Guitar Pro with the use of tech notes as necessary. The following are two examples authorable in Guitar Pro that would become future potential import candidates. Figure 9: Two examples of techniques expected to become importable into EoF with tech notes from GP. - Just like regular notes, when designing a chord in EoF, tech notes placed perfectly aligned-in-time are forcibly attributed identical tech notes. It is not a limitation of tech notes since it is intentionally designed that tech notes can be “tech chords”, because that is how EoF is designed to work. As with regular notes the work-around is slightly mis-aligning the simultaneous tech notes in time. - As of Hotfix 1300, Linknext tech notes can be used. Linknext tech notes cause a chord that follows to be exported as single notes, just as when regular notes have linknext status applied. Note also that as of Hotfix 1304, linknext note status, be it on regular or tech notes, will also cause the chordnote's sustain to export in the EoF-generated XML file, whereas before it only exported the sustain when the chordnote also had bend or slide status. Before this Hotfix 1304 the export sustain remedy was to apply a “sustain” status to the regular note or tech note in question. --> The limitation is that currently the use of Linknext tech notes is exhibiting strange behaviour in that it is not always removing the note heads from SOME of those following individual chordnotes that are now exported to XML as single notes. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this to assess whether EoF or Toolkit needs to be adjusted. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this currently looks in EoF and in-game, albeit with Hammer-On and Pull-Off tech notes added too, which demonstrates a promising new technique proposed by our friend mrmaton. Figure 10: Attempting double stop with HOPO with the use of Linkenext and HOPO tech notes The following figure shows how raynebc figured out how to make it look in game, which currently is only achievable with tweaking the XML manually and which, more intuitively for the player, doesn’t break the sustain (orange sustain in this example) as in the above figure where the HOPO’s occur. Figure 11: In-game footage of manually tweaked that XML which a future EoF hotfix maybe will be capable of authoring. - As of Hotfix 1300, a new note status called “Stop” was added to the Edit Pro Guitar Note dialog box accessible either via the “N” button or clicking the mouse-wheel (if your mouse supports this). “Stop” status can be applied to tech notes. A stop tech note defines the end position of the affected string of the note it overlaps, allowing you to author chords with its individual notes ringing for different durations. If the stop tech note is at the start position of the note it affects, that note is exported with no sustain. --> The limitation is that there seems to be a Custom Song Creator Toolkit bug or Rocksmith game limitation currently preventing this from working as intended. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this looks in EoF. Figure 12: Authoring chords in EoF with different strings having different sustain durations via the “Stop” Tech note. Question 12: Any special advice or remarks regarding tech notes? Answer 12: - Of course there is the author-friendly short key, F4, to toggle in and out of Tech View. - A new menu option, “Note>Rocksmith>Move to prev note”, has been added which is a convenient way of taking a placed tech note and snapping it backward in time to overlap the previous note head exactly, even when the tech note doesn't overlap that previous normal note. - Note that with the exception of the bends technique and “stop” status, tech notes always apply the technique to the beginning of whichever note on top of which they reside. "Stop" isn't actually a Rocksmith technique. It is just a mechanism in EOF to allow notes in a chord to have unique durations. Stop tech notes apply that status anywhere on the note as is the case with bend tech notes. - As of Hotfix 1300, EoF can perform Guitar Pro tab import to create tech notes for any complex bends defined in the imported track. --> The following example demonstrates the proper import of a complex bend using “Guitar Pro import” feature of EoF. Figure 13: Importing complex bends into EoF from Guitar Pro tab. * Disclaimer: Current import limitation requires repositioning of tech notes as in the Step 4 of this figure. See Question 11 for details. - For those creating Dynamic Difficulty manually (as opposed to using DDC), as of Hotfix 1296, regular notes and tech notes alike, in a given difficulty of a track, can be copied and pasted simultaneously and identically into a new difficulty level. The EoF functionalities "Insert new difficulty", "Paste from", "Erase track", "Erase track difficulty" and "Manage RS phrases" functions now handle tech notes so there is no more need to copy regular and tech notes separately from one difficulty to another. --> Note: “Manage RS phrase" adds or removes a difficulty level for individual phrases in the project, for manually creating dynamic difficulties. While in a difficulty level containing regular and tech notes and adding a difficulty level with “Manage RS phrase”, all regular and tech notes alike will be copied over to the newly added difficulty level. --> Note: As stated in the Question 11, copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes. - As is the case with regular notes, you can select one tech note and hold SHIFT while clicking another tech note in order to select all tech notes between the first and second clicked notes. All selection functions (select all, select previous, select rest, etc.) should work with tech notes as they do with regular notes, so you could copy and paste all tech notes into another difficulty or even into another track. Note that if you select a sequence of tech notes, copy them, and paste the tech notes from the clipboard they will all copy with identical positioning as the original copied sequence. - Note that as of Hotfix 1296moving beat markers in regular view will move regular notes and tech notes and moving beat markers in Tech View will similarly move tech notes and regular notes. Regular notes and tech notes remain completely separate from one another, but with this new feature it is no longer necessary to wait till after the tempo map is locked to be applying tech notes. It is in fact encouraged to author regular and tech notes alike concurrently so as to author a track of a CDLC in one pass, thereby avoiding forgetting where tech notes should belong. - In Tech View, if you use the resnap feature (Note > resnap or CTRL+SHIFT+R) when notes fall out of alignment with the grid snap setting, the tech notes will snap to the currently selected grid snap setting. Since placing bend tech notes often occurs at the end of a sustained regular note stuck to the next note, thus requiring the placement of a tech note bend to be placed 1ms or more before the end of the visible sustain note tail, it would be prudent to not resnap those bend release tech notes. See Figures 8 and 9 for examples of this. Figure 14: Purposely un-aligning bend tech notes example at the end of sustains Figure 15: In this example add all the tech notes with grid snap on without worrying about position. Then the last tech notes to be positioned are those requiring grid snap off. Question 13: Are there any pitfalls I must be careful to avoid? Answer 13: - Not really, apart from ensuring that the regular notes are not repositioned, since the Tech notes do not follow, yet(with the exception of auto-adjust, that does move regular and text notes alike when moving beat markers). - Note that if a regular note has fret value equal to zero and a tech note with a bend is applied to this regular note, EoF will not know to warn the author that this is not possible. In-game, regardless the bend tech note applied to the open string note, it will appear simply as an open string. - Please report any difficulties experienced with tech notes either in this thread or in the EoF Hotfix thread. Question 14: Do tech notes export to Rocksmith 2012 as well? Answer 14: A tech note exporting to Rocksmith 2014 will be ignored if exporting to Rocksmith 2012 and instead whatever regular note technique was added in regular view will be exported to Rocksmith 2012. Question 15: Does the Dynamic Difficulty Creator (DDC) work with tech notes? Answer 15: Yes. In terms of EoF-outputted XML for an arrangement with tech notes: - Complex Bends: the only difference with regular bends and tech note bends are <bendValue time> tags and if more than one bend tech note is placed on a note’s sustain, then tech notes just add more <bendValue> tags, but nothing else is changed in the EoF-outputted XML. - Chord techniques: The only difference between a regular chord and, for example, a chord with 1 string sliding to a different end fret, or one string with its note made harmonic is a different note attribute such as <slideTo="4"> instead of <slideTo="3"> or < harmonic="1"> instead of < harmonic="0"> for the string with the tech note. Nothing else is changed in the EoF-outputted XML. Therefore, in terms of the impact of DDC on tech notes: DDC has no problem processing techniques defined by tech notes. See Figures 10 to 13 to see the effect of applying DDC to arrangements containing tech notes. Figure 16: DDC has no adverse impact on a long bend note from the difficulty level in which it first appears to all the higher levels Figure 17: DDC simply removes regular notes on lower difficulties as one would expect, so those regular notes with tech note techniques on them will simply increasingly not appear on successively lower difficulties. Figure 18: DDC simply removes some regular chord notes on lower difficulties as one would expect. So on increased difficulty levels where a new string is added to a chord, if that string is authored with a tech note, then that tech note technique will be applied. This screen shot demonstrates this for a chord with a harmonic tech note followed by a chord with a string with alternate slide tech note Question 16: What exactly does the in-game notation for bends mean? Answer 16: In-EOF: The number in the tech note, as for regular notes, represents half-steps. 0.5 = ¼ step, 1 = ½ step, 1.5 = ¾ step, 2 = 1 full step, etc. In-XML: The XML code generated by EoF, for the bend in Figure 3 above, has the following form: <note time="29.000" … bend="3" …> <bendValues count="7"> <bendValue time="11.500" step="1.000"/> <bendValue time="12.000" step="2.000"/> <bendValue time="12.500" step="0.000"/> <bendValue time="13.000" step="3.000"/> <bendValue time="13.500" step="1.000"/> <bendValue time="14.000" step="2.000"/> <bendValue time="14.250" step="0.000"/> </bendValues></note>Note: the word ‘chordNote’ replaces the word ‘note’ for chords in the XML tags. Remarks: - The value for the <bend> tag is authored by EoF as the highest of all the bend steps along a given note and the number of solid arrow head marks on top of the note head in-game corresponds to this number. --> Note for Hotfix 1291 and earlier, EoF defined the <bend> tag with the value of the first non-zero “step” value in the corresponding <bendValues step> tag, thereby showing the note head with an amount of solid arrow heads equal to that first-non-zero bend step value even if further along in the note a higher bend step (bend strength) is authored. - The minimum value for a bend is always 1, so if we have step="0.500" or "1.000" the bend tag is set to “1” - The <step> value is always rounded up to the nearest whole number in order to define a <bend> tag value that in turn dictates how many solid arrow heads display above a note head. In-Game: - ¼ step = 1 solid arrow head - ½ step = 1 solid arrow head (pitched up by 1 fret) - ¾ step = 2 solid arrow heads - 1 full step = 2 solid arrow heads (pitched up by 2 frets) - 1 ¼ steps = 3 solid arrow heads - 1 ½ steps = 3 solid arrow heads (pitched up by 3 frets) - 1 ¾ steps = 3 solid arrow heads! --> 3 arrow head maximum and the ghost string indicator described in the next question will not surpass 1 full step (i.e. deflect by no more than two strings in-game). Question 17: Since the number of solid arrowheads above the in-game note containing bends corresponds to the maximum bend strength applied to the note, it can be difficult to tell the bend strength of higher and lower strength bends in the same note, such as may be the case in Figure 3 above. Any tricks to interpret the relative waviness more accurately? Answer 17: Yes. In Rocksmith 2014, a ghost string will dynamically move up (or down depending on the string) to indicate how much to bend a string. As you are bending, the goal is to dynamically bend with a strength that aligns precisely with the bending ghost string. Note that the ghost string will bend as follows: - ¼ step: half the distance between the in-game strings - ½ step: one full distance between the in-game strings - ¾ step: the distance equivalent to 1.5 the distance between two adjacent in-game strings - 1 full step: two full in-game string distances apart - >1 full step: two full in-game string distances apart Note: The arrowhead outline indicates the instantaneous increasing or decreasing required bend strength. - Note that RS2014 will score the note as correct if the first bend is achieved even if subsequent bends are not achieved. However the game does provide dynamic feedback such that when the bend strength applied is not as per the way it was authored, the sustain will stop glowing until the bend strength is as required. Figure 19: In-game bend note guidance ******************* TECH NOTE EXAMPLES ******************* Example 1: Bend - Full Step Corresponding XML exported by EoF: <note time="46.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="46.625" step="2.000"/></bendValues></note>Example 2: Bend and Release Corresponding XML exported by EoF: <note time="51.000" linkNext="0" accent="0" bend="1" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.372" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="51.125" step="1.000"/><bendValue time="51.188" step="1.000"/><bendValue time="51.313" step="0.000"/></bendValues></note><note time="51.375" linkNext="0" accent="0" bend="0" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="51.438" linkNext="0" accent="0" bend="0" fret="14" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>Example 3: Bend at Specific Point in a Note Corresponding XML exported by EoF: <note time="52.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="52.625" step="0.000"/><bendValue time="52.750" step="2.000"/></bendValues></note>Example 4: Pre-Bend Corresponding XML exported by EoF: <note time="73.000" linkNext="0" accent="0" bend="2" fret="12" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="2.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="73.000" step="2.000"/><bendValue time="74.000" step="2.000"/><bendValue time="75.000" step="0.000"/></bendValues></note>Example 5: Pre-bend / Pick / Release Corresponding XML exported by EoF: <note time="43.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.541" step="2.000"/></bendValues></note><note time="43.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.625" step="2.000"/></bendValues></note><note time="43.750" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.750" step="2.000"/></bendValues></note><note time="44.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.000" step="2.000"/></bendValues></note><note time="44.125" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.125" step="2.000"/></bendValues></note><note time="44.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.250" step="2.000"/></bendValues></note><note time="44.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="44.500" step="2.000"/><bendValue time="45.250" step="2.000"/><bendValue time="45.500" step="0.000"/></bendValues></note>Example 6: Bend With a Technique Corresponding XML exported by EoF: <note time="54.000" linkNext="0" accent="0" bend="3" fret="17" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="80"><bendValues count="1"><bendValue time="54.500" step="2.500"/></bendValues></note>Example 7: Chord with 1-string bend - Unison Bend Corresponding XML exported by EoF: <chord time="40.000" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="40.000" linkNext="0" accent="0" bend="2" fret="10" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="40.500" step="2.000"/><bendValue time="41.000" step="0.000"/></bendValues></chordNote><chordNote time="40.000" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 8: Chord with a Technique on One String Corresponding XML exported by EoF: <chord time="38.000" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord><chord time="38.500" linkNext="0" accent="1" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 9 Crazy Note with Bend Corresponding XML exported by EoF: <note time="55.500" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="1.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="56.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.750" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="57.000" step="1.500"/></bendValues></note>Example 10: Varying Bend Quickness Example 11: Various Bends and Bend Strengths on One Note Corresponding XML exported by EoF: <note time="11.500" linkNext="0" accent="0" bend="1" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="7"><bendValue time="11.500" step="1.000"/><bendValue time="12.000" step="2.000"/><bendValue time="12.500" step="0.000"/><bendValue time="13.000" step="3.000"/><bendValue time="13.500" step="1.000"/><bendValue time="14.000" step="2.000"/><bendValue time="14.250" step="0.000"/></bendValues></note>Example 12: Chord with Differential Slides Corresponding XML exported by EoF: <chord time="62.000" linkNext="0" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 13: Chord with Sustain Followed by a Quick Slide Corresponding XML exported by EoF: <note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>...<chord time="65.000" linkNext="1" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 14: In-Game Comparison of Various Bend Strengths Example 15: Arpeggio with Custom Bends Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="94.500" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="94.672" step="2.000"/><bendValue time="94.930" step="2.000"/><bendValue time="95.102" step="0.000"/></bendValues></note><note time="95.188" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.603" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="95.361" step="2.000"/><bendValue time="95.620" step="2.000"/><bendValue time="95.791" step="0.000"/></bendValues></note><note time="95.877" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="96.049" step="2.000"/><bendValue time="96.307" step="2.000"/><bendValue time="96.479" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="96.479" startTime="94.500"/>...</handShapes>Note: Recall that authoring an arpeggio requires that the note at the beginning of the arpeggio becomes a chord (i.e. ghost notes are added). Had the regular note sustains extended till the beginning of the next regular note in the arpeggio, and had the bend release tech note been attempted at the end of such a sustain, the tech note would become red as in the following screenshot in Figure 14. Figure 20: Effect of EoF truncating sustains by 1ms Unless the first of two consecutive notes in Figure 14 has linknext status, EOF enforces a gap between notes (File>Preferences>Min. note distance). This is why the tech note aligned with the regular note head on the D string is red instead of green (it is placed 1ms after the end of the arpeggio's initial chord). EOF will not allow a chord to overlap any notes using any of the same strings, even if the conflicting string is ghosted. If you wished to extend the sustain and resulting end of sustain bend release as close to the next regular sustain note (D-string), extend the regular note sustain, visually-speaking, to meet the next note, turn off grid snap, and move the tech note on the A-string to within a few milliseconds before the next note and then the tech note technique will apply to the note on the A string as evidenced by a green box tech note. It would look as follows in EoF and in-game though the change in-game appears as subtle in this screenshot. Figure 21: Working around the EoF 1ms truncation of sustain note overlapping a subsequent note Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="81.000" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.499" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.125" step="2.000"/><bendValue time="81.375" step="2.000"/><bendValue time="81.485" step="0.000"/></bendValues></note><note time="81.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.625" step="2.000"/><bendValue time="81.875" step="2.000"/><bendValue time="82.000" step="0.000"/></bendValues></note><note time="82.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="82.125" step="2.000"/><bendValue time="82.375" step="2.000"/><bendValue time="82.500" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="82.500" startTime="81.000"/>...</handShapes>Example 16: BONUS PEDANTIC EXAMPLE: Crazy Arpeggio and Bends and Slides .... Oh My! Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="E5" displayName="E5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="7" fret2="9" fret3="9" fret4="-1" fret5="-1"/>...</chordTemplates>...<note time="88.500" linkNext="1" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.124" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="88.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="9" string="1" sustain="3.375" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.000" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="2" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.500" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="3" sustain="2.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="10" endTime="92.000" startTime="88.500"/>...</handShapes>Example XX: Post your Unique, Exotic, yet Meaningful, Playable and Score-able Technique! COMMUNITY-INSPIRED EXAMPLES Example C1: Chord with some of it's strings with unpitched slide Inspired by: raynebc & Kent0348 Authorable as of Hotfix: 1296 <chord time="9.062" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="13" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/></chord>
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  6. @@Rottenboozer Believe me I know how you feel bro. I have two guitars that I use just for this game and its still a pain in the ass when you have to change tunings on songs. I really want to get myself some more guitars as well just to keep each guitar at a specific tuning just so I don't have to retune the guitars every time I want to play a new song.
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  7. Here's mine: http://i.imgur.com/NaGd330.jpg On the left is my Epiphone Les Paul Jr., and on the right is my Squier Vintage Modified Jaguar Special. I've had the LP for about six months and it only cost $10 at a garage sale! I've had the Jaguar for about a month and I also got it used. I found it on the Guitar Center website for $99 and free shipping...who says you can't find good cheap gear?! :D sleepy
    1 point
  8. Thank you, whole week to improve :D I love these championships, they motivate me to try harder, not to give up, and improve my guitar skills quicker. Thank you!!! :D
    1 point
  9. HQ Multitracks & More: The third Way to Chart Customs (With Guitar Hero/Rockband/PS/Frets on fire templates)http://customsforge.com/topic/2882-the-third-way-to-chart-customs-with-guitar-herorockbandpsfrets-on-fire-templates/
    1 point
  10. @Krazyone Does the song selection list get updated every Saturday to reflect a new weeks choice by us? I want to play November Rain - Master Class please. Not because I think I'm master class capable. Rather, because I watched the video of November Rain was almost overwhelmed with emotion and memories. Conversely, while respecting the talent of most of the musicians in Led Z., I must confess to a life long dislike of Mr. Plantes shrill voice.
    1 point
  11. I know so good, what you are talking about. The Championship on CustomForge is a great motivation to keep focus on every section in one song. Hope to get similiar good scores one day. Keep on Rockin' Keep on rocking Kasnitch Music is great and never is late to start. I will play till i die.
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  12. I know so good, what you are talking about. The Championship on CustomForge is a great motivation to keep focus on every section in one song. Hope to get similiar good scores one day. Keep on Rockin'
    1 point
  13. Hi all admins, Is it possible to create a new subforum for DDC inside the "Rocksmith 2014 Development" section ? Thanks for your answer ...
    1 point
  14. I have been trying to get my entry image uploaded, using Photo bucket as an online resource. Never had to use an on-line image storage site before. I hope this code works finally. Loved the song, and am going to up the video this afternoon on my Utube account= Kasnitch . I've tried to learn guitar for over 5 years from tabs and Utube "instruction" video, with the only result being scale and chord jumping practice for years. Pathetic. I couldn't play ONE song all the way through with skill. I sadly never heard of the original Rocksmith. Am I pissed about that. Since getting RS2014 on release day and working with it for the last 4 months, I have progressed beyond my wildest expectations, and I'm still getting better every month. I never thought I was able enough to play something as beautiful and busy as Resistance. For me, this was the most difficult song to achieve 96% or better in MMode. Let alone doing it in 5 days. I'm a 57 yo lanky cranky former underground develpment miner. Rocksmith 2014, is nothing short of epic and I pray they keep improving on it for years to come. http://i1365.photobucket.com/albums/r745/Kasnitch/Muse-ResistanceWeek2096A140Str_zps455be8a6.jpg
    1 point
  15. Don't want a separate section, I never remembered to check the approved songs in SA since there were so few. Just mark the ones that are of exceptional quality in gold in the current search or something
    1 point
  16. Every time I convert a chart using the toolkit I get the problem. cdlc_killers_whenyouwereyoung_p.psarc --> cdlc_killers_whenyouwereyoung_ps3_ps3.psarc.edat If I generate my own cdlc or if I import the one I want to convert first, then generate the package the filename comes out fine.. See attached http://www.sendspace.com/filegroup/22ochZ7IelUpmMhS1mhu9Q Edit: Why is my linky not working?
    1 point
  17. Thanks you very much for your hard work! keep going! :) :) ;)
    1 point
  18. The super long solo is overdubbed and the other guitar keeps going with the same pattern (with variations) underneath it. I did guitar 1, switched to 2 for the solo, and went back to 1 for the outro since that's what I found a tab for. It's the same situation as Have Love, Will Travel.
    1 point
  19. I'm really looking forward to your Clutch cdlcs. Ghost and Cypress Grove were my favourites in RS1 (including very good custom tone)
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  20. My concern is for the less popular songs. Songs that are hard to play, or are by bands that most people don't listen to. They'll tend to never get approved because they lack traffic. This leads to needing testers who are motivated to test these songs. How does a more obscure song get some recognition? How does a charter who puts a ton of time into an obscure song get a song approved and get the recognition? And I don't have answers for it either. I just like more obscure music and I want to see those songs getting charted too. Just a thought, really, for consideration.
    1 point
  21. http://i.imgur.com/bTS2BXG.jpghttp://i.imgur.com/5sQbwv2.jpgThese are my two guitars. First one is an Ibanez GiO series guitar I use for most E standard tuning songs I play. I got it last march from Guitar Center after trading in my Epiphone Les Paul Studio which I slightly regret because of the build quality of the Ibanez but I still like it. The guitar on the bottom is my ESP LTD MH-1000FR deluxe. This I used for drop C and D standard. I got this off Ebay almost brand new fo $650, I'd been going after a guitar good for drop tuning, metal-ish songs. Only problem I have with it is the Floyd Rose bridge, I've broken the high e string 3 times already in the past 3 months I've owned the guitar.
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  22. This may relate to point 4, What if in the Customs Database, The 'Parts' section (L/R/B/V) in addition to keeping the not done sections as greyed out, parts at a Workshop level were coloured bronze, parts that need tweaking get silver letters and parts that "sound like Jimi himself were playing" get gold/diamond sections. Example: (totally made up, if you've released song X and are now crying because I'm saying it's bad, its not you, it's me) I look through recent posts in the database and see that B.B. King "Every day I have the blues" is fresh out of someone's workshop and is in the database listed as: [L] coloured gold - (it's accurate and it's gotten (~5) votes [R] coloured black/silver - (released, but only a vote or 2 for approval so far, maybe in the song thread, someone has commented tone/bends aren't quite right yet, and author mentions plans to fix it) coloured grey - (I have a bass tab, and am confident and willing to chart it, so offer to do that part and send it to the original CDLC'er for co-credit or no credit or whatever.) [V] X or [N/A] - (pretend it's an instrumental and no lyrics exist, so song could be 'Approved' without needing this category filled) I think as a partial solution, it could get more people involved who wouldn't otherwise. example: someone who loves lyrics but has no confidence with guitars could quickly skim through the list and find songs to contribute to by learning to chart the lyrics, which would leave more time for guitar charters to chart. EDIT: append an [A] part for Album art (maybe rate the metadata here like Artist/Title/Album Cover are correct, and display correctly in game - there are a few songs that sort weird from capitilisations, etc)
    1 point
  23. I play a lot on tunings like C standard or D drop C, so Ernie Ball beefy slinky's for me .011 .015 .022p .030 .042 .054
    1 point
  24. This is a beautiful thread, nice to see what are you guys playing. This are mine: http://i.cubeupload.com/9nMzTq.jpghttp://i.cubeupload.com/7uQk1S.jpg From left to right: Gibson Les Paul Studio Faded Cherry, I bought this one in Chicago where I lived some months a couple of years ago. This and my first guitar, a classic one were the only ones I purchased brand new. Jackson JS30 KV with floyd and EMG 81 85 ZW combo, I got this one on a online sell site (like US craiglist), the guy played this evil looking Jackson V on a church and that's where I met the guy and tested this axe. Then I won the auction for the Emg ZW combo on ebay with were cheap. Now planning to pimp it with a cool truss rod cover and install a tremol-no so I can drop tune with it. Washburn Shadow Series bass with Emg, I got this bass when I traded my first electric guitar a Washburn brand also, X10 series black strat. She was a really good player for a cheap guitar and sometimes I miss her but having 3 electrics was to much for me and bass is a different instrument so i guess it was worth it. My first guitar was a cheap beginner classical Memphis guitar (I will never sell it since I have an emotional connection with her :P), wasn't room for her on the sofa and its not RS enabled hehe Really nice axes around here guys, cant comment about all of them but I really like the silverburst les paul. @@AtreidesGhola both a Fender strat and a Gibson Les Paul, the best of both worlds. I have massive GAS for a maple fingerborad bass or guitar.
    1 point
  25. Am really surprised that there aren't more people taking advantage of Session Mode tbh. For my money it's the best thing about Rocksmith 2014. If they have time signature options for the next version of the game I'm going to be in heaven!
    1 point
  26. http://img2.mlstatic.com/jogo-de-cordas-ernie-ball-power-slinky-011-2220_MLB-O-3982038640_032013.jpg Very good strings, although I will try 9 next time.
    1 point
  27. Also: Complete Rocksmith 2014 missions about tone creation ingame but try to avoid any use of gain pedals before Amp, its can kill all sustain or make tone sound cracky..! For better results on creating tones ingame actually you can search for official pedalboards and amp setup or pedalboard setupIt way beted for those who don't know what effect are used for that tone.You can use Tones from official dlcingame songs(just select them ingame and save under another name or take this pack for toolkit) also you can import tones from CDLC to the toolkit of use it from the ingame (you can also credit cdlc tone author if you want) Here is a tone requests thread, you guys can practice in tone creation - helping that guys http://customsforge.com/topic/892-tone-requests/
    1 point
  28. If the girl's into you, you can pretty much hit a couple of strings and bark like a seal, and it'll do the job. Just my experience.
    1 point
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