<?xml version="1.0"?>
<rss version="2.0"><channel><title>DLC Builder Latest Topics</title><link>https://customsforge.com/forum/191-dlc-builder/</link><description>DLC Builder Latest Topics</description><language>en</language><item><title>Convert PC DLC to PS4 .pkg attempt (Riff Bridge)</title><link>https://customsforge.com/topic/80899-convert-pc-dlc-to-ps4-pkg-attempt-riff-bridge/</link><description><![CDATA[<p>Helllo</p><p></p><p>It's not fully working yet, but I was playing around with Claude and have almost gotten a DLC converter working from PC to Ps4.</p><p>I called it Riff Bridge: <a rel="external nofollow" href="https://github.com/rifftbridge/PS4"><u>https://github.com/rifftbridge/PS4</u></a></p><p></p><p>I am not a coder, I'm a designer, I'm going to plug away at it out of curiosity, but if anyone with more experience can take it over the finish line, that would be great.</p><p><a rel="external nofollow" href="https://github.com/rifftbridge/PS4%5B/url%5D">https://github.com/rifftbridge/PS4</a></p><p>My logic. I have a working Homebrew .pkg DLC and a working PC DLC, same dlc. I asked Claude to use the naing reference from <a rel="external nofollow" href="https://serialstation.com/titles/CUSA/00745">https://serialstation.com/titles/CUSA/00745</a> and the steam app ID's from Steam DB to look at the two files and extrapolate the differences, using open source tools to unpack the .pkg and the .psarc files, then use open source PS4 PKG tool to repack the file to a .psg</p><p><a rel="external nofollow" href="https://github.com/KimieStar/Pkg-Editor-2023%5B/url%5D">https://github.com/KimieStar/Pkg-Editor-2023</a></p><p><a rel="external nofollow" href="https://github.com/thesupersonic16/PKGTool/releases%5B/url%5D">https://github.com/thesupersonic16/PKGTool/releases</a></p><p><a rel="external nofollow" href="https://github.com/maxton/LibOrbisPkg%5B/url%5D">https://github.com/maxton/LibOrbisPkg</a></p><p><a rel="external nofollow" href="https://github.com/seregonwar/PkgToolBox%5B/url%5D">https://github.com/seregonwar/PkgToolBox</a></p><p>PS4-Fake-PKG-Tools-3.87-main did not work</p><p>pkgeditor-0-2-231 was useful and has open source files <br><br></p><p></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="5605" src="https://customsforge.com/uploads/monthly_2026_01/RifftBridgesquareartwork.thumb.jpg.b97f970192ab3e821af508dbd984437b.jpg" alt="Rifft Bridge square artwork.jpg" title="Rifft Bridge square artwork.jpg" width="750" height="750" data-full-image="https://customsforge.com/uploads/monthly_2026_01/RifftBridgesquareartwork.jpg.474edf623b0c08ec9ace823730acb3a5.jpg" loading="lazy"></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="5606" src="https://customsforge.com/uploads/monthly_2026_01/RB_iconcopy.png.b4d9419786d19b02817e234ba606433a.png" alt="RB_icon copy.png" title="RB_icon copy.png" width="300" height="300" data-full-image="https://customsforge.com/uploads/monthly_2026_01/RB_iconcopy.png.b4d9419786d19b02817e234ba606433a.png" loading="lazy"></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="5607" src="https://customsforge.com/uploads/monthly_2026_01/RifftBridgelogo.thumb.jpg.b661d229a9bf8972a29f77fd5ccb4a13.jpg" alt="Rifft Bridge logo.jpg" title="Rifft Bridge logo.jpg" width="1000" height="300" data-full-image="https://customsforge.com/uploads/monthly_2026_01/RifftBridgelogo.jpg.9f8358f2b0189bbf73750ef1df85a5b1.jpg" loading="lazy"></p>]]></description><guid isPermaLink="false">80899</guid><pubDate>Wed, 07 Jan 2026 15:31:28 +0000</pubDate></item><item><title>Wont add CDLC to the song list at ALL</title><link>https://customsforge.com/topic/80599-wont-add-cdlc-to-the-song-list-at-all/</link><description><![CDATA[<p>
	I was able to get this working ONCE. All attempts after that dont work. I made sure im using the _p_psarc one and not the mac version.
</p>

<p>
	Heres what im doing:
</p>

<p>
	I opened a existing .parsarc file from the DLC folder, switch the audio with a guitar less version, put No Guitar in the title and then build it. Worked perfectly the first time. I try it again with another song and now it doesnt work anymore. The first song i tried it still works. It just doesnt wanna work a 2nd time. What are the possibilities to cause this bug? 
</p>
]]></description><guid isPermaLink="false">80599</guid><pubDate>Tue, 14 Oct 2025 01:08:01 +0000</pubDate></item><item><title>index was outside the bound of the array</title><link>https://customsforge.com/topic/80007-index-was-outside-the-bound-of-the-array/</link><description><![CDATA[<p>
	Hello i am trying to build cdlc but i am getting error (index was outside the bound of the array). Another cdlc building perfectly. Error log <a href="https://jpst.it/4hRZI" rel="external nofollow">https://jpst.it/4hRZI</a>
</p>
]]></description><guid isPermaLink="false">80007</guid><pubDate>Thu, 24 Apr 2025 18:20:26 +0000</pubDate></item><item><title>Best way to unpack and edit a CDLC?</title><link>https://customsforge.com/topic/80257-best-way-to-unpack-and-edit-a-cdlc/</link><description><![CDATA[<p>
	I've been gone for a while but would like to get back to making and editing CDLCs.  The editing is for my own use.  Specifically, I'd like to add more sections to CDLCs that are more challenging to play so I can focus on smaller parts/riffs.  Is there a tutorial on unpacking CDLCs?  I know I've done it several years ago using RStookkitgui.  But that now says its for RS2014 only.  I assume there's some issues with remastered or perhaps it was the first Rocksmith it didn't work on.  Thanks.
</p>
]]></description><guid isPermaLink="false">80257</guid><pubDate>Sat, 28 Jun 2025 18:07:10 +0000</pubDate></item><item><title>Audio duration issue with Leading Silence</title><link>https://customsforge.com/topic/79630-audio-duration-issue-with-leading-silence/</link><description><![CDATA[<p>
	If I understand DLC Builder changes original audio duration after adding Leading Silence (+10 seconds) and it shows incorrectly in Rocksmith. As I remember previous tool (rstoolkit) didn't have same problem or maybe I do something wrong.
</p>
]]></description><guid isPermaLink="false">79630</guid><pubDate>Tue, 14 Jan 2025 13:56:27 +0000</pubDate></item><item><title>How choose the right tone for the CDLC</title><link>https://customsforge.com/topic/79567-how-choose-the-right-tone-for-the-cdlc/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	I'm just starting to create my own CDLC files, and it's going pretty well.
</p>

<p>
	So far for the tones i have been using the import option in RSToolkit. Only is there a way to hear a preview of just the guitar tones before the
</p>

<p>
	entire DLC is build so that i know i have the right tone i want? (or  in DLCBuilder perhaps)..Or do i have to keep restarting Rocksmith to hear it?
</p>

<div>
	<pre dir="ltr" style="text-align:left;">
 </pre>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">79567</guid><pubDate>Sat, 28 Dec 2024 11:00:09 +0000</pubDate></item><item><title>Volume Settings Rocksmith Toolkit</title><link>https://customsforge.com/topic/78940-volume-settings-rocksmith-toolkit/</link><description><![CDATA[<p>
	Hey guys.
</p>

<p>
	Recently I wanted to create my own CDLC and I worked with this Tutorial on YouTube:
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Creating Rocksmith 2014 Remastered CDLC's in 2022.  Step-by-Step Guide" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/7bIxWZlWpkE?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Everything went well until I got to testing my CDLC. When I started Rocksmith and played the track, I recognized that the song played and the tabs worked fine as well, but the Tones of the guitar were silent or even mute. So I went back to toolkit and changed the Volume of the Tones. I did this multiple times with different settings and there were only two results.
</p>

<p>
	Result 1: Volume on the tones is positive and I can hear them ingame, but they are a bit too loud.
</p>

<p>
	Result 2: Volume on the tones is negative and they are mute ingame.
</p>

<p>
	Now matter which value I choose in the settings -5.0/-45.0 is silent and 0.0/5.0/35.0 is hearable, but the same volume ingame and a bit too loud for the song.
</p>

<p>
	 
</p>

<p>
	I hope somebody here could help me or at least knows where I made a mistake. (Song and Preview Settings in Toolkit were bei 0.0/0.0 or -7.0/-5.0)
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">78940</guid><pubDate>Thu, 14 Nov 2024 12:17:43 +0000</pubDate></item><item><title>I am desperate to try to create a CDLC</title><link>https://customsforge.com/topic/78779-i-am-desperate-to-try-to-create-a-cdlc/</link><description><![CDATA[<p>
	Hello everyone, I've been trying to create a DLC for a song from a game for 2 weeks and it's been impossible. I've tried everything but I always get an error when creating it. Would someone be so kind as to simply create it? I'm putting all the finished files at your disposal so you can use them (if necessary) in Rocksmith Tool Kit. Thanks.
</p>
]]></description><guid isPermaLink="false">78779</guid><pubDate>Sat, 02 Nov 2024 00:27:37 +0000</pubDate></item><item><title>Issue importing packages into Song Creator Toolkit</title><link>https://customsforge.com/topic/77368-issue-importing-packages-into-song-creator-toolkit/</link><description><![CDATA[<p>
	Hi, I know the toolkit as been archived and what I am trying to is not supported. However, I am looking for any help to point me into the right direction so help resolve my main issue.
</p>

<p>
	Main issue: I use PS3 as my main platform when I play Rocksmith 2014 and I convert all the customs I want to play in both Mac and PS3. Almost all songs can still be converted to PS3, but some will not convert and an error occurs. I have tried to import the package into the toolkit and the error shows (attached). <br />
	 
</p>

<p>
	If I could get some help understanding what is wrong and why some packages error, I could maybe unpack the files, fix the problem causing the error, and generate a new package that can be exported to PS3.
</p>

<p>
	The log (below) states <span>:</span><br />
	Input: \\Mac\Home\Downloads\SONGS\Projects\Black-Keys_Fever-Tree_v1_p\Black-Keys_Fever-Tree_v1_RS2014_Mac\audio\mac\274463468.wem<br />
	Parse error: unknown chunk type
</p>

<p>
	Again this only happens on some of the CDLCs and I cannot see what causes it. All of them import into DLC Builder fine. I can unpack the package, but I do not know what files is causing the error or what the creator is doing different on these CDLCs.
</p>

<p>
	Thanks in advance for any assistance.
</p>

<p>
	Log:
</p>

<p>
	 
</p>

<p>
	<strong>2024-08-28 16:14:16.4128 | RocksmithToolkitGUI.Program (ERROR) : <br />
	 RocksmithToolkitGUI.Program+&lt;&gt;c__DisplayClass0_0.&lt;Main&gt;b__1 <br />
	  - Application.ThreadException</strong>
</p>

<p>
	<strong>Source: RocksmithToolkitLib<br />
	Target: Void Revorb(System.String, System.String, WwiseVersion)<br />
	System.Exception: ww2ogg process error or CDLC file name contains reserved word 'error'.<br />
	Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.19 by hcs</strong>
</p>

<p>
	<strong>Input: \\Mac\Home\Downloads\SONGS\Projects\Black-Keys_Fever-Tree_v1_p\Black-Keys_Fever-Tree_v1_RS2014_Mac\audio\mac\274463468.wem<br />
	Parse error: unknown chunk type</strong>
</p>

<p>
	<strong>   at RocksmithToolkitLib.Ogg.OggFile.Revorb(String file, String outputFileName, WwiseVersion wwiseVersion)<br />
	   at RocksmithToolkitLib.DLCPackage.Packer.Unpack(String srcPath, String destDirPath, Platform overridePlatform, Boolean decodeAudio, Boolean overwriteSongXml)<br />
	   at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.PackageImport(String srcPath, String destDir)<br />
	   at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.btnPackageImport_Click(Object sender, EventArgs e)<br />
	   at System.Windows.Forms.Control.OnClick(EventArgs e)<br />
	   at System.Windows.Forms.Button.OnClick(EventArgs e)<br />
	   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)<br />
	   at System.Windows.Forms.Control.WmMouseUp(Message&amp; m, MouseButtons button, Int32 clicks)<br />
	   at System.Windows.Forms.Control.WndProc(Message&amp; m)<br />
	   at System.Windows.Forms.ButtonBase.WndProc(Message&amp; m)<br />
	   at System.Windows.Forms.Button.WndProc(Message&amp; m)<br />
	   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp; m)<br />
	   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp; m)<br />
	   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) </strong>
</p>

<p><a href="https://customsforge.com/uploads/monthly_2024_08/Screenshot2024-08-28at13_28_18.png.e1b8fce89a49ce6f958036c0bd8f3782.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="4037" src="https://customsforge.com/applications/core/interface/js/spacer.png" data-src="https://customsforge.com/uploads/monthly_2024_08/Screenshot2024-08-28at13_28_18.png.e1b8fce89a49ce6f958036c0bd8f3782.png" data-ratio="76.07" width="932" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2024-08-28 at 13.28.18.png"></a></p>]]></description><guid isPermaLink="false">77368</guid><pubDate>Wed, 28 Aug 2024 14:19:09 +0000</pubDate></item><item><title>Convert CDLC to PS3</title><link>https://customsforge.com/topic/69594-convert-cdlc-to-ps3/</link><description><![CDATA[<p>
	Can anyone help me fix this error? I have already installed JDK.
</p>

<p>
	 <img class="ipsImage ipsImage_thumbnailed" data-fileid="2751" data-ratio="96.90" width="420" alt="image.png.9132d3406a49c4cb0f908e473d526d3a.png" data-src="https://customsforge.com/uploads/monthly_2023_10/image.png.9132d3406a49c4cb0f908e473d526d3a.png" src="https://customsforge.com/applications/core/interface/js/spacer.png" />
</p>
]]></description><guid isPermaLink="false">69594</guid><pubDate>Tue, 17 Oct 2023 04:43:55 +0000</pubDate></item><item><title>Error when using DLC Builder</title><link>https://customsforge.com/topic/70608-error-when-using-dlc-builder/</link><description><![CDATA[<p>
	I am currently getting this message when I attempt to build a file:
</p>

<p>
	 
</p>

<p>
	<em>AggregateException: One or more errors occurred. (The current platform does not support the specified feedback size.)<br />
	Inner exception:<br />
	CryptographicException: The current platform does not support the specified feedback size.<br />
	   at &lt;StartupCode$Rocksmith2014-PSARC&gt;.$PSARC.Create@309-3.MoveNext()</em>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Any idea what I can do to fix it?
</p>

<p>
	Thank you!
</p>
]]></description><guid isPermaLink="false">70608</guid><pubDate>Tue, 05 Dec 2023 18:10:07 +0000</pubDate></item><item><title>Combining .psarc files to make one CDLC</title><link>https://customsforge.com/topic/69389-combining-psarc-files-to-make-one-cdlc/</link><description><![CDATA[<p>
	Hi there! I see the topic where RSXml Combiner and RS toolkit are mentioned for this very task but I can't seem to find anything on how to actually make it happen. Any advice would be appreciated!
</p>

<p>
	(Example: We have 2 versions of Rick Astley's "Never Gonna Give You Up", one bass only and the other rhythm only, and I wanted to combine them.)
</p>
]]></description><guid isPermaLink="false">69389</guid><pubDate>Tue, 03 Oct 2023 23:43:34 +0000</pubDate></item><item><title>Does anyone have a youtube tutorial for DLC Builder?</title><link>https://customsforge.com/topic/68348-does-anyone-have-a-youtube-tutorial-for-dlc-builder/</link><description><![CDATA[<p>
	I used EOF and Song Creator Toolkit in the past to make CDLC. I want to try making a new CDLC and was trying to figure out DLC Builder but I am lost. Does anyone have a tutorial for DLC Builder? A short youtube walkthrough? When I start up DLC Builder and go to Configuration - what should go in the Paths section for Profile File?
</p>

<p>
	On the main screen in the field for DLC Key - what goes there? I get that artist name, artist title and album name would be the file I am working on. If my audio file is mp3, do I have to convert it to ogg? Or does the DLC Builder do that? In EOF, where I add the 3 seconds of silence to the start of the audio file, how do I do that in DLC Builder? I am completely lost.
</p>

<p>
	aaaannnnndddd - I'm more confused. I upgraded my wwise. I found and set my profile. I used audacity to convert my mp3 to ogg. I created a psarc file - but no where did I see where to edit the file for note placement. How do I do the work that I would normally do in EOF? Or do I build my eof file first and then import it into DLC Builder?
</p>
]]></description><guid isPermaLink="false">68348</guid><pubDate>Fri, 21 Jul 2023 03:04:09 +0000</pubDate></item><item><title>How do I make my tone change at different moment of the song ?</title><link>https://customsforge.com/topic/67919-how-do-i-make-my-tone-change-at-different-moment-of-the-song/</link><description><![CDATA[<p>
	Heyyyyyyyyy,
</p>

<p>
	I am really trying to figure out how to do tone change at different moment at the song. For example I am charting ''Gorguts - Waste Of Morality'' and also ''Bloood Incantation - The Giza Power Plant" and both song have some Clean guitars parts and distorted guitar part. I have read that it has some to do with EOF. I did not find any tutorial about that. 
</p>

<p>
	Also, what is the best or the fastest way to get feed back when creating your own guitar tones in DLC builder ?
</p>

<p>
	Thx <span class="ipsEmoji">🙂</span>
</p>
]]></description><guid isPermaLink="false">67919</guid><pubDate>Sun, 11 Jun 2023 03:23:16 +0000</pubDate></item><item><title>Edit tones with DCL builder</title><link>https://customsforge.com/topic/67871-edit-tones-with-dcl-builder/</link><description><![CDATA[<p>
	Can you edit guitar tones on this tool? I find everytones tones lacking fine tuning and i really need to be able to edit the tones.
</p>

<p>
	Also, the reason why i don't know the answer might be that i don't know how to use the DLC builder from the Github page <span class="ipsEmoji">😳</span> All i see is the files. Should i make a folder and download everything to it?
</p>

<p>
	Oh yeah and where is everyone?
</p>
]]></description><guid isPermaLink="false">67871</guid><pubDate>Thu, 01 Jun 2023 18:42:58 +0000</pubDate></item></channel></rss>
