Jump to content

Welcome to CustomsForge
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Learn & Play Rocksmith!

Want to play the songs you love? Registration and the use of this website is 100% free.
The only thing you need is a legal copy of Rocksmith 2014 w/ a cable. Click here to buy it.
Having trouble logging in or registering? Please click "Support" below.


Donate to our monthly goal to keep us running.
Our next goal to hit is $650 by 10/16



Member Since 17 Feb 2014
OFFLINE Last Active Today, 02:17 AM

In Topic: Latest EOF releases (10-17-2017)

17 October 2017 - 11:50 PM

Hi, folks. The latest hotfix (10-17-2017) is in the first post. Changes are as follows:
*Corrected the fingering for the "Rock C" chord definition.
*Fixed a MIDI import bug where an open note in a legacy guitar track would import as a lane 1+6 chord.
*Fixed a bug in Rex Mundi input mode where if a lane 6 gem was toggled on for an existing note in a legacy guitar track, it didn't immediately remove all other gems to reflect that it's an open note.
*Enabled HOPO on/off status for open notes to export to MIDI, for use in Clone Hero.
*Fixed a bug performing/undoing a leading silence operation would not backup/reload the correct audio file.
*Added guitar/bass tuning definitions for "Eb drop Db", "D drop C", "C# drop B" and "Drop C" and definitions for all the "standard" bass tunings. This should cover the list of tunings used for nearly all official Rocksmith songs.
*Improved the "Edit guitar tuning" dialog to allow using Tab to change to the next input field and using the up/down arrow keys to increment/decrement a tuning value.
*Fixed a bug in the "Edit guitar tuning" dialog where if a string had a tuning value of more than 9 half steps below 0 (ie. -10), the tuning value would get truncated to -1.
*Improved the "Edit guitar tuning" dialog to recognize drop tunings where no strings are in standard tuning.
*Improved the "Edit guitar tuning" dialog to allow selecting from a list of all tunings EOF recognizes.
*Fixed a bug where editing a note to toggle a gem on lane 6 in a pro guitar track could cause a crash.

In Topic: When creating CDLC they are 4:52 min long

13 October 2017 - 06:37 PM

That might be the length of the audio file you're using to author with. In EOF, you can use "Song>File info" to verify the path of the current project (the "Song folder"). The Information Panel's "OGG File" line near the bottom confirms the name of the audio file in the project folder that is being used as the chart audio.

In Topic: EOF keeps the audio from previous creation

06 October 2017 - 11:39 PM

When you create a new project, EOF will have you pick which audio file to use. To change the audio file in use, put the new audio file (in OGG format) in the same folder as your project and use "File>Load OGG" to load it.

In Topic: Latest EOF releases (10-17-2017)

05 October 2017 - 01:03 AM

I couldn't immediately reproduce a problem where notes pasted where they weren't expected. Are you sure you seeked to a grid snap position before performing paste? If not, it's likely all pasted notes would be out of grid snap and this would be expected behavior.

When moving the chord at the beginning of a handshape, it's intentional for EOF to force a new ghost chord at the beginning of the handshape. It can be understandably annoying, but there must be a chord there to ensure proper handshape behavior during export. If you select and drag all notes within the handshape, the phrase will be moved accordingly. If you need to change the start position you'll probably have to un-mark the handshape and then add it after moving relevant notes.

In Topic: Riff Repeater

03 October 2017 - 03:51 PM

Have you defined several sections? Have you defined any phrases? Are you using the DDC (Dynamic Difficulty Creator) feature of the toolkit?