-
Latest EOF releases (2-19-2025)
A new EOF hotfix (for Windows, Mac will be posted later) is up (https://ignition4.customsforge.com/eof). Changelog is as follows:
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
Ultimately, I did fix a Magma validation quirk with the [end] event EOF added when it wasn't already defined. Otherwise the vocal track was written as needed by Rock Band 3 and the DTA file needed some edits to reflect the vocal track being present in the CON file.
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
That might be enough for me to look at it. For forums, this looks like an OK option: https://rhythmgamingworld.com/forums/forum/c3-forums/customs-conversations/custom-song-troubleshooting-amp-support/ Discord might have a more active community, and if you're fine with that, then the YARG and RhythmVerse Discord servers might be the best options.
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
The Rock Band export code was not removed from EOF. The AI slop machine won't be able to help you. Without having the project file myself, I can only speculate why Rock Band custom tools don't see the vocals. If you ask in a Rock Band authoring community that uses those tools, they may be able to provide more information, but they may ask for the files to examine also.
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
Are you using the notes_rbn.mid file created by EOF? This is the one that should be closer to ready-to-use for Rock Band 3. You may need to ask in a Rock Band customs community about why your chart might not be working, maybe it's something like your lyrics not having # or ^ characters if your vocals are all pitchless.
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
To boil it all down, it's an AI slop answer complete with false assumptions and hallucinations (including which menus have which items). To elaborate, make sure you've gone into EOF's File>Preferences>Import/Export menu and enabled the option to save separate Rock Band files, to allow it to save a Rock Band variant of the MIDI when you save. I still recommend you read through EOF's vocal tutorial (in the Help menu) to get a quick idea of how vocals must be authored, but know that Rock Band has some of its own requirements that you can find by reading Rock Band specific guides. EOF will automatically add the default needed events in the Rock Band MIDI. The last time I build one of EOF's MIDIs into a Rock Band custom using Harmonix's Magma tool and everything years ago, it generally worked as long as I defined the lyrics, line phrases, etc.
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
If somebody made lyrics for this song in a karaoke game or a Rock Band style game, you'd be able to import them into EOF pretty easily. There are also lyric editors whose entire purpose is vocals so they can streamline the process. UltraStar is a popular karaoke game and thousands of songs have had vocals authored for it: https://usdb.animux.de/ https://usdb.eu/ And thousands of custom songs for Rock Band style games have lyrics: https://rhythmverse.co/songfiles/game Or hundreds/thousands/? of unpitched lyrics in simple formats like LRC: https://lrclib.net/ I usually just manually create line-synced lyrics for charts that I make, which takes a little time, but not usually more than half an hour or so since EOF will even let you copy/paste lyrics in from the clipboard (in Windows anyway).
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
There's no automatic way. I was suggesting you can download lyrics that were already made by somebody else in a format that EOF can import, such as when somebody has already made a chart for the song to use in a singing/rhythm game.
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
The process you mentioned about placing lyric-less vocal notes first and then importing text isn't commonly used with EOF. You might find it easier to use another lyric editing program to create the lyrics (or just find the lyrics in a format that EOF can import, like UltraStar) and just importing the timed lyrics all at once in EOF with File>Import>Lyric. Otherwise you can skim through EOF's vocal tutorial in its Help menu for details about authoring/manipulating the lyrics in EOF.
-
ISO EOF 1.8 RC12 – Need Real‑Time Vocal Note Placement
There was never a "real-time" input mode. Several of the input modes have allowed notes to be placed during playback, but this was always explained to be a bad practice and that you would have to fix the timing for notes placed this way. Reverting to RC12 just for this would be a terrible idea. I tested just now and the "Guitar tap" and "Guitar strum" input modes still work to place several vocal notes during a single playback of the chart. Classic and Hold do not currently work for this, but I can add a small adjustment in the program so this will work. It does seem like if you hold the Enter key down when placing lyrics in these two input modes, the new lyric will just be placed with its initial length and it won't lengthen automatically like with the guitar strum input mode. The next hotfix will allow Classic and Hold input modes to place multiple lyrics during playback, but just know the end result will be bad because this is not the proper way to author lyrics.
-
Latest EOF releases (2-19-2025)
A new EOF hotfix (for Windows, Mac will be posted later) is up (https://ignition4.customsforge.com/eof). Changes are as follows:
-
Latest EOF releases (2-19-2025)
A new EOF hotfix (for Windows, Mac will be posted later) is up (https://ignition4.customsforge.com/eof). Changes are as follows:
- EOF on Mac (Sonoma) Doesn't Let Me Import Mp3 or Any type of file
-
Latest EOF releases (2-19-2025)
If you're authoring just a single difficulty in the chart, it's mostly just a superficial change for it to show the difficulties as names or numbers. There may be some behaviors that are different though, but nothing major immediately comes to my mind. If there is another reason to force it to use named difficulties by default, let me know. Regarding foreign character sets, it's a bit complicated. EOF can't display Unicode fonts, but it can display extended ASCII characters (only because I created several glyphs myself). For example, the first character in this screen capture was a Unicode character copy/pasted from a web page, but the others were extended ASCII copied from a different web page (and if your keyboard has a way to type these in, I suspect there's a chance it will work unless your input method editor is entering them as Unicode: For the text translation, it's an interesting idea, but I don't know a good way to implement this. Would having a text file with entries for every translatable item like the following be a good approach? FILE_MENU_TEXT = Archivo FILE_EDIT_TEXT = Editar ... Do any developers have recommendations for a raster type Unicode font that I may be able to use with EOF? Or what a typical, simple approach to making a program support translation files might be?
- EOF on Mac (Sonoma) Doesn't Let Me Import Mp3 or Any type of file
raynebc
Rocksmith Custom Developer
-
Joined
-
Last visited