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iminashi

Developer
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  1. Section names need come from the list of the names defined in the game. Phrase names can be defined freely.
  2. On my machine it works. I tried importing this https://ignition4.customsforge.com/cdlc/87192 and with the ww2ogg.exe replaced with the 0.24 version the import succeeds.
  3. That should be fixable by updating the ww2ogg in the Toolkit's files to a newer version: https://github.com/hcs64/ww2ogg/releases
  4. Shift+F edits the fret hand position at the cursor is location (I've also written a bit about it in the beginning of my guide). As for that bug, I've never heard of such a thing happening.
  5. I thought that EOF could handle that slide case properly, but apparently not. A way to get rid of the warning is to add an "ignore" tech note on the 7th fret note. For the fingering issue you'll need to manually correct the hand positions and chord fingerings.
  6. Looks like CFSM does not like it if the tone key and name are different. As for why it would need them to match, I don't know.
  7. Are you using Windows 7?
  8. The XML Combiner is for combining different songs together so that you play them one after another. I haven't tried combining arrangements from different customs of the same song myself, but I suppose one way to do it would be to import both PSARCs separately into DLC Builder, then open them in EOF and copy the notes from one into the other.
  9. I've been using RipX DeepRemix for a while now and it is really useful for someone with bananas in their ears like myself. I find it that it makes figuring out bass parts a lot easier, and the piano keyboard at the side is super useful for determining the pitches of notes. I've tried spleeter exactly once, with a J-Pop song I've got in the works and its separated bass sounds like muffled low notes whereas in RipX it sounds like the actual bass. It also displays chord guesses when the guitar layer is selected and automatically figures out the tempo/measures.
  10. I don't know if that's possible, but it would require some modding in addition that this tool doesn't do.
  11. The audio files are in songs.psarc for whatever reason.
  12. Java is needed to run the PS3 encrypt/decrypt tool included with the Toolkit. I've never used it so I don't know if it needs a specific version.
  13. DLC Builder only supports Wwise versions 2019 or 2021. For CDLC creation there's no need to get the GUI version of Wwise to work, just the CLI is needed. I don't see a Linux version on that site. Also, the macOS port is actually just the Windows version running on Wine.
  14. @ someotherbruce I made a Linux build of DLC Builder. Could you give it a try? I was able to build a working CDLC on my Mint VM. There may be issues with the automatic Wwise conversion. If the Wwise console path is left empty, it will try to find it from "~/.wine/drive_c/Program Files (x86)/Audiokinetic". I cheated a bit and just copied the Wwise installation from my Windows machine and then installed the vc redist files from the prerequisites folder from the archive from https://ignition4.customsforge.com/cfsm/wwise and that was enough to get it working.
  15. Creating a Linux version of DLC Builder is possible, since most of it is cross-platform. The automatic Wwise conversion would need a new implementation via Wine though. I haven't provided a Linux version since I assumed that practically no-one would use it (though I think practically no-one uses the mac version either 😅) .


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