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Member Since 17 Feb 2014
OFFLINE Last Active Today, 03:43 PM

CustomsForge Manager 1.3

25 January 2017 - 08:45 PM

We have released a major update for CFSM. You can grab your copy of the latest version of CFSM today (1.3) at http://cfmanager.com

CustomsForge "Remastered" + MAGFEST 2017

25 January 2017 - 03:06 AM

Hey all we've been long overdue for a community update. 

I wanted to let everyone know that our lead developer has been super busy but will be returning to the project again soon so we can move to public beta testing.

Please remember we only have one developer rewriting ignition at the moment, and others are assisting him.


Our current plan is to do a large scale upgrade of CustomsForge. This will include the following:
1) Upgrading IP Board from 3.4 to 4.1

2) Upgrading authentication code (login script) 

2) Upgrading Ignition to IgnitionFUSE

This will remove a lot of community features such as groups but we will look into modifications so we can keep these features. 
Unfortunately to move forward we must do this, as IP Board 3.4's code is out of date and is basically end of life. We want to enable SSL site-wide and increase security on our website.

Additionally we want to improve and add other features such as creators which will show tutorials on how to create CDLC better, and also better visual tutorials on how to use CDLC, etc.


I am going through a list of volunteer applications and I will be adding hopefully at least 5+ new staff members to our teams. My plan is to expand so we can get development of this project going. It's a lot of work. We gain around 150 users per day daily.

We have a lot of support requests, user visits, and problems. We understand the frustration of the community and we're right there with you. We're going to start working harder for you guys and make sure we are more transparent this year.

We want to get this done and out the door so everyone has a pleasent search experience across all browsers, including edge / mobile. 



Magfest was a blast this year. Because I volunteered 30 hours last year (and this year) I got a free hotel staff suite room, and a free ticket w/ two free staff shirts. We had multiple singers, guitarists and bassists. From all skill levels.
Unfortunately my bag with goodies was lost by jetblue which angers me, but next year I will be shipping them so that won't happen again. 


Here's some pictures / video of our visit. I'll be adding more later.







Some footage: 





We're really proud of our booth and we will be returning for MAGFEST 2018. Next year we will be planning our booth even better. We hope to get a stage this year, unfortunately we didn't get a stage this year. We did get a nice screen and an amazing speaker setup. 

Next year we want to professionally record some footage and take better photos.

We're looking into expanding at a few other conventions. Possibly magwest and some florida conventions. You'll hear more about this if we decide to do anything.

Thanks for stopping by! I met a lot of CF users there and it's always a pleasure to see you.

Thanks to Conway, Dallas, Zerkz for being there.


I hope this clears everything up and I'll be posting another update in February. 


- Mark

We're returning to MagFEST!

05 January 2017 - 12:06 AM

We will be at #MAGFest starting tomorrow! We're looking forward to seeing you there this weekend. We will have a better setup this year :)

Website Status

05 November 2016 - 07:33 PM

We're aware the website has been slow. After doing an analysis we have found we are under a constant DDoS attack.

We have adjusted some settings on CloudFlare and some additional backend fixes.

I apologize for the slowness and we're working on making CustomsForge even better.

Rocksmith remastered discussion (part 2)

13 October 2016 - 09:34 PM

Please discuss Rocksmith Remastered here.


Q: My CDLC doesn't work!
A: For windows: Please use the new .dll | Mac: Please use the Patch. You can get both here
For further help regarding customs not playing see : CDLC not working - General Rocksmith - CustomsForge

Q: I'm getting 100% on all the CDLC songs I play
A: Thanks to @cozy1 and @Lovroman you can now update all your collection in the beta version of CFSM that can be found here : http://ignition.customsforge.com/cfsm


Q: I'm getting camera issue on some CDLC, why?

A: The remaster update slightly changed how the camera is handle in game so CDLC that don't have section have now different camera issue than before that are more problematic now. Note that not having section also means that Riff Repeater (RR) isn't available in game and also means that the play count won't be incremented every time the song is played. If you find such CDLC, alert the author of the problem and report the CDLC to us via the appropriate report button.


Q: The play count isn't getting updated when i play CDLC, why?

A: The remaster update slightly changed how it counts the number of time someone play a song which seems be related to DD instead of only section as it was before the remaster. So any CDLC without DD won't have is play count properly working.


Q: I'm getting crashes when on the Learn A Song page of some CDLC?

A: The remaster update changed how bonus and alternate arrangement are visible which also have a side effect of provoking random crashes when looking at songs that have too much (more than 5) arrangement in the Learn A Song area of the game. If you find such CDLC, alert the author of the problem and report the CDLC to us via the appropriate report button.


Q: I'm getting an error when launching the Rocksmith Remastered
A: Please verify your integrity via Steam. We do not support pirated copies and we will ban you if caught with a copy. Make sure to have Cherub Rock DLC to be able to use CDLC.

Q: Is Ubisoft trying to ruin CDLC?

A: No. When they updated the game, the executable file changed which is why the dll needs to be updated, it's a side effect of software programming not a voluntary maneuver to break up things. Other issue arise by the discrepancies between how CDLC and ODLC are made, they aren't 100% similar inside and some of those differences can be put to light when the game changes how it react to some information.
This is not ubisoft's fault as they never provided CDLC or mod support in the first place and when the main code changes, is it our duty to fix our mods to make the CDLC work again.