I've been making CDLC for the past few months since the release of Rocksmith 2014 Remastered, and I've been sat here for months trying to figure out what could be causing the 100% mastery bug, and I came to the conclusion a few months ago you couldn't fix it. It just stayed like that, and if you were lucky the CDLC would not master 100%.
Here I am today, taking a break from tabbing and I decided to create a CDLC. And damn. This was strange to me. My Bonus Lead arrangement for this CDLC had no 100% mastery bug. I was trying to think what was different about it to all the other CDLC I've created. But why specifically did my Bonus Lead arrangement not have 100% mastery whilst the others did?
I thought the only difference had to be the tones.
I went into EOF, fixed some notes I wasn't happy with when testing, and I decided to add two tones, one for default, and one to allow me to save the notes because for some reason EOF doesn't like one tone, you have to have two on each track to save each of them.
I generated the CDLC after adding generating DD for each arrangement, launched up the game, plugged in my guitar, played the CDLC I added the two tones on, and I played a bit of the song then skipped to the end because I was curious. There it was. No more 100% mastery. Awesome. I wasn't sure if there was an official fix for this, because I used the CFSM, but it deleted most of the CDLC's I played that had the 100% mastery bug. Which sucked, I didn't want any CDLC to be removed, just fixed.
So how long has this possible mastery bug fix been around? I assumed because it wasn't displayed above that it wasn't fixed?
I'm really confused?