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Latest EOF releases (5-22-2017)


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2147 replies to this topic

#1
Offline   raynebc

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Hi, folks.

I'll be using this thread to maintain the latest versions of EOF in one place. To start, download and extract EOF 1.8RC12:
http://www.mediafire.../eof1.8RC12.zip

You can keep that zip file handy to avoid downloading it more than once. When I release a new hotfix, all you have to do is replace the files from the above zip file with the ones from the hotfix. The latest hotfix (5-22-2017) is here:
http://ignition.cust...of/download/164

*If you use a non QWERTY US English keyboard layout, and keyboard controls/shortcuts aren't working for you, please make a post describing what keyboard shortcuts aren't working, and what the Info panel says the "CODE" and "ASCII" values are after you use each of the keyboard controls in question.

I can make Mac releases and will try to post one with each Windows release, but my ability to do so is sometimes limited. If I don't get around to releasing a Mac build you want, just remind me to do so. The latest Mac (OSX 10.5 or higher) build (5-22-2017) is here:
http://ignition.cust...of/download/165
Unless you have oggenc and LAME installed (these don't come with the Mac build for licensing reasons), you won't be able to have EOF automatically convert from MP3 to OGG when you create a new chart. If you have trouble getting those set up on your system, here is a package that should get them installed and usable by EOF:
http://www.t3-i.com/...f_utilities.pkg

Please provide any and all feedback, including bugs and feature requests. If possible, also please review the included documentation (manual, tutorials) and let me know if you find any room for improvement there. Eventually I plan to add a Rocksmith authoring section to the pro guitar tutorial, but the community's knowledge of the Rocksmith songs' makeup changes pretty quickly so it's hard to know when particular features are considered fully known. For any features that ARE fully known (like anchors), please feel free to remind me if they aren't incorporated into EOF yet, in case I missed any information being passed around on this forum or the Google group.

Note: If you are reporting a bug, please specify which hotfix (date) you're using. I release hotfixes on a somewhat random schedule, sometimes more than once per day, so the issue being reported may have been fixed in a release you haven't tried yet.

#2
Offline   raynebc

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Hi, folks.  The new release candidate (1.8RC9) is in the first post.  Changes since the previous hotfix are as follows: *Changed the SHIFT+T shortcut that toggles MIDI tones so that it can be toggled on/off during chart playback. *Improved keyboard handling logic so that the numberpad enter key can be used in dialog functions. *Fixed a tech note RS2 export bug where the "bend" attribute of a note/chordNote tag didn't reflect the strongest bend within the note. *Fixed a bug where unpitched slide tech notes weren't displayed or exported to XML correctly. *Fixed a bug where a chord inside of an arpeggio phrase didn't preserve the "ignore" status when broken into single notes. *Improved the RS2 export of partially ghosted chords, which will now not use an arpeggio chord template unless the chord in question is also within an arpeggio phrase. *Fixed the key detection for spacebar, - and = related keyboard shortcuts. *Corrected RS export to write the hours in the lastConversionDateTime tag properly as a value from 0 to 23. *Changed RS2 export to write chordNote tags for all chords, since it's been determined Rocksmith 2014 requires this to avoid graphical glitches. *Updated auto-adjust logic to handle fret hand positions. *Updated auto-adjust logic to move tech notes as well as regular notes. *Updated the logic so that when the first beat marker is moved, the tech notes are moved accordingly. *Updated the "Insert new difficulty", "Paste from", "Erase track", "Erase track difficulty" and "Manage RS phrases" functions to handle tech notes. *Updated the color coding for the display of Rocksmith phrases to reflect the normal notes, not the tech notes. *Fixed a bug with RS import logic where some escape characters weren't read correctly, and improved Go PlayAlong import to support GP files with escape characters in their names. *Improved the "Beat>Reset BPM" function to allow you specify whether tempo changes after the selected beat are removed instead of all tempo changes after the first beat. And here's the customary wall of text changelog for RC9: http://www.fretsonfi...=625266#p625266 It's been a long time coming, but Rocksmith 2014 authoring should be pretty stable now even though some features are notably not complete yet (ie. Score Attack support).  Lame has been updated to the latest version (3.99.5).  Oggenc2 has been updated to the latest version (2.87).  Oggcat has not been updated since the latest version (0.8a) always forces a re-encode instead of trying to concatenate the files as-is.  The documentation probably needs more work, let me know if anything is particularly lacking.  I'm planning on adding a built-in tutorial for Rocksmith 1 and 2 authoring, and that is something I really want to finish before the 1.8 stable release or the next release candidate, whichever is first.  I'm working on an outline and I may post a working draft to get public comment on what's needed to flesh it out.  The keyboard logic changes since RC8 may work better or worse for you depending on your keyboard layout, but if anything doesn't work as well as it used to when you are in English US layout, let me know.

#3
Offline   Alex360

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Great! and you also reworked help files as I can see, but Can I as to enable Num 0-9 keys also affect on ctrl+0-9 hotkey for pro notes(its setup note fret number) I really miss that its so comfortable to use num keyboard love it and if you guys still use regular - you should learn Num kbd its time-saver for numbers input process ;)
 
*doubleposted here and there*


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#4
Offline   Capk

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*Improved the "Beat>Reset BPM" function to allow you specify whether tempo changes after the selected beat are removed instead of all tempo changes after the first beat.

 

Great ,,,,

 

Thanks one more time raynebc



#5
Offline   Kamyk

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I've got a problem with EOF:

 

Posted Image

 

This occurs sometimes and sometimes not while saving. In the song I chart there aren't any "uncommon" chords.

 

Also - why EOF doesn't save the arpeggio phrases and sometimes does?

Will it be possible in the future to place all these slides (in tech view) in one line? Because if i place the "2" slide on the line with all others slides the "2" becomes a "1" slide. On the beginning I didn't place the slides on the green and purple strings, because only the slide on the orange string was meant to slide to other fret, but the situation looked like that: green and orange slid correctly, but the purple string didn't slide - it was a sustain, so I placed tech notes on all the strings, but the slide on the orange string occurs slightly later and it's visible in game.

Posted Image


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#6
Offline   uthere1

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Ah, this was the thread I was looking for. Thanks a ton, raynebc!



#7
Offline   raynebc

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I've got a problem with EOF:
 
Posted Image

I'd need the project file that causes this, if you are able to reproduce the error reliably.
 

Also - why EOF doesn't save the arpeggio phrases and sometimes does?

There is a bug with RC9 where if you leave tech view enabled for a track, change to another track and then change back to the first track, some phrases are removed because some clean up logic wasn't updated have handling for tech notes yet. This will be corrected in the next hotfix.
 

Will it be possible in the future to place all these slides (in tech view) in one line? Because if i place the "2" slide on the line with all others slides the "2" becomes a "1" slide.

That's not something I'm going to change, it would require far too many hours of programming and debugging to allow notes at the same position to not merge into a single chord.
 

On the beginning I didn't place the slides on the green and purple strings, because only the slide on the orange string was meant to slide to other fret, but the situation looked like that: green and orange slid correctly, but the purple string didn't slide - it was a sustain, so I placed tech notes on all the strings, but the slide on the orange string occurs slightly later and it's visible in game.
Posted Image

The non tech note slide for the purple note was probably removed because it can't slide down as far as the notes on fret 5. The slide on the orange note may appear to start later in-game, but that isn't something you can define in the XML with just tech notes. The game decides when a slide starts, and the only way to control that in the chart is to use additional notes and the linkNext authoring mechanic.

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#8
Offline   selkis

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Hello, 
thank

My customs : http://search.custom...e.com/?q=selkis

je suis débutant guitare et basse j'essaye de réaliser mes customs au mieux , pas évident du tout.. si mes customs ne sont pas parfaites désolé.. je fais de mon mieux et je travaille toujours dessus en temps libre.

I'm a beginner guitar and bass I try to make my customs at best, not obvious at all .. if my customs are not perfect sorry .. I do my best and I'm still working on it in free time.

#9
Offline   raynebc

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No it isn't, I downloaded it twice, and both times it passed WinRar's validation. Your computer probably just broke the download part-way through so you'll have to try downloading it again.

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#10
Offline   raynebc

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Hi, folks.  The latest hotfix (r1297) is in the first post.  Changes are as follows: *Fixed a bug where changing tracks while tech view was enabled could cause some types of phrases to be removed from the track. *Fixed a bug where the "Note>Remove statuses" function didn't remove ignore or sustain pro guitar statuses.



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#11
Offline   raynebc

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Hi, folks.  Another quick hotfix (r1298) is in the first post.  This fixed a bug where linkNext status used with chords could cause RS2 export to fail.



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#12
Offline   Kamyk

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Ok raynebc, I will send you the files, but later. The thing is this error didn't occur before the RC9 update. I can't really tell why is this happening. I'm not using the linknext status, because of the techview. The error sometimes pops-up and sometimes not. Now it occured to my other custom, when before the update it didn't.


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#13
Offline   raynebc

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I'll need to be able to reproduce the error before I could easily fix it, so if you can provide a project file that reliably results in that error message with a specific list of steps (ie. open the project, enable tech view for a specific track, save the project), it will allow me to correct it.

#14
Offline   SmellyOrc

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Raynebc, one request. I know that EoF has a rule that it exports low-density chords if the chord was placed within 10 seconds of another chord (same chord). This messes with the highlight, making people think they should hold their chord for longer than they actually have/need to. Is it possible to either 1) have that limit lowered to maybe 1 second or 2) make that limit user-adjustable, so we (well, I) can test what a good value might be for that rule?



#15
Offline   Kamyk

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But you know raynebc - sometimes it occurs and sometimes not. After some changes it saved properly...


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#16
Offline   Alex360

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I can suggest to count 10 seconds from the first chord in sequence, caus after 10 sec you barely need to remember itself that you played chord and what chord it is :)

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#17
Offline   raynebc

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Raynebc, one request. I know that EoF has a rule that it exports low-density chords if the chord was placed within 10 seconds of another chord (same chord). This messes with the highlight, making people think they should hold their chord for longer than they actually have/need to. Is it possible to either 1) have that limit lowered to maybe 1 second or 2) make that limit user-adjustable, so we (well, I) can test what a good value might be for that rule?

If you want chords to display as repeat lines, you have to have the handshape tag long enough to cover multiple chords. Otherwise you can use the "crazy" status on a chord to force it to display as low density (a chord box) and the handshape tag (lane highlighting) won't extend from the first chord to the second. EOF puts two chords into the same handshape tag if they're the same chord and are close enough (10 seconds), but I could probably make that threshold user-configurable.

But you know raynebc - sometimes it occurs and sometimes not. After some changes it saved properly...

When you can reproduce it on-demand, let me know. Until then there's no good way for me to identify the problem.

#18
Offline   shrubbery

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Got a crash:
Program received signal SIGBUS, Bus error.eof_lookup_chord (tp=0x7ffff09d9010, track=track@entry=9, note=note@entry=289, scale=scale@entry=0x7fffffffd24c, chord=chord@entry=0x7fffffffd250,     isslash=isslash@entry=0x7fffffffd254, bassnote=bassnote@entry=0x7fffffffd258, skipctr=0, skipctr@entry=2, cache=0, cache@entry=96) at tuning.c:547547				notes_played[bass] = 0;	//Remove the bass note from the lookup so the second pass can search for hybrid slash chords(gdb) print bass$1 = -1
Here's the chord EOF didn't know: http://i.imgur.com/b5xdl2e.png I tried to add something to chordshapes.xml but changing it to bass+2 allowed me to save (I assumed -1+2=1 will be A string).

#19
Offline   raynebc

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Doing that will break the detection of the bass note (ie. for slash chords). I authored that chord and while EOF didn't know the fingering for it, the program did not crash. Did you have to add a chord shape definition before the crash would occur? Can you paste that definition here? Are there any other needed conditions for causing this crash?

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#20
Offline   shrubbery

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I created new project, imported, tried to save and it crashed. Then I rebuilt everything with debugging symbols and it still crashed. I didn't do anything else, I'm sending you eof file that still crashes without workaround in the code.