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Latest EOF releases (10-17-2017)


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2236 replies to this topic

#2201
Offline   raynebc

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I was thinking about how to implement the solo phrase option and was going to just make it a checkbox in the dialog where you define an RS phrase, but "solo" is an attribute that applies to all instances of any particular phrase. I can either have EOF add/remove this solo property to all instances of a phrase when it is added to any instance or we can have it managed somewhere else, such as in the "Manage RS phrases" dialog (which is much more out of the way and I'd figure not very likely to get many peoples' attention). Let me know what you think.

#2202
Offline   firekorn

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@raynebc I'm fine with it being in the Manage RS phrases dialog


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#2203
Offline   raynebc

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Either location would require a similar amount of programming, I think I'd rather put it in the Add/Edit Event dialog just so more people notice and use the feature.

#2204
Offline   raynebc

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Hi, folks. The latest hotfix (7-25-2017) is in the first post. Changes are as follows:
*Added a "GHL conversion swaps B/W gems" preference that will affect conversion of GHL-mode notes to non-GHL notes (when toggling GHL mode or copying/pasting between tracks) by causing lanes 1-3 to map to the black GHL gems (instead of the white gems), lanes 4-5 to map to white GHL gems (instead of black gems) and a lower 5 lane chord to map to the white 3 GHL gem (instead of the black 3 gem).
*Fixed a minor bug with the rubberband benchmark function where the completion percentage wouldn't correctly restart from 0% when used multiple times in an EOF session.
*Improved "Beat>Paste events" to warn when attempting to paste any track-specific Rocksmith phrases/sections/events into a non pro guitar track, and to skip pasting such events.
*Added the ability to define a Rocksmith phrase as a "Rocksmith solo phrase", statistics for which Rocksmith will specially report as "solo mastery". The way Rocksmith denotes this in the XML requires that all instances of a particular phrase name are all solos or not solos, so when one phrase is added or edited, EOF will edit the solo status of other matching phrases accordingly.

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#2205
Offline   krifle61

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Hey I downloaded the latest version of EOF and replaced with three files from the hotfix but am still getting the can't find Aleg44.dll error.  They all seem to be in the right folders, anything else?



#2206
Offline   raynebc

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Something else on your computer is probably interfering, possibly antivirus software. If you extract the release candidate into its own folder and try using that without the hotfix, see if you get the same result.

#2207
Offline   iminashi

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EOF warns that the characters ( ) , in chord names can cause the game to crash, when in fact they can be used. 
 
Parentheses are used occasionally in ODLC, but the comma doesn't seem to appear in any DLC I own. The only instance of it I can find is in "RS2 Chord Name Stress" that has chord names like "A7(b5.b9)" and "C7(#5.b9)" (. and , will both produce a comma in the game).
 
This is the texture used for the chord names:
 
acyxP1e.png
 
 
Another thing, by default EOF names minor chords as "...min", whereas the game uses "...m". They will be displayed as "...m" during the song since there is no "in" in the above texture. But if you look at the chords of a song the name will be "...min":
 
hwT6DDr.jpg
 
 
Also pictured is a chord named "Gm&$".  ;)


#2208
Offline   raynebc

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Do any toolkit developers have concerns about me trying to allow parentheses in chord names? Even if strange chord names are allowed, for now I'd prefer to play it safe and just allow the characters that are expected to be used in normal scenarios.

#2209
Offline   PC Plum

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Bit deep for me, but I would like "Rock C" to have a default fingering...

 

0

1   1

0  

2   2

3   4

3   3

 

 

 

Thanks :D



#2210
Offline   cozy1

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Do any toolkit developers have concerns about me trying to allow parentheses in chord names? Even if strange chord names are allowed, for now I'd prefer to play it safe and just allow the characters that are expected to be used in normal scenarios.

Looks like @iminashi has investigated this for us.  Thanks to him.  The referenced texture mapping seems reasonable.  We will have to try these characters and test for in game issues; though I don't anticipate any.


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#2211
Offline   iminashi

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@PC Plum You could use my chordshapes file. That C chord is included.

 

http://customsforge....chordshapesxml/



#2212
Offline   SmellsLikeMonkey

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Is it possible to make in EOF than when you copy handshape phrases and paste it, the length of the phrase is not interrupted by the last note of the phrase? (instead its actual length). This will be very helpful because every time i paste a repeate phrase i must modify its length.


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#2213
Offline   Berneer

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Is it possible to make in EOF than when you copy handshape phrases and paste it, the length of the phrase is not interrupted by the last note of the phrase? (instead its actual length). This will be very helpful because every time i paste a repeate phrase i must modify its length.


Hi Smells. Easy workaround. Place ghost note where you intend handshape to end. Create handshake marking. Optionally remove ghost note. IPhone requires me pressing somewhere in the vicinity of the thanks button to show edit label... that's why I am thanking you .... 😊

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#2214
Offline   SmellsLikeMonkey

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@Berneer Thanks! That's a good way to solve it


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#2215
Offline   raynebc

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Bit deep for me, but I would like "Rock C" to have a default fingering...

Done.

Looks like @iminashi has investigated this for us. Thanks to him. The referenced texture mapping seems reasonable. We will have to try these characters and test for in game issues; though I don't anticipate any.

I'll look into making this change.

Is it possible to make in EOF than when you copy handshape phrases and paste it, the length of the phrase is not interrupted by the last note of the phrase? (instead its actual length). This will be very helpful because every time i paste a repeate phrase i must modify its length.

I'll see if there's a good way for me to do this. Until then, Berneer's workaround is probably the best way to go.

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#2216
Offline   raynebc

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Hi, folks. The latest hotfix (9-8-2017) is in the first post. Changes are as follows:
*Added additional entries to the "Add Rocksmith event" dialog.
*Added a "Track>Rocksmith>Bonus arrangement" function allowing a pro guitar/bass track to be specified as being a bonus arrangement for Rocksmith 2014.
*Fixed a crash that could occur in "Beat>Anchor beat" when modifying the last beat in a project.
*Improved the "Anchor beat" function to offer to perform auto-adjust logic on the affected beats.
*Added a chord shape definition for "Rock C".
*Added a check during save that will warn if a note has more than 32 bend tech notes, which will cause Rocksmith to crash.

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#2217
Offline   PC Plum

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Hi,

 

Rock C has been implemented as

 

0

1  1

0

2  2

3  3

3  3

 

whereas it should be

 

0

1  1

0

2  2

3  4

3  3

 

 

Thanks :D



#2218
Offline   raynebc

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Fixed.

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#2219
Offline   iminashi

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lh3yRhk.png

 

This is not exported into the XML properly.

<chord time="16.998" chordId="3" >
  <chordNote time="16.998" string="1" fret="5" sustain="1.000" linkNext="1" leftHand="1" />
  <chordNote time="16.998" string="2" fret="7" leftHand="3" />
  <chordNote time="16.998" string="3" fret="7" leftHand="4" />
</chord>

The chord should also have linkNext="1" instead of just the chordNote. 



#2220
Offline   raynebc

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That's not how tech notes work, they apply a status to individual strings of a chord. If you apply linknext to the chord instead of just a single tech note, it will apply to all strings.