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Latest EOF releases (1-17-2017)


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1954 replies to this topic

#1941
Offline   raynebc

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Hi, folks. The latest hotfix (12-29-2016) is in the first post. Changes are as follows:
*Corrected the previous commit's MIDI export handling of time signatures and expanded the new logic beyond just the built-in grid snaps to instead check all suitable partial beat intervals between 1/2 and 1/96.

#1942
Offline   zhixudong

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Hello, I'd like you to take time to increase more than one language Settings, add a best Chinese, by the way, the lyrics of import can also make it support Chinese? I am a rock Smith's fan from China.你好,我想让您抽时间增加一个多语言的设置选项,最好增加一个中文,顺便说一下,歌词的导入也可以让它支持中文吗?我是一个来自中国的摇滚史密斯的迷。



#1943
Offline   raynebc

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Sorry, but updating lyric import to support Unicode would be a very enormous task. Even if EOF could import the Chinese lyrics, there might not be an easy way to get them to work in-game. Somebody was working on improving other tools for Rocksmith to allow foreign character sets, but I haven't heard about it in a while.

#1944
Offline   BHMath

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As far as i know, EoF did allow foreign character in lyrics a while ago.

 

I thik my old custom like two years ago had accented characters like é or à and everything was fine.

 

But since i don't remember when EoF warns me about those lyrics and the xml file generated remove those characters...

 

So I use an old xml file with accented characters and everything works perfectly in RS for me.

 

Could you add an option to force the use of this kind of characters but only warns that it might not work properly ?

 

 

I'm pretty sure everything is fine in UTF-8.


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#1945
Offline   firekorn

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@BHMath The thing is that save corruption is linked to unsupported character in RS so better be cautious there. You can find the thread about character in RS there : http://customsforge....h-naming-songs/


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#1946
Offline   BHMath

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In the naming maybe but i can't find any problem in lyrics with french character like é or à


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#1947
Offline   raynebc

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Those are extended ASCII characters. Extended ASCII support is pretty limited in different metadata fields in Rocksmith, and if I remember correctly, EOF is already filtering them out of the Rocksmith XMLs entirely. EOF doesn't really have any significant Unicode support as far as lyric import/export is concerned.

#1948
Offline   RyanBurnsRed

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Hello! I tried to import a GP5 tab (that I converted in GP6 from .gpx) into EOF 1.8RC12. It asks me if I want to drop either the thinnest or thickest string because the bass path in the file is for 5 strings. When I press the button to drop the thickest string EOF freezes and I have to kill it in Task Manager. I've tried this about 5 times already with the same result. Luckily I still have an old version of EOF (1.8RC10) and it imported the file without problems. 



#1949
Offline   raynebc

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Please provide a GP5 file that causes this behavior.

#1950
Offline   RyanBurnsRed

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Here it is



#1951
Offline   raynebc

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I think I've got it working better for the next hotfix.

#1952
Offline   raynebc

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Hi, folks. The latest hotfix (1-17-2017) is in the first post. Changes are as follows:
*Fixed a bug with the MIDI tones feature where the tone numbers weren't converted to zero numbering before being used to set the instrument number on the MIDI playback device in use.
*Changed "Track>Set difficulty" to have a submenu for easier access to set a difficulty level of 0 through 6 or undefined. The secondary difficulty levels (pro drums and harmony) are set simultaneously if the 0 through 6 functions are used, but they can be set to a different value than the track's normal difficulty by selecting "Manually set" which brings up the original dialog function.
*Fixed a bug with GP import that could cause EOF to hang.

#1953
Offline   Tysylio

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Thanks for all of your hard work on EoF!

 

Not a bug, but I have more of a feature request: would it be possible to make your selection in the Waveform Graph configuration save ("Song -> Waveform Graph -> Configure"), so that it is set for the next time you open EoF?

 

So in other words, once you set it to be both left and right channels, that the setting will be saved upon closing EoF?

 

Thanks again!


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#1954
Offline   raynebc

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I should be able to do that.

#1955
Offline   RyanBurnsRed

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Thanks for the fast fix :o  +rep 10/10 highly recommend ^_^  :plus1: