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cozy1's Content

There have been 36 items by cozy1 (Search limited from 21-April 18)


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#305617 Why do we need 2 lines per song when parsing?

Posted by cozy1 on 27 February 2019 - 03:05 PM in BETA Testing

Parsing info is logged for debugging use.  Click on 'Hide Log' in the lower left corner if you would rather not see the Log.




#304399 Duplicates error

Posted by cozy1 on 15 February 2019 - 11:40 AM in BETA Testing

@RedLionhead What is the CDLC that reported as ODLC?  Link plz.




#303896 Duplicates error

Posted by cozy1 on 09 February 2019 - 12:51 PM in BETA Testing

@RedLionhead  I'm not able to reproduce the error.  Plz delete the >My Documents>CFSM folder and subfolders and try again.  If CFSM still throws the errror then plz send me a link to the complete >My Documents>CFSM>debug.log file.  Thanks




#303569 1.5.2.2 Could not find file ...\Steam\steamapps\common\Ro...

Posted by cozy1 on 05 February 2019 - 02:46 PM in BETA Testing

The latest build reset your 'Settings' because there were significant changes.  Make sure you have the 'Settings' 'Include RS2014 Base Songs' check box checked and try again.




#301316 CFSM Update

Posted by cozy1 on 11 January 2019 - 03:47 PM in News & Announcements

@masaru 'is it possible to switch custom song tones one with another? choosing from a list as you do for amps, or pedals?

 

Yes it is possible, but you will need to use the toolkit to do that.  Suggest you search CF for 'Change Tone' etc, or you can google it.




#300960 Impossible to launch CFSM Mac beta v1.4.1.4

Posted by cozy1 on 06 January 2019 - 08:15 PM in BETA Testing

@Milo6485 Odd, that version works for me.  I got the same error message you got only if I try to run the application from inside the disk image.  Give this one a try and let me know if you get it working.  It is a new Rocksmith Tools for Mac AIO that was just released which includes the latest version of all tools.




#300903 Impossible to launch CFSM Mac beta v1.4.1.4

Posted by cozy1 on 06 January 2019 - 11:24 AM in BETA Testing

@Milo6485  Did you ever figure it how to correct the issue you were having?  Think I did.  You can not run the Mac Wine version from a Mac disk image file.  The disk image is read only.  You must drag the application icon to your Desktop or Application folder and run the app from there.  Let me know if this works and I will tell you more.




#300200 Impossible to launch CFSM Mac beta v1.4.1.4

Posted by cozy1 on 28 December 2018 - 05:22 PM in BETA Testing

@Milo6485 Did you download CFSM Mac Wine beta from here?  If so then @I)ark_Sep  may be able to help you.




#300068 CFSM Update

Posted by cozy1 on 26 December 2018 - 09:06 AM in News & Announcements

@masaru  Your welcome.

"could someone point me to a tutorial?"  CFSM has a genereal help (tutorial) button (see top tool strip) and then each of the features have additional help buttons (see feature menu strip) and tooltip popups.  You just need to try exploring CFSM on your own a little.  You can always look here and search for anything you are having trouble with.  Look here for help with repairs.

"where is the cdlc back up folder?"  >My Documents>CFSM>Backups, Quarantine, or Remastered folders.  Open the >My Documents>debug.log file in any text editor.  The log file will also tell you about why certain files where quarantined or any errors.

 

"can i change the volume of the songs?"  Yes.  CFSM>Song Manager>pick a song and Select the checkbox>Right Click>Edit Song Information>Song Editor>Song Info tab (change the song volume)>Save>Exit

"the tones?"  Yes.  CFSM>Song Manager>pick a song and Select the checkbox>Right Click>Edit Song Information>Song Editor>Tones tab>(select the tone to change)>ToneEditor>(change the tone info)>OK>Save>Exit

 

"why Win10 doesn't see me as the administrator for this app?"  Because your are not a real admin and/or your AV does not like the app.  Have a look here for how to check your admin status, and how to whitelist the app correctly in your AV.




#294692 100% Mastery Bug CFSM 1.4.7.6

Posted by cozy1 on 12 October 2018 - 08:54 AM in BETA Testing

But the first one I fixed I didnt check it and the song came back to 0%!

 

This is what I dont understand.

 

Where can I read that?

Because you had not played that song or the song never had the 100% bug in the first place.




#294662 100% Mastery Bug CFSM 1.4.7.6

Posted by cozy1 on 11 October 2018 - 05:58 PM in BETA Testing

Ya you did.  You preserved stats, i.e. you repaired and preserved 100%.  You have to uncheck preserve stats once a song has the 100% bug.  Read the CFSM repairs help menu for more about this.




#293944 Latest EOF releases (2-20-2019)

Posted by cozy1 on 02 October 2018 - 03:21 PM in Editor on Fire

I hadn't decided yet whether the bonus track should be marked as a bonus arrangement by default, but I suppose that makes sense. Should I make that so?

Maybe it should NOT be named PART_REAL_GUITAR_BONUS since Track>Rocksmith>Arrangement type> BOnus is not selected by default for this arrangement.  This was the cause of the trouble I ran into above until I figured it out.

If the purpose is to provide support for maximum of 5 RS arrangements as firkorn described to me, then  maybe a more generic arrangement name, such as, PART_REAL_GUITAR_OTHER would be appropriate.   Then leave selecting Track>Rocksmith>Arrangement type> BOnus or Alternate to the user.

@firekorn What do you think?




#293926 Latest EOF releases (2-20-2019)

Posted by cozy1 on 02 October 2018 - 09:03 AM in Editor on Fire

@raynebc So in new version of EOF I see Song>Track>PART_REAL_GUITAR_BONUS and I see new Track>Rocksmith>Arrangement type> BOnus and Alternate. 

I am a little confused.  What is the purpose of PART_REAL_GUITAR_BONUS if any track seems like it can be specified as BOnus or Alternate using Track>Rocksmith>Arrangement type>?   Seems like PART_REAL_GUITAR_BONUS is not needed.

Would it be possible to have EOF set the arrangement element values as follows according to how the new Track>Rocksmith>Arrangement type> BOnus and Alternate are used?

 

Default : Represent = 1, Bonus = 0

Alternate : Represent = 0, Bonus = 0

Bonus : Represent = 0, Bonus = 1

 

Toolkit can handle the rest.
Thanks

 

EDIT: after second attempt the new EOF version actual seems to be working the way I had asked for/described above.  I am still unclear as to the use of PART_REAL_GUITAR_BONUS firekorn explained the useage to me in PM.   Now time for me to tweak the toolkit to accommodate the changes.

Thanks for all you do.  No repsonse needed.


 




#293426 Latest EOF releases (2-20-2019)

Posted by cozy1 on 27 September 2018 - 09:19 PM in Editor on Fire

@raynebc "will the toolkit classify an RS1 arrangement with a represent value of zero as an alternate arrangement?"

Yes




#293336 Latest EOF releases (2-20-2019)

Posted by cozy1 on 27 September 2018 - 07:31 AM in Editor on Fire

@firekorn  Plz give me link to that CDLC.  I would like to see what you did and how it looks in the other toolkit screens.  Thks




#293304 Latest EOF releases (2-20-2019)

Posted by cozy1 on 26 September 2018 - 05:50 PM in Editor on Fire

@raynebc The toolkit use arrangements as you have described and then each arrangement can be designate as a  'Bonus Arrangement' via a user checkbox.  If you keep the EOF arrangement structure the way it is now and add  new bonus arrangements, .e.g Lead_Bonus_RS2.xml, Bass_Bonus_RS2.xml, etc.  The toolkit will decode the xml based on the 'arrangementProperties' element 'bonusArr=' and 'represents=' condition.




#293289 Latest EOF releases (2-20-2019)

Posted by cozy1 on 26 September 2018 - 03:30 PM in Editor on Fire

@raynebc This section of the code seems to address what you are asking about:  https://github.com/r...Creator.cs#L550

Short answer:  Yes the toolkit considers it an alternate arrangement when both represent and bonus are set to "0".  :)

 




#292031 Disable or Select All/None ODLC

Posted by cozy1 on 12 September 2018 - 03:45 PM in BETA Testing

- Since past few versions its back to FULL scan after installing new beta even though new install was not selected. It is also forgetting my Columns.
This is expected behavior. After any significant/major revisions, CFSM will always perform a full rescan.  Only after minor revisions is full scan not performed.

 

- "First search or filter on the artist and then use enable/disable."
I have done that but the Toggle makes it difficult if some songs are Enabled and some Disabled. It would be better to have a separate Enable and Disable button. This way if the songs are already Disabled they stay Disabled. Also, Select All and Select None would be better to have separate buttons.

So after filtering then first use 'Select/All None'  and then use 'Toggle Selection'.  This should produce your desired result.

 

- Can confirm Clicking on a song doesnt Check the Select box. Thanks.
Your welcome.

 

- CTRL+Click is Checking the Select Box.
This is expected behavior and is described in CFSM Song Manager, General Help.

 

-Can we not use the Select Box? In Windows you can select files with CTRL, SHIFT, HOME, etc. which is a universal way of manipulating items.
CTRL, SHIFT, HOME in windows folder of files on my machine selects from the cursor location upward to home.  Is this what you mean?   This is a low priority feature if it is.

 

- Reload All Song Packs Resets the Enable/Disable Settings. Should remember them.
I can not reproduce this behavior.  Plz describe your workflow completely.

 

- Tried to disable an ODLC. Gave this error:
This is a Rocksmith 1 Compatiblity Song. RS1 Compatiblity Songs can not be disabled individually. Use SetlistManager to disable all RS1 Compatiblity Songs.  but when I go to SetList Manager, I cant find the song in any of the Song Packs shown.

This is expected behavior.  Use must use Setlist Manager to enable/disable the entire RS1 Compatiblity Pack  (See the lower right hand corner 'Song Packs' datagrid in Setlist Manager).

 

- CTRL + Click a Song in Duplicates makes the list scroll weirdly.
This is expected behavior and is described in CFSM Duplicates, General Help.  I am unable to reproduce 'makes the list scroll weirdly.   Plz describe your workflow completely.




#291630 Disable or Select All/None ODLC

Posted by cozy1 on 07 September 2018 - 11:59 AM in BETA Testing

New beta is available for test.




#291561 Disable or Select All/None ODLC

Posted by cozy1 on 06 September 2018 - 02:48 PM in BETA Testing

"RS1 Compatiblity Songs can not be disabled individually." 

You have to do this in Song Packs menu.  Song Packs have to be processed differently than single songs thus the separate menu tab.

 

"I have an artist I want to Disable all songs for. Since I couldnt disable ODLC before, I had disabled CDLC and had left ODLC enabled. Now I can Select all their songs but when I click the Enable/Disable button, it just toggles the Enable/Disable option."

 

First search or filter on the artist and then use enable/disable.

 

I will work on the other issues/comments.




#291460 Disable or Select All/None ODLC

Posted by cozy1 on 05 September 2018 - 09:47 AM in BETA Testing

Why is it not possible to Disable or Select All/None ODLC?

 

I want to disable some ODLC so RS doesnt have to load as many files.

 

1.4.6.2

Try latest beta version.  You can enable/disable ODLC from Song Manger now.  Be sure to read the tooltip popups.




#291066 Disable or Select All/None ODLC

Posted by cozy1 on 31 August 2018 - 03:55 PM in BETA Testing

I understand the Piracy issue. Dont understand why CFSM doesnt allow to Disable ODLC from Song Manager.

 

If it was because of Rule 4, it shouldnt be allowed in Setlist Manager either.

 

Setlist Manager offers other functionality. Might as well delete or rename the files manually.

 

I use CFSM to make managing my Song Library easier.

Site Rule #4 covers more than just piracy.  It also addresses modifications to ODLC.  CFSM Song Manager can be used to enabled, disabled, backup, delete, repair, edit, modify and tag CDLC.  To keep things simple, Song Manager simply did not allow any changes to ODLC.

I will see what I can do about opening up CFSM to selectively allow ODLC to be enabled, disabled, backed up, and deleted as these activities do not seem to violate Site Rule #4.  

 

ODLC repairing, editing, modification, or tagging is not supported or condoned by CF, or the CFSM developers.




#290974 Disable or Select All/None ODLC

Posted by cozy1 on 30 August 2018 - 09:22 AM in BETA Testing

What is the logic of not disabling ODLC but allowing to disable CDLC?

SongManager has song editing features that if ODLC were selectable would violate Site Rule #4.  You can enable/disable ODLC in  Setlist Manager which does not have these editing features.




#290969 Disable or Select All/None ODLC

Posted by cozy1 on 30 August 2018 - 09:03 AM in BETA Testing

Have a look here.




#290925 Duplicates

Posted by cozy1 on 29 August 2018 - 03:05 PM in BETA Testing

Should be fixed in latest beta.






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