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bainies

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  1. That is what I meant - it identifies the same file as a duplicate of itself. So any file with more than one arrangement in the same physical file is shown as a duplicate. When i run it on my DLC directory for example 4494 tracks found 3830 duplicates
  2. Working well for me too, cheers :) A couple of things though - the identify duplicates seems to identify tracks as duplicate if they are in the same file, for example the lead and bass of a track are duplicates. Would it be possible to show only tracks that are duplicate but in different physical files? If you try to parse a second time the program grinds to a halt, something that from memory I faced when I wrote my file manager. I was using an append so at every read the program would slow down as it needed to read in an ever increasing file to work out where to append to. The sort when highlighting duplicates sometimes goes wrong, I have screenshotted an example below: https://mega.co.nz/#!vVcR1KhI!QsCskWHmMm9SmyQ7s1OBlnr1ULziP0Qoj-sGdvhlES0 https://mega.co.nz/#!WJdCGIYA!h-wCdycYYGKGxith_a3VjsiIL9TZ0r-xsC7lBeeBwqQ
  3. the error message is as per the one I put a couple of posts above. The renamer changes the file name to something more readable, I have tried changing it back to something shorter, but it still errors. That was the only file that had problems. As you can see from the other post it finds 4 arrangements in the file, and writes the text file before erroring.
  4. it's trying to parse 1558 files, so not excessive - trying a few things to get it working :) UPDATE - there is one CDLC that it doesn't like - it's an official one from the classical pack, just had to do a process of elimination, halving the DLC on each parse :) I have used the CDLC renamer on all the DLC files, but it doesn't seem to affect any of the other ones. Artist;Title;Album;Year;Arrangement;Tuning;BPM;Duration;DD;Notes;GUID;File Name Johann Sebastian Bach;"Little" Fugue in G minor;Bachsmith;2014;bass;Other;70;04:30;29;430;72D96B8C5D8931B80F17DEB2EA767C64;H:\Rocksmith2014\dlc\1st\2nd\4th\broken\Johann-sebastian-bach_Little-fugue-in-g-minor_v1_DD_p.psarc Johann Sebastian Bach;"Little" Fugue in G minor;Bachsmith;2014;bass2;Other;120;04:30;23;253;BDB23C98C18C984C7E33F50F9FCB221E;H:\Rocksmith2014\dlc\1st\2nd\4th\broken\Johann-sebastian-bach_Little-fugue-in-g-minor_v1_DD_p.psarc Johann Sebastian Bach;"Little" Fugue in G minor;Bachsmith;2014;lead;Other;70;04:30;26;912;2B9AAE3A6BE3E339DE9EBDE767635825;H:\Rocksmith2014\dlc\1st\2nd\4th\broken\Johann-sebastian-bach_Little-fugue-in-g-minor_v1_DD_p.psarc Johann Sebastian Bach;"Little" Fugue in G minor;Bachsmith;2014;rhythm;Other;70;04:30;20;480;C5639FE5243A100ED2669CE41A00270D;H:\Rocksmith2014\dlc\1st\2nd\4th\broken\Johann-sebastian-bach_Little-fugue-in-g-minor_v1_DD_p.psarc
  5. running win 8.1 and get this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index and length must refer to a location within the string. Parameter name: length at System.String.Substring(Int32 startIndex, Int32 length) at Com.StellmanGreene.CSVReader.CSVReader.ReadNextObject() at Com.StellmanGreene.CSVReader.CSVReader.ReadRow() at Com.StellmanGreene.CSVReader.CSVReader.CreateDataTable(Boolean headerRow) at Com.StellmanGreene.CSVReader.CSVReader.ReadCSVFile(String filename, Boolean headerRow, String delimiter) at CustomGameToolkit.Statalog.ctrlManager.Csv2DataGrid() at CustomGameToolkit.Statalog.ctrlManager.btnDlcDir_Click(Object sender, EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- CustomGameToolkit Assembly Version: 1.6.1.0 Win32 Version: 1.6.1 CodeBase: file:///C:/Program%20Files%20(x86)/Rocksmith%20CGT/CustomGameToolkit.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- RocksmithToolkitLib Assembly Version: 2.6.1.0 Win32 Version: 2.6.1.0 CodeBase: file:///C:/Program%20Files%20(x86)/Rocksmith%20CGT/RocksmithToolkitLib.DLL ---------------------------------------- zlib.net Assembly Version: 1.0.3.0 Win32 Version: 1.0.3.0 CodeBase: file:///C:/Program%20Files%20(x86)/Rocksmith%20CGT/zlib.net.DLL ---------------------------------------- Newtonsoft.Json Assembly Version: 6.0.0.0 Win32 Version: 6.0.4.17603 CodeBase: file:///C:/Program%20Files%20(x86)/Rocksmith%20CGT/Newtonsoft.Json.DLL ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. any ideas? Happened at the end of the file parse
  6. Didn't seem that a reply was necessary, I included a profile backup section, and trying to be helpful did indeed provide the facility to backup a non-steam version of the game. I just really couldn't be bothered to argue, reprogram, etc when all that needed to be done was to disable the link to the latest version and keep the previous generation of the program in the thread rather than delete the thread. Seemed a bit rich when this site also hosts 10,000+ files that have embeded tracks in them which the artist or label get nothing for, but your site, your rules, all cool as far as I'm concerned. I'm sure the one created by the site will be far superior anyway, so mine is no loss :)
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