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Member Since 17 Feb 2014
OFFLINE Last Active Today, 02:35 PM

#304985 Latest EOF releases (2-20-2019)

Posted by raynebc on 20 February 2019 - 09:34 PM

Hi, folks. The latest hotfix (2-20-2019) is in the first post. Changes are as follows:
*Fixes bugs with audio handling introduced by the previous hotfix.
*Improved Feedback import to allow the selected audio file to be named bass.ogg, keys.ogg or crowd.ogg instead of creating a copy named guitar.ogg.
*Added an "Enable open strum by default" preference that will take effect for new projects.
*Improved the new chart wizard so that if Rocksmith export is enabled, and neither FoF nor Rock Band exports are enabled, pro guitar tracks have their difficulty limits removed by default to suit Rocksmith authoring.
*Fixed a bug where clicking the "Auto-Adjust sections/FHPs", "Auto-Adjust tech notes" or "EOF leaving focus stops playback" checkbox immediately after clicking the Default button in the Preferences dialog causes the dialog to be closed.
*Improved the "Validate tempo map" function to correct the first beat's position if it doesn't match the delay value defined in Song>Properties.

#303118 Latest EOF releases (2-20-2019)

Posted by raynebc on 01 February 2019 - 01:18 AM

Hi, folks. The latest hotfix (1-31-2019) is in the first post. Changes are as follows:
*Re-assigned the A accelerator key from Note>Transpose to Note>Clear, since the functions in the former menu already have keyboard shortcuts.
*Fixed a bug with the "Validate tempo map" function that wouldn't correctly take non #/4 time signatures into effect.
*Added "End proximity" selection functions to select/deselect notes that end within a specified distance (or one grid snap length) of the note they precede. This will help in case you want to manually apply a specific note gap, by selecting notes that don't have at least a gap of the current grid snap length and then using [ or the scroll wheel once to shorten the selected notes.
*Renamed the "Neighbor proximity" selection functions to "Start proximity" to better identify their purpose compared to the "End proximity" selection functions.
*Added the ability to replace some of EOF's built-in graphics, fonts and sounds by saving PCX and WAV files with appropriate file names into the "resources" subfolder. A readme file is provided in that folder defining the names of some usable file names and the gem, font or sound effect the file pertains to. Allegro's "grabber" command line utility can be used on eof.dat to export any of EOF's built-in images or audio for reference/alteration.
*Fixed a bug with MIDI import where the note length wasn't correctly read for GHL open notes.
*Updated Feedback import to support Moonscraper's notation for non #/4 time signatures.
*Improved Feedback import to allow the selected audio file to be named song.ogg, drums.ogg, rhythm.ogg or vocals.ogg instead of creating a copy named guitar.ogg.

#302191 What is BRE

Posted by raynebc on 22 January 2019 - 01:32 AM

If you mean you want to import the Rocksmith XML file and remove everything except the (edit: highest) difficulty, this should do it:

#301686 Latest EOF releases (2-20-2019)

Posted by raynebc on 16 January 2019 - 01:41 AM

Hi, folks. The latest hotfix (1-15-2019) is in the first post. Changes are as follows:
*Corrected the SP pathing logic's scoring of partial points for disjointed chord sustains.
*Added a "Beat>Validate tempo map" function that will check if any beats' timestamps aren't accurately reflected by the tempo changes in the project, and if so, offers to correct the tempo changes to resolve this. This check is now automatically run when the project is loaded and at the end of the "Anchor measures" functions.
*Improved the automatic resnapping that occurs if a note loses grid snap during MIDI import due to number rounding so that it can resnap to the beat marker after it if that's the closest grid snap position.
*Fixed a minor bug where the difficulty tab highlighting wouldn't immediately update if using the , or . keys to change away from a custom grid snap and notes in the track using that grid snap became highlighted for being out of grid snap (for the built-in grid snap intervals).
*Improved the accuracy of EOF's capability to test a note's grid snap status or recover grid snap positioning during paste by having EOF now checking all intervals from 1/2 through 1/96 beat instead of just the default, built-in grid snap sizes. This should allow better recognition of strange intervals like 1/20 as being grid snapped.
*Added a "Phase cancellation" feature (ie. to remove center-panned vocals) for chart playback that can be toggled by using ALT+P or via the checkbox in File>Settings. A %PHASE_CANCELLATION% macro was added to allow this to be tracked.
*Changed the key to add vocal percussion notes from backspace to the 0 key (the normal one, not the number pad key), since some Mac keyboards don't have a true backspace key.
*Changed the Mac build so that the backspace key is treated as the delete key when no dialogs are open. This allows delete key shortcuts to be used on Mac keyboards that don't have a true backspace key.

The copy and clone clipboard formats have changed. Make sure to to re-perform copy or clone to clipboard before pasting or cloning from clipboard again or it will malfunction.

#301236 Cannot add notes to chart

Posted by raynebc on 10 January 2019 - 12:10 PM

What build are you using? Do you see the | line move around in the piano roll to reflect where the mouse is? Does clicking on a beat marker select it? In "Classic" input mode, you have to use number keys (1 through 6) to enable placement of a gem the next time you right click. Do you have any gems visible that move around with the mouse pointer in the piano roll?

In "Piano Roll" input mode, the gem that is placed only depends on which lane the mouse is in and you don't have to use number keys, just right click. If you set that input mode, are you able to add/remove notes? I wouldn't expect that unzipping EOF again to get a fresh copy would do anything more than just renaming/deleting/moving the eof.cfg file in EOF's program folder in order to revert to all default settings.

#299727 Latest EOF releases (2-20-2019)

Posted by raynebc on 21 December 2018 - 01:28 AM

Hi, folks. The latest hotfix (12-20-2018) is in the first post. Changes are as follows:
*Fixed a bug with the %CH_SP_SEEK_SP_PATH_STATUS% macro so that it correctly reports the deployment's timing when the seek position is within the scope of a star power deployment.
*Greatly improved the performance of the %TRACK_SOLO_NOTE_COUNT%, %TRACK_SOLO_NOTE_STATS% and %TRACK_SP_NOTE_STATS% macros used in the Clone Hero panel.
*Added logic to remove duplicate star power sections that may have been added when importing multiple difficulty Feedback charts, as they define star power notes per difficulty.
*Added a %EOF_FPS% macro to display the number of frames per second rendered in the main loop of EOF (ie. doesn't update when dialogs are open, etc). This has been added to the Information panel.
*Added a warning when disabling GHL mode on a track with W3 single note gems that those gems are converted to 5 note chords.
*Added tracking for the resulting star power meter level after playing each note during star power path evaluation, and added a macro to display this in the Clone Hero panel.
*Added a "Song>Seek>Next CH SP deployable note" function that will seek to the next note (after the current seek position) at which there is enough star power to deploy in Clone Hero (the SP meter is at least 50% full).
*Added more stats about slider notes to the Clone Hero panel.
*Added the function to toggle the display of the secondary piano roll to Rex Mundi input mode's context menu.
*Added information to the Clone Hero panel about the length and effective notes per second rate reflected by the current grid snap setting at the current seek position.
*Added the NPS rate of currently selected notes to the Clone Hero panel.
*Added a red backgrounded warning to the Clone Hero panel if the active track difficulty has a solo without any notes.
*Added a yellow backgrounded warning to the Clone Hero panel if the active track has any solo that starts less than one second after a previous solo, which could cause the earlier solo's bonus score to be removed too quickly to be reasonably seen in Clone Hero.
*Improved the - and = keyboard controls (which alter the tempo of the anchor at/before the seek position) so that the dynamic highlighting (for "Seek>Highlight non grid snapped notes") updates immediately.
*Updated the Info panel to display the number of highlighted notes in the active track, ie. to display how many notes are highlighted by "Song>Highlight non grid snapped notes".
*Added the ability to use SHIFT+click to set the start and end points to reflect the portion of the chart from the previously-selected beat to the start position of the newly-selected beat.
*Changed the "Set start point" and "Set end point" functions to not mark the chart as modified.
*Organized several of the Beat menu's BPM manipulation functions into a BPM submenu.
*Added "Copy tempo map" and "Paste tempo map" functions to the Beat menu, allowing parts of a tempo map to be applied in another part of the chart, a separate chart or a separate EOF instance. To use this feature, use the "Set start point" and "Set end point" Edit menu functions (or select a beat marker and use SHIFT+click to select another beat marker) to select a part of the chart containing one or more beat markers and then use "Copy tempo map". Then select a beat marker to indicate the first beat that will be altered by the copied tempo map and use "Paste tempo map". The tempo and time signature of the applicable number of beats starting from the selected one will be updated accordingly.

You can now copy/paste a portion of the tempo map to another area, project or EOF instance. If you see the framerate listed in the Information panel drop significantly under certain circumstances (ie. using a particular Notes panel, changing to a track with a high number notes of a particular special status, etc), let me know so I can see if it can be improved. For now, it's known that the Note Counts panel can be slow on tracks that have tens of thousands of notes due to the type of processing needed.

#299209 Latest EOF releases (2-20-2019)

Posted by raynebc on 14 December 2018 - 06:55 PM

In a future update, not necessarily the next.

#297950 What is BRE

Posted by raynebc on 27 November 2018 - 03:53 PM

I could probably make a change so that if neither Rock Band nor FoF/Phase Shift exports are enabled, but Rocksmith 1 or 2 export is enabled, the difficulty limit for pro guitar/bass tracks is removed by default. This would make removed the named difficulties for those tracks and apply numbered difficulties instead. For this to take effect, you'd have to disable the FoF and Phase Shift export preference (which is enabled by default in File>Preferences>Import/Export), but let me know if this would be helpful.

#295134 Latest EOF releases (2-20-2019)

Posted by raynebc on 17 October 2018 - 12:23 AM

As I mentioned, I am going to improve that preference that requires a click to change cursor focus in dialogs. The original Allegro menu logic was to move focus to wherever the mouse was, so when I added that preference, I designed it with one dialog item in mind (text input fields that only accept certain characters, such as the number fields). I need to write some logic for each dialog object type (ie. radio buttons, checkboxes).

#294993 Latest EOF releases (2-20-2019)

Posted by raynebc on 15 October 2018 - 12:44 PM

I'll work on expanding the scope of the "Click to change dialog focus". The other functions you mention automatically set the cursor focus in the input fields.

I'll see about setting the default cursor focus to the last-placed gem (if applicable) when pulling up the edit pro guitar note dialog.

#294930 Latest EOF releases (2-20-2019)

Posted by raynebc on 14 October 2018 - 01:48 PM

If you enable the "Click to change dialog focus" preference, you don't have to worry about the mouse movement taking focus away from the fret number field you're editing. Or at least that's how it's meant to work. I'm seeing that dialog controls that aren't text input fields can still steal focus when moused over, so I have some work to do to improve that.

Using the "Edit note frets/fingering" function (pressing F instead of N) may be more helpful in your case since the controls that can steal focus are further away from the fret number field. I could also see how hard it would be to automatically have this function give focus to the fret number field of whichever string was just toggled on.

#293551 Latest EOF releases (2-20-2019)

Posted by raynebc on 28 September 2018 - 08:44 PM

Hi, folks. The latest hotfix (9-28-2018) is in the first post. Changes are as follows:
*Updated copy/paste, clone to/from and auto adjust logic to preserve disjointed status.
*Updated the save logic to not warn about gems in the same disjointed chord being too close together to enforce the minimum note distance.
*Added a "Save separate Guitar Hero files" export preference that will specify whether ghwt_drum.array.txt, notes_gh3.mid and note_ghwt.mid are created when the project is saved.
*Corrected an issue where the new MIDI import logic (for handling disjointed chords) could cause some notes to incorrectly detected as auto HOPO notes until fixup logic redetects that they are not auto HOPOs.
*Updated MIDI import to treat "PART GUITAR COOP GHL" and "PART RHYTHM GHL" as GHL tracks.
*Updated MIDI import to read the GHL track difficulty tags ("diff_bassghl" and "diff_guitarghl").
*Updated MIDI export to write the GHL track difficulty tags even when PART RHYTHM or PART GUITAR COOP are renamed to define the GHL guitar or bass track.
*Added a message that is displayed at the end of MIDI/Feedback import if the "Imports drop mid beat tempos" preference is enabled and leads to any beats being removed during the import, which could affect the grid snapness of notes.
*Changed RS2 export to automatically add ignore status to any gem that uses a fret number higher than 22, to ensure the game correctly handles this note, which it would otherwise not score but would count against the player's mastery percentage for the song.
*Changed the border color for selected lyrics' note rectangles to red instead of white to make them more visible.
*Fixed a bug with the recent Feedback import logic (to process toggle HOPO and slider markers at the end of each track difficulty's import) that could cause notes/chords with W3 to be deleted from charts with multiple difficulties.
*Updated RS2 export to only write the first 32 bend points for each note/chordnote, since having more of them would cause the game to crash. The warning given during save was updated to reflect that this action is taken.
*Added options to the "Track>Rocksmith>Arrangement type" menu to specify whether the arrangement is the normal one (whose play stats are the one listed in learn a song and other places), a bonus arrangement or an alternate arrangement, for use in Rocksmith 2014. RS1 export will write any track that is marked as a bonus or alternate arrangement as an alternate arrangement since RS1 doesn't support bonus arrangements.
*Added a "Track>Rocksmith>Picked bass" function that will specify that exported bass arrangements for RS1 and RS2 are picked bass instead of fingered bass.

#293083 23rd/24th fret notes and RS Remastered

Posted by raynebc on 24 September 2018 - 12:23 PM

I'd been more or less waiting for any other feedback from authors/developers, but since nobody brought up any concerns, I'll make that change.

#292098 Latest EOF releases (2-20-2019)

Posted by raynebc on 13 September 2018 - 01:02 PM

The per-tuning preferred chord fingerings may be doable, but the FHP generation logic is really complex and making changes to it is difficult. Manually setting the fingering for the double stops in question (you can do this one at a time or several at once if you use "Select Like") may improve the auto-generated FHPs, but you may still want to make manual adjustments in some cases.

#291141 Latest EOF releases (2-20-2019)

Posted by raynebc on 01 September 2018 - 01:03 PM

Hi, folks. The latest hotfix is in the first post. Changes are as follows:
*Fixed a bug with new Feedback import automatic resnap logic that could prevent notes from importing correctly if they occur after the last tempo change or text event.
*Improved Feedback import to process toggle HOPO and slider markers at the end of each track difficulty's import, reducing the likelihood that long charts with these features will exceed EOF's track note limit and have some of the chart content skipped. If there are too many notes to import from a Feedback chart, EOF will now explicitly warn about this.
*Improved the performance of the secondary piano roll by removing unneeded processing that would cause noticeable lag for charts with many notes and phrases.
*Fixed a bug where lyric line overdrive was saved to the project file, but wasn't applied when the project is loaded.
*Fixed a bug with Feedback import where slider phrases wouldn't correctly combine consecutive slider notes into one phrase if the track has multiple difficulties of notes defined.
*Fixed a bug where using the up/down arrow keys to seek while Feedback input mode is in use would cause the selected lyric's tone to play back even though no transpose occurred.
*Improved the auto-adjust logic for clicking and dragging beat markers to resnap sections and fret hand positions appropriately. This should keep notes and sections/FHPs better synced when changing beat tempos.
*Changed MIDI export logic so that HOPO phrases are written with a length of 1 delta tick instead of 0 ticks if the note has crazy status. This should allow overlapping notes with opposing HOPO statuses without causing issues where notes can get combined during export if the minimum distance between notes is set to 0ms.
*Fixed a bug with MIDI import where the presence of GHL open notes could cause notes to be given a longer sustain than they should have.
*Updated the "Beat>BPM Change" function to update highlighting immediately in case notes lose grid snap, and changed its logic to prevent notes from losing grid snap due to math rounding errors as beat marker timings are recalculated.
*Changed the beat click and drag logic to process the entire chart's content instead of just the beats that are directly affected, to ensure notes won't lose grid snap unexpectedly due to math errors as beat marker timings are recalculated.
*Improved the paste logic so that if copying and pasting lyrics within the same EOF session, and the copied lyrics are in a lyric line, the pasted lyrics have lines marked accordingly.
*Improved the normal save function to restore the active track and seek position if all presented warning prompts to cancel the save are declined.
*Fixed a bug where "Track>Clone>From clipboard" would fail if the cloned track had any lyric lines.
*Added functions to search and replace lyric text (Note>Lyrics>Search and replace) and note names (Note>Name>Search and replace). If the "Match case" option is checked, instances of lyrics/notes are changed if they match the exact upper/lower case for each letter (case sensitive). If the "Retain first letter capitalization" option is checked, the first letter of the replacement text is changed to either upper or lower case to match the instance being replaced (this is so you don't have to worry about capitalization differences for the first letter of the first word in a sentence). If a specific note/lyric was selected by mouse click before search and replace is used, that note's/lyric's text is automatically entered as the text to replace.