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the_Nizo

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    https://thenizo.github.io/linux_rocksmith/

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    Earth, Milky Way
  • Guitar
    Ibanez RGA42FM, Epiphone SG G-400 2004
  • Rocksmith
    Windows (Steam)

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  1. It's working! https://github.com/theNizo/linux_rocksmith/issues/1#issuecomment-1113026141 I'll make a pretty version during the weekend.
  2. Sorry, but I'm not even sure if wineasio support pipewire-jack currently, or if it works at all or how well. If it doesn't, you could try and figure out what they did here, or try something mentioned here, but other than working on wineasio's code (which I probably won't do), I don't see much of a point. I also don't have a spare drive to install another distro on.
  3. I'm sorry, I just realized that this bit was in your comment. I can remember the game crashing at some point, which happens if you change certain stuff in the JACK configuration. But it didn't care when the only thing I did was to draw two lines. I don't know which steps you took and in which order. If the problem persists, I would recommend you open an issue in the repo, because I find it easier to talk there.
  4. Okay, I got it. Start JACK Open OBS In the sources menu, click plus -> JACK Input Client -> Choose name, use 2 channels. Start the game Open Catia. System are the input and output devices. PulseAudio sinks come from pulseaudio-jack. Rocksmith2014 is obvious. "JACK Input Client" is the OBS one we just created. Tie the output from Rocksmith to the input to OBS (click and hold to draw a line) OBS -> Settings -> Audio -> disable any "Desktop Audio" device you can find, because they generate white noise. Have fun recording or streaming!
  5. Before I test anything, I want to give my thoughts on it, which might contain some pointers. You can use the "Quick and dirty" method, which will route the sound through ALSA. If I had to guess, this should be fairly easy to set up in OBS. If you want the JACK way, you'd have to find a way to make OBS accept JACK as input. Start the game, open Catia and tie Rocksmith's output to the OBS sink too. (See here and imagine there's an input sink for OBS) Otherwise, you can still grab it from your physical audio jack, but that's just not elegant and not ideal for streaming - Or via capture card, if you have one. I'll have a look into it. This might be a good topic for another page in the guide.
  6. Wait a second, the AUR package got updated. Those cp commands will not work anymore, because the location of the files to copy have changed. I will adjust this. EDIT: Done
  7. (Note: I don't read here that often. You can reach me more easily by opening an issue in the repo.) This is most likely that it couldn't find/connect to wineasio, therefore it doesn't have anything to output to. This means that you configured something wrong. Are you using Proton 6.5 or earlier? Because that's what these instructions are for. The instructions for later Proton versions are different. Later Proton versions work perfectly fine btw. yay is an AUR helper, it would have done the same. I should probably add a note. The copy commands are important though. You have wineasio installed in your native wine, but not in the Proton version you use. With the cp commands, you do exactly this, install wineasio in the Proton runner. My best guess is that you chose the wrong cp commands, or skipped them entirely. One other idea that I would have: could you verify that the .dll and .dll.so files are in the specified locations? I've uploaded two scripts. (I did not completely test it.)
  8. This is a known issue. I'll put a warning there. Preflex is currently trying to get it to work with pipewire. Since this is a Github repo, I'll open an issue too. This is because of the method chosen. It's also mentioned and the reason this way is called "quick and dirty". This variable seems to be jack-specific, source. If you used the ALSA method, this info would make sense.
  9. TL/DR: there you go. This is by far the hardest game to set up on Linux that I've encountered. In the past, many people set this game up using ALSA, which resulted in distorted sound coming from the input and high delay. Some people figured out how to route it from JACK all the way to RS_ASIO, which produced much better results. I've used this information, created a guide and have been updating it regularly. It's pretty long, so it's published like this now: gh-page: https://thenizo.github.io/linux_rocksmith/ base repo: https://github.com/theNizo/linux_rocksmith My guide covers Arch- and Debian-based distros.
  10. Um, Rocksmith supports other input sources out of the box for a long time now. I mean, great, but why?
  11. Hmm... Still interesting. Sounds like the speed could be set more precisely. (Although I don't know a reason for it) OR it's just shifted and 101 is the lowest.
  12. Hi, Simple question: Is there a known way to be able to set the speed in Riff Repeater higher than 100%, for example 110%, 150%, or even 200%?
  13. Hi, So if you finish a mission, you get that "Mission Complete" window (for examples, just google "Rocksmith Mission Complete"). But for some reason I can't get past it if I press A on my controller. I can only get past it with my keyboard when there's no controller plugged in. Why is that?
  14. I had a similar problem to the first one. It was because I played a little bit and while I was in "learn a song" I just pressed Alt+F4 to quit it. The game only saves when I go to the home menu of the profile. Hope this helps.
  15. It started with one song. I was playing Cliffs of Dover on Guitar Hero when I first thought "Would be awesome if I could play that on a real guitar." After that it probably was AC/DC, Chuck Berry and Huey Lewis & The News.
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