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static

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About static

  • Birthday 03/02/1984

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  • Gender
    Male
  • Location
    Olympia, WA
  • Guitar
    2007, Gibson, Les Paul Studio, Vintage Mahogany, Worn Brown
  • Rocksmith
    Windows (Steam)

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  1. Happy Birthday static!

  2. Happy Birthday static!

  3. Cozy1 do the DDS files in the parsc for the inlays attach to a .nif? I have experience with gambryo from the elderscrolls and fallout games, but if we get an importer/exporter working you can change the way the faces work on the nif and set up the dds to work better for 24 notes. I don't know if they bother deving a tool for rs nif files though, I remember coming across a old post when the game released on the nifskope forums. In the very least there may be some scripts for blender that could be modified to do this. https://forum.niftools.org/topic/3624-decode-nif-version-30103/ header_v30.1.0.3.bt ​//-------------------------------------- //--- 010 Editor v4.0.3 Binary Template // // File: 30.1.0.3 // Author: jonwd7 // Revision: // Purpose: //-------------------------------------- // REF typedef uint REF <read=ReadREF, open=suppress>; string ReadREF ( REF &r ) { if ( r == 4294967295 ) return "None"; string s; SPrintf(s, "%u", r); return s; } // STRING typedef uint STRING <read=ReadSTRING>; string ReadSTRING ( STRING &s ) { string t; SPrintf(t, "%s [%u]", file.header.strs[s].str, s); return t; } // SSTRING typedef struct { uint stringlength <hidden=true>; char str[stringlength] <open=suppress>; } SSTRING <read=ReadSSTRING>; string ReadSSTRING( SSTRING &s ) { if ( s.stringlength > 0 ) return s.str; return ""; } typedef struct (int size) { byte data[size] <open=suppress>; } BLOCK; struct FILE { struct HEADER{ char version[0x26]; byte unk_newline; byte version1_rev; byte version2_build; byte version3_minor; byte version4_major; byte endian; uint userversion; uint numblocks; uint userversion2; ushort numblocktypes; struct BLOCKTYPES{ uint blocklen; char blocktype[blocklen]; } blocktypes[numblocktypes]<optimize=false>; short blockindex[numblocks]; uint blocksize[numblocks] <open=suppress>; uint numstrings; uint maxstringlength; SSTRING strs[numstrings] <optimize=false, open=suppress>; byte unknown[5]; uint unknown2; }header; struct BLOCKS { local int i <hidden=true>; for ( i = 0 ; i < header.numblocks; i++ ) { BLOCK data(header.blocksize[i]) <open=suppress>; } } blocks; struct FOOTER { ushort numRoots; byte unknown; if ( numRoots > 0 ) REF root[numRoots] <optimize=false>; } footer; } file;
  4. 2007 Gibson Les Paul Studio Vintage Mahogany Worn Brown, Silver Toggle and Toggle Plate, Roller Bridge, Silver Speed Knobs, Mirror Pick-guard http://i.imgur.com/qyYvPKP.jpg?1
  5. Anyone want to donate a project that is at the wwise conversion stage of building so that we (I and future generations) can easily test if a newer version of wwise is compatible? This is mainly to prevent starting a project from scratch, and I figure that there are people in this forum that may have project files available for this purpose.
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