Jump to content

Allsome1o1

Member
  • Posts

    94
  • Joined

  • Last visited

  • Country

    United States
  • Donations

    0.00 USD 

Contact Methods

Profile Information

  • Gender
    Male
  • Interests
    Any metal a duck can get his hands on
  • Guitar
    LTD Eclipse, Dean Razorback, iBanez GIO 7-string, iBanez Destroyer, Epiphone SG Speical, Dean Vendetta, and a Jackson Dinky

Recent Profile Visitors

2,731 profile views

Allsome1o1's Achievements

Rookie

Rookie (2/14)

  • Week One Done
  • One Month Later
  • One Year In
  • First Post Rare
  • Collaborator Rare

Recent Badges

62

Reputation

  1. Here's a screenshot I took. If you need to see any lower just let me know https://www.dropbox.com/s/khoomxfr0ygg668/screenshot.png?dl=0
  2. https://www.dropbox.com/s/w0cd0q6cj8nuv4e/The%20Acacia%20Strain%20Walled%20City.gp5?dl=0
  3. Thank you. Here's the link to it https://www.dropbox.com/s/jcaodsbn28exidh/The%20Acacia%20Strain%20Walled%20City%20.gp?dl=0
  4. Could I send you the Guitar Pro File? Because I'm not sure what to look for
  5. I've never had this happen to me befre making a cdlc. I've edited the gp file so much and nothing works. Here's what the log says 703: Logging started during program initialization at 01/22/19 22:45:27 703: EOF v1.8RC11703: eof_load_config() entered703: set_default_config() entered703: eof_controller_read_button_names() entered703: eof_controller_read_button_names() entered703: eof_controller_load_config() entered703: eof_controller_read_button_names() entered703: eof_controller_load_config() entered703: eof_controller_read_button_names() entered703: Importing chord shape definitions703: eof_load_chord_shape_definitions() entered703: eof_set_display_mode() entered703: eof_window_create() entered703: eof_window_create() entered703: eof_window_create() entered703: eof_window_create() entered703: eof_window_create() entered703: eof_load_data() entered703: eof_init_colors() entered703: eof_undo_reset() entered703: Initializing audio703: eof_mix_init() entered703: Checking for crash recovery files703: Loading last undo state703: Loading project703: eof_load_song() entered703: eof_create_song() entered703: eof_load_song_pf() entered703: Project loaded703: eof_load_ogg() entered703: eof_destroy_ogg() entered703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: eof_audio_to_ogg() entered703: eof_copy_file() entered703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: eof_copy_file() entered703: eof_truncate_chart() entered703: Deleting beats703: eof_truncate_chart() exiting703: Initializing after load703: eof_init_after_load() entered703: eof_calculate_beats() entered703: eof_truncate_chart() entered703: Deleting beats703: eof_truncate_chart() exiting703: eof_select_beat() entered703: eof_undo_reset() entered703: eof_sort_notes() entered703: eof_fixup_notes() entered703: eof_cleanup_beat_flags() entered703: eof_sort_events() entered703: Initialization after load complete703: eof_prepare_undo() entered703: eof_undo_add() entered703: eof_save_song() entered703: Saving to file "temp\eof703-000.undo"703: Save completed703: Entering main program loop703: eof_emergency_stop_music() entered703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: eof_emergency_stop_music() entered703: Generating waveform703: eof_create_waveform() entered703: Waveform generated703: eof_music_play() entered703: Starting playback703: eof_mix_start() entered703: eof_music_play() entered703: Stopping playback703: eof_emergency_stop_music() entered703: eof_emergency_stop_music() entered703: eof_menu_song_add_silence() entered703: eof_prepare_undo() entered703: eof_undo_add() entered703: eof_copy_file() entered703: eof_save_song() entered703: Saving to file "temp\eof703-001.undo"703: Save completed703: eof_add_silence_recode_mp3() entered703: eof_copy_file() entered703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: save_wav() entered703: save_wav_fp() entered703: Calling oggenc as follows: oggenc2 -o "temp\encode.ogg" -b 499 "temp\encode.wav"703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: eof_copy_file() entered703: eof_load_ogg() entered703: eof_destroy_ogg() entered703: eof_truncate_chart() entered703: Adding beats703: eof_truncate_chart() exiting703: eof_fix_waveform_graph() entered703: eof_destroy_waveform() entered703: Generating waveform703: eof_create_waveform() entered703: Waveform generated703: eof_fix_spectrogram() entered703: eof_adjust_notes() entered703: eof_fixup_notes() entered703: eof_calculate_beats() entered703: eof_truncate_chart() entered703: Deleting beats703: eof_truncate_chart() exiting703: eof_emergency_stop_music() entered703: eof_select_beat() entered703: eof_prepare_undo() entered703: eof_undo_add() entered703: eof_save_song() entered703: Saving to file "temp\eof703-002.undo"703: Save completed703: eof_adjust_notes() entered703: eof_fixup_notes() entered703: eof_select_beat() entered703: eof_prepare_undo() entered703: eof_undo_add() entered703: eof_save_song() entered703: Saving to file "temp\eof703-003.undo"703: Save completed703: eof_adjust_notes() entered703: eof_fixup_notes() entered703: eof_music_play() entered703: Starting playback703: eof_mix_start() entered703: eof_music_play() entered703: Stopping playback703: eof_music_play() entered703: Starting playback703: eof_mix_start() entered703: eof_music_play() entered703: Stopping playback703: eof_emergency_stop_music() entered703: eof_emergency_stop_music() entered703: eof_prepare_undo() entered703: eof_undo_add() entered703: eof_save_song() entered703: Saving to file "temp\eof703-004.undo"703: Save completed703: eof_calculate_beats() entered703: eof_truncate_chart() entered703: Deleting beats703: eof_truncate_chart() exiting703: eof_emergency_stop_music() entered703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: Importing Guitar Pro file703: eof_load_gp() entered703: Parsing version 510 guitar pro file703: Number of measures: 75703: Number of tracks: 1703: Parsing measure data703: TS change at measure 1: 6/4703: Section marker found at measure #2: "Intro"703: TS change at measure 3: 4/4703: TS change at measure 4: 6/4703: TS change at measure 6: 4/4703: TS change at measure 7: 6/4703: Section marker found at measure #8: "Verse"703: TS change at measure 9: 4/4703: TS change at measure 10: 6/4703: TS change at measure 12: 4/4703: TS change at measure 13: 6/4703: Section marker found at measure #14: "Verse 2"703: TS change at measure 15: 4/4703: TS change at measure 16: 6/4703: TS change at measure 18: 4/4703: TS change at measure 19: 6/4703: TS change at measure 20: 4/4703: Section marker found at measure #20: "Chorus"703: Section marker found at measure #35: "Pre-Verse"703: TS change at measure 36: 6/4703: Section marker found at measure #36: "Verse"703: TS change at measure 37: 4/4703: TS change at measure 38: 6/4703: TS change at measure 40: 4/4703: TS change at measure 41: 6/4703: Section marker found at measure #42: "Verse 2"703: TS change at measure 43: 4/4703: TS change at measure 44: 6/4703: TS change at measure 46: 4/4703: TS change at measure 47: 6/4703: TS change at measure 48: 4/4703: Section marker found at measure #48: "Chorus"703: Section marker found at measure #67: "Outro"703: eof_prepare_undo() entered703: eof_undo_add() entered703: eof_save_song() entered703: Saving to file "temp\eof703-005.undo"703: Save completed703: eof_calculate_beats() entered703: Parsing track data703: Track #1: Distortion Guitar703: 7 strings703: Tuning for string #1: MIDI note 65 (F)703: Tuning for string #2: MIDI note 60 ©703: Tuning for string #3: MIDI note 56 (G#)703: Tuning for string #4: MIDI note 51 (D#)703: Tuning for string #5: MIDI note 46 (A#)703: Tuning for string #6: MIDI note 41 (F)703: Tuning for string #7: MIDI note 36 ©703: Number of frets: 30703: Capo position: 0703: Parsing note data703: Measure #1703: Track #1703: Measure #2703: Track #1703: Note #0: Start: 6140ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #1: Start: 6227ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #2: Start: 6314ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #3: Start: 6401ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #4: Start: 6488ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #5: Start: 6575ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #6: Start: 6662ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #7: Start: 6749ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #8: Start: 6836ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #9: Start: 6923ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #10: Start: 7010ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Note #11: Start: 7097ms Length: 1ms Frets: 6, _, _, _, _, _, _703: Beat text found at beat #6: ""703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: Too many beats (notes) in this measure, aborting.703: eof_switch_out_callback() entered703: eof_switch_in_callback() entered703: eof_emergency_stop_music() entered703: eof_switch_out_callback() enteredDoes anyone know how to fix this?
  6. I was also thinking maybe if it came with fingerless gloves that tracked your hands, or if it just had the player model's hands already moving to the right spots synced up with the notes
  7. I know this is a long shot, and this probably isn't the place to talk about it but I'll do it anyway. For the next Rocksmith game, I think they should make a VR version of it, being that VR is popular now. So how it would work is, there would be a practice mode, and a live mode. In practice mode, the game would look like it did in previous games, only in VR. The live mode would put you on stage, but without the notes coming up, so it would be basically a live experience. They could put in different guitar models to make it feel more real. It's just something I thought would be cool. Maybe it could be an expansion. That's all I can really think of right now
  8. 7-string just means the tuning is low enough to play on a 7-string. It doesn't change the game at all. The game will still show up as 6 strings, but the song would be played best with a 7-string guitar. You can use a 6-string with some heavy gauge strings also
  9. So I made a cdlc, I set up the tone changes, but when I play the game it never changes at all. I can load in the tones on the tone editor for the song, but it won't switch by itself while playing the song. Could someone please help me with this?
  10. Hey, I just wanted to let you know that I recently uploaded a song by Suffocation, a great death metal band that I was surprised to find that no one made any cdlc for. So I hope you try them out, and maybe give my cdlc a shot.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy