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iminashi

iminashi

Member Since 11 Nov 2015
OFFLINE Last Active Yesterday, 09:34 AM
*****

#307388 Force Repeat Chord Boxes

Posted by iminashi on 20 March 2019 - 12:46 AM

Just select all the same chords and the notes in between and mark a handshape (Ctrl+Shift+H).




#293103 23rd/24th fret notes and RS Remastered

Posted by iminashi on 24 September 2018 - 01:56 PM

 

I was just thinking the other day that I knew there was something broken and weird with ignores, but I couldn't remember what.

 

So this issue aside, there is no problem with using ignores (in relation to them messing up scores or the percentage when completing the song)?

 

One thing what I find weird about ignores is that the game won't display "miss" but may display "late".

 

Hopefully all the bugs with ignore are fixed. The issue where any ignores you would cause wrong mastery was fixed a long time ago and a while back, I fixed another bug that had to do with calculating the total notes in a song, but I don't know if that one actually caused any problems in practice. In any case it should match ODLC now so any possible updates to the game shouldn't break things either.




#293080 23rd/24th fret notes and RS Remastered

Posted by iminashi on 24 September 2018 - 10:57 AM

Bump. This is still an issue.

 

EOF should definitely export 23rd and 24th fret notes with an ignore status automatically.




#267503 -= Hide Chord Names =- please help!

Posted by iminashi on 01 November 2017 - 08:46 AM

The "m" chords is a bug in DDC that's fixed in v3.4.




#266865 Latest EOF releases (8-21-2019)

Posted by iminashi on 24 October 2017 - 09:40 AM

In official content, if any of the notes in the chord have linkNext, the chord itself has linkNext. Cases where only some of the notes in the chord have linkNext aren't that common, but I can find no exceptions (there are no chords with linkNext=0 that have chordNotes with linkNext=1).

 

Here are some XML examples:

 

Spoiler

 

As for chordify, I'm not sure I understand how you're supposed to use it. I apply it on a chord and it makes a chord that has linkNext, but doesn't have any chordNotes, which makes the game crash...




#261769 Latest EOF releases (8-21-2019)

Posted by iminashi on 26 August 2017 - 01:07 AM

@PC Plum You could use my chordshapes file. That C chord is included.

 

http://customsforge....chordshapesxml/




#257832 Crowd events

Posted by iminashi on 06 July 2017 - 12:27 AM

@Alex360

As a matter of fact, I did come across some events that only appear in DLC, not in any on-disc songs.

 

Here are the event codes:

 

sp

wedge_25
rwedge_25
wedge_50
rwedge_50
wedge_cutoff

pa_1:5
pa_2:5
pa_7:4
pa_1:7
pa_2:7
pa_18:7
pa_29:7
pa_6:9
pa_4:14

ct_17:3,10,17

del_3:start
del_3:end

 

My guess would be that they don't actually do anything.  :)




#257720 Crowd events

Posted by iminashi on 05 July 2017 - 12:57 AM

The crowd events that you can place in EOF didn't seem to match the way they are used in ODLC so I tried to find out how exactly they work.
 
 
E3, D3, E13
 
E3: Start ovation/applause.
D3: Same as E3, except depends on your performance. Miss all the notes and nothing will happen.
E13: End applause gradually. Used after both E3 and D3.
 
In ODLC, E3 is often used very early in the song. In RS1 this works, but in RS2014 the venue takes a long time to appear and often you cannot actually see the crowd applauding. D3 is used at the end of a song.
 
Apparently you cannot use E3 more than once per arrangement (and I assume the same is true for D3).
 
 
e0, e1, e2
 
These control the crowd excitement type/speed.
 
e0: Waving hands side to side slowly.
e1: Hands in the air, jumping around.
e2: Similar to e1, but faster?
 
The game defaults to 1, but in RS2014 one of these is always used at the first beat of an arrangement.
 
Can be used multiple times in a song. For example, a song might start with e2, switch to e0 in a quiet part, then switch back to e2.



#255533 Latest EOF releases (8-21-2019)

Posted by iminashi on 08 June 2017 - 12:45 AM

32 seems to be the maximum number of bendvalues/bend tech notes you can have on a single note. 33 or more and the game will crash after tuning. 
 
The limit can be bypassed by using linknext. I tried it by making an xml file that had a G string 7th fret note with 32 bendvalues linked to a G string 7th fret note with 32 bendvalues and the game didn't crash.



#253782 Latest EOF releases (8-21-2019)

Posted by iminashi on 17 May 2017 - 09:25 AM

 

Something about the included XMLs are crashing RS

 

https://drive.google...iew?usp=sharing

 

I just don't know what.

 

I build the custom with bass and vocals and it works.  I include Rhythm or Lead and the custom plays the intro music, but as soon as you press "go" it fails and locks the game up.

 

Any help would be great :D

 

Using the DD XML files that you provided, the game will freeze like you said. If I use the non-DD XML files straight from EOF (which is what I did at first), both guitar arrangements can be played without problems, even if you generate DD using the .psarc file.
 
The showlights are causing the issue. The Toolkit seems to have problems generating them if you use those DD XML files. cst_showlights.xml is generated only(?) when the order of the arrangements is rhythm, lead, bass in the arrangement list.



#252224 Non English Lyrics/Extended ASCII

Posted by iminashi on 29 April 2017 - 02:06 AM

Whats a UTF file, is it something normal EoF users can get?

 
By using the PART VOCALS_RS2.XML file you are already using a UTF file.  :)
The vocals XML file is encoded in UTF-8 (Unicode) whereas the _EXT file is encoded in Windows-1252. You don't need to worry about that. Just know that the _EXT file does not work properly with the Toolkit.
 
ã is not in the default lyrics font so it will not work. Since it's written into the UTF lyrics file, it would seem that EOF's character filtering is not working correctly.
 
For the _EXT file the filtering does work properly; ã is filtered out.
 
The + characters for line breaks are not being written into the _EXT file.



#250154 Latest EOF releases (8-21-2019)

Posted by iminashi on 02 April 2017 - 02:35 AM

Completely forgot about "Gobbledigook". It uses: Þ ú æ í á Ó ó ö ð.




#246135 Improved chordshapes.xml

Posted by iminashi on 10 February 2017 - 10:10 AM

I have been working on a new chordshapes.xml file that includes all the shapes from the old one (with a couple of fingerings changed), with many new common and not-too-obscure chords added.
 
I've divided it into sections and added comments so if you want to find a specific chordshape, it should be a bit easier now.
 
Testing would be appreciated. Let me know if you find a chord that gets a wrong/weird fingering or a common chord that doesn't get a fingering automatically.
 
(Updated 2017-07-18, contains 153 chordshapes)
 
Download the file (the download button is in the top right corner) and move it to the EOF folder, overwriting the old one.
 
 
A few observations for raynebc:
 
A chord using the thumb (0) doesn't get applied correctly.
 
When asked to automatically apply fingerings, they are not applied to frethand-muted chords, though I think they probably should be. At least it would save me some time.  :)



#242382 Chord length issue (again)

Posted by iminashi on 01 January 2017 - 07:19 AM

Yep, same thing with handshapes.




#242366 Chord length issue (again)

Posted by iminashi on 01 January 2017 - 04:22 AM

There is a FHP defined at the middle of the arpeggio. This will break it.

 

LnHC9IQ.png