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Most Liked Content


#231225 Rocksmith Remastered CDLC Fix

Posted by Unleashed2k on 04 October 2016 - 04:59 PM

This is the CDLC fix for Rocksmith Remastered (Credit: Zephyrix)

 

Instructions: Place .dll in your Rocksmith folder (Overwrite if asked)

Download it via: MediaFireGoogle Drive - Dropbox

 

For macOS users, here is new patch to replace the RSinjector : (full credit in the instructions)

Download it via: Google Drive

 

Requirements: needs OS 10.8 to work 

Instructions

 

100% Bug fix is now part of CFSM 1.2.6.4 (Beta version) :

http://ignition.customsforge.com/cfsm

 

Please discuss it here




#6227 Latest EOF releases (10-17-2017)

Posted by raynebc on 26 February 2014 - 05:13 AM

Hi, folks.

I'll be using this thread to maintain the latest versions of EOF in one place. To start, download and extract EOF 1.8RC12:
http://www.mediafire.../eof1.8RC12.zip

You can keep that zip file handy to avoid downloading it more than once. When I release a new hotfix, all you have to do is replace the files from the above zip file with the ones from the hotfix. The latest hotfix (10-17-2017) is here:
http://ignition.cust...of/download/185

*If you use a non QWERTY US English keyboard layout, and keyboard controls/shortcuts aren't working for you, please make a post describing what keyboard shortcuts aren't working, and what the Info panel says the "CODE" and "ASCII" values are after you use each of the keyboard controls in question.

I can make Mac releases and will try to post one with each Windows release, but my ability to do so is sometimes limited. If I don't get around to releasing a Mac build you want, just remind me to do so. The latest Mac (OSX 10.5 or higher) build (10-17-2017) is here:
http://ignition.cust...of/download/186
Unless you have oggenc and LAME installed (these don't come with the Mac build for licensing reasons), you won't be able to have EOF automatically convert from MP3 to OGG when you create a new chart. If you have trouble getting those set up on your system, here is a package that should get them installed and usable by EOF:
http://www.t3-i.com/...f_utilities.pkg

Please provide any and all feedback, including bugs and feature requests. If possible, also please review the included documentation (manual, tutorials) and let me know if you find any room for improvement there. Eventually I plan to add a Rocksmith authoring section to the pro guitar tutorial, but the community's knowledge of the Rocksmith songs' makeup changes pretty quickly so it's hard to know when particular features are considered fully known. For any features that ARE fully known (like anchors), please feel free to remind me if they aren't incorporated into EOF yet, in case I missed any information being passed around on this forum or the Google group.

Note: If you are reporting a bug, please specify which hotfix (date) you're using. I release hotfixes on a somewhat random schedule, sometimes more than once per day, so the issue being reported may have been fixed in a release you haven't tried yet.


#172744 CustomsForge Song Manager (CFSM) - Official Release

Posted by Darjusz on 31 August 2015 - 07:58 PM

Fellows of strings and frets! Across entire globe all kinds of people started (or came back to) school. Time to wrap your sleeves and build yourself future, learn how to be responsible and know when to play and practice.

To help you keep things organized, we are pleased to announce the official release of the one and only...
 
 

 

CustomsForge Song Manager

 

cfsm.png

Features:
  • Automatic detection of Rocksmith installation path
  • Backup of your Rocksmith profiles
  • Scan your CDLC directory recursively and provide details
  • Find duplicates in your CDLC repository and remove all older versions
  • Rename songs in your collection to your own liking (using custom renaming templates)
  • Sort your songs in setlists
  • Edit song information 
  • Tag your songs using image tags
Future plans:
  • Ignition integration
Bugs, Issues and Support:

If you experience any bugs while using of our app, please let us know by posting here. Remember - the priority of your issued problem will depend also on how well you describe the problem itself! Click hereto see the example bug report. Please be as detailed as possible, we're unfortunately not any wizards that either help you install software or we don't know the configuration of your machine. Let's make our life and work easier.

Spoiler

 

F.A.Q.

 

  • Q: Are there any plans to open source this?
  • A: No. as we wish to integrate our Ignition search in near future which will require a specific way of authentication. We don't want to comprehend our servers. But if you want to be a part of our Development team you can apply at any time. We will provide a brief info on which technologies we're using and what skills are required to join us.

 

  • Q: Any chance to add the possibility to edit a song in CSFM?
  • A: Yes. Thanks to the our good friends that created the Rocksmith Toolkit , we incorporated editing into CFSM, but do't forget to use their tool with conjunction with ours!
  • Q: Is there any chance this will come to OS X?
  • A: Yes, CFSM is now officialy available on OS X.

 

 

 

 
Here's a little manual that we'll try to keep updated, broken down by tabs:
 
Song Manager tab
Duplicates tab
Renamer tab
Setlist Manager tab
Utilities tab
Settings tab
 
 

DOWNLOAD LINK (Official Website)

 

Official Support Forums - Suggestions and Ideas - Changelog (1.0.0.6) [9/9/15]

 

Credits




#76315 Progress.

Posted by Unleashed2k on 03 August 2014 - 01:25 PM

Hey all, I just wanted to let everyone know we're still making huge progress with our future projects. A few things we are working on: Ignition: This is our new front-end we've been working on. It will have all of these functions built in: Search, Requests, an area just for CDLC Creators (tutorials, upload and manage songs, and more). We've been working hard on Ignition and at this moment it's taking up most of our time. Another project we're working on that I would like to announce officially is a Song Manager program for our users. You will be able to finally manage all of your DLC. We'll have more information about this project in the coming months. I personally want to thank all of our staff for making all of this possible, and the community for the continued support.




#115531 Ignition Beta Launched! (Merry Christmas!)

Posted by Unleashed2k on 24 December 2014 - 03:36 PM

The staff of CustomsForge is proud to announce we've successfully made our deadline.

I'd like to thank all of our staff for making this possible. Big thanks mostly to @hdnsmbt @McPants

We are releasing ignition for testing. Please report all bugs here: http://customsforge....ect-4-ignition/

Please click the "?" to start the new features tutorial.

To try it go to: http://ignition.customsforge.com/

Ideas? Suggestions? Post here: http://customsforge....-ignition-beta/

Disclaimer:
Beta set to end at anytime. Please report any problems or errors.
Optimized for the latest version of Google Chrome.

If you are getting redirected to this post.

Check if you have cookies enabled (necessary) and you should check the "remember me" option at login.




#131129 CustomForge's 1 year anniversary.

Posted by Unleashed2k on 17 February 2015 - 10:12 AM

Congratulations everyone! We've made it one year!

 

I picked up rocksmith and started making customs a few months before with a very good friend of mine named Alex (aka Shinyditto12). We decided to team up and make Chevelle, Tool, and Alice in Chains customs together. It was a fun project where we racked up over 100 CDLCs together. You can view our original collaboration document here: http://goo.gl/jM4xte

I decided to make this website when our predecessor went down where I hosted my customs and there was no other custom website to turn to. I was messaged by Ally (not to be confused with my fiancee, Alyx) a friend of ours, at around 6 AM in the morning that the predecessor was no more. I’ve been wanting to run a long-term project for years. I quickly decided to make a new forum/search and invited users over.

I noticed in the Rocksmith Custom community that it could be done so much better, with so many features it was currently lacking. It started with a simple new install of phpbb, donations rolled in, I put in $500 to help jumpstart us. Donations kept rolling in and I used them for domain name, IP Board + Addons License and more. Our community kept growing and I know I created something awesome. @Asmo created the initial integration, then we acquired the skills of @hdnsmbt and merged his project with ours. That’s the beginning story of CustomsForge. Something we all should be proud of.

 

Magfest 2015

A milestone this year was our appearance in the form of a panel about custom songs in music video games. CustomsForge Developer @zerkz represented on the panel, talking about the community, and the process of making customs. You can watch the video here:

 

 

We also had a Rocksmith setup for a few days where people came to jam with us!

Hopefully we will see you there next year!

 

This wouldn’t be possible without you, the community!

All the charters creating songs.
A thank you to our top charters

All the developers for making the tools Editor on Fire & Rocksmith Toolkit

@Asmo and @hdnsmbt for making our search database even possible to begin with.

@McPants for the modern ignition design

Our modteam for keeping the forums/chat clean.

@Attitude, @Izzy, @The Troglodyte, @YLedbetter, @luiza

The Rocksmith Championship team.

Past staff members that helped us (Spades, we miss you!)

@Darjusz & @Lovroman for designing our upcoming song app.

The admins who help with very important decisions and keep everything under control

@Unleashed2k, @BakerBauer, @Asmo, @Teinashu, @hdnsmbt

 

Thank you all once again and today we will like to announce our goals for 2015-2016.

 

Ignition Search + Comments

Our goal is to have ignition use a separate database and comment system. This will still be tied to your username but everything will be handled under ignition. Our ultimate goal is ignition to be the ultimate place for Rocksmith Customs. To learn how to do it with step-by-step guides, to our new request system, and our advanced search features.

 

With ignition you’ll be able to do the following:

  1. Step by step guide on how to create customs. (Ran into a problem? The FAQ Tutorial system will guide you on what to do)

  2. Links to Editor on Fire & Rocksmith Toolkit

  3. Submit requests, view current requests and search requests

  4. Search and filter CDLC in every way you can imagine, upload and edit CDLC you created, view and manage your collection of downloaded CDLC, get notifications on new or updated CDLC

  5. New front-page with charts (top downloads per week, etc)

  6. Comment on new CDLC and get better feedback & more!

 

CustomsForge Song Manager (CFSM)

I’m proud to announce we have made amazing progress with our new desktop app. We plan on releasing a beta test later, and a website to download the application from.

Current features completed:

  1. View all of your custom songs (Artist, Song, Album, Last Updated, Tuning, DD, Arrangements, & CDLC Author

  2. Find duplicate songs. (Have two copies of War Pigs by Black Sabbath?! Find and fix it!)

  3. Launch Rocksmith via the Steam Shortcut built in

  4. Backup your Rocksmith Profile

  5. Export Song List via CSV or BBCode

  6. Search through your CDLC

o3Dda7l.png

(Please note this is an alpha screenshot and will not have to reflect on the final product)

 

More features & a beta release announcement coming soon!

We have additional announcements coming throughout the year, make sure to stay tuned!

 

As always remember to support ubisoft by purchasing official products (Rocksmith 2014, Rocksmith 1 + import, official cord, and any official DLC releases). Thank you ubisoft for making such an awesome game that we all learn and love.

 

Thanks again everyone for making this happen!

 

https://www.facebook.com/customsforge

https://www.twitter.com/customsforge




#248304 Growing Pains

Posted by Unleashed2k on 11 March 2017 - 12:04 PM

As you are fully aware by now CustomsForge was completely down for over 24 hours due to a catastrophic backup failure. We worked with our host (Linode) to resolve this but unfortunately, it took 10 hours to just restore the files. We have a lot of upgrades for CustomsForge and we will be working on adding more fail safes to prevent problems like this happening in the future. As we grow into a bigger website we must evolve, and to do so we must upgrade our forums and ignition. During our upgrades, we ran into several problems, and unfortunately we learned about them days after. We were forced to roll back to a backup we took on March 5th. We still need to do these upgrades but we will be working closely with our board software support staff this time to fix the bug that caused these issues. If you have any questions or concerns feel free to ask us on our discord. We will be attempting these upgrades again, but in a different method which will reduce any future downtime if any problem was to occur again. (Example would be 30-minute downtime~ instead of 24 hours)
 
(p.s. if my wording sounds weird, I've been working on this non-stop for 24 hours trying to get this fixed for you guys, no sleep until I made sure our community is fixed! #exhausting) 
 
- Mark



#206229 CDLC Orphanage

Posted by Teinashu on 12 March 2016 - 11:52 AM

Say hello to our new CDLC Orphanage.

From now on if we find a download link that is broken and the user hasn't been online for 90+ days.

We'll update the download links and change the charter to CDLC Orphanage.

In the release notes we will make a note of who the original charter is, the date of when the CDLC was put into the orphanage and the member of staff who send the CDLC into the orphanage. 

If the original charter returns he can get the CDLC out of the orphanage without any problems. 
 

CDLC in the orphanage are also up for adoption. If a magna charter want's to adopt one of the songs. just send a message to the member of staff that is named in the release notes and the CDLC will be in your hands.

If you have any questions, feel free to ask them here.




#131160 A thank you to our top charters!

Posted by Unleashed2k on 17 February 2015 - 12:38 PM

196 @JazzD
186 @Soilman
184 @Xstatic
177 @PC Plum
97 @Aludog
95 @Razerguy
94 @gizmo
91 @loki_pepe
89 @Jazzie
86 @kc_
 
Thank you all for your hard work! Not on this list? Thank you anyways & work on more customs! =D 



#236125 Website Status

Posted by Unleashed2k on 05 November 2016 - 07:33 PM

We're aware the website has been slow. After doing an analysis we have found we are under a constant DDoS attack.

We have adjusted some settings on CloudFlare and some additional backend fixes.

I apologize for the slowness and we're working on making CustomsForge even better.




#115437 -= HOW TO BUILD A PROFESSIONAL ROCKSMITH Plug´n´Play USB / BT FLOORBOARD FOR...

Posted by Rodman on 24 December 2014 - 08:17 AM

-= HOW TO BUILD A PROFESSIONAL ROCKSMITH Plug´n´Play USB / BT FLOORBOARD FOR TONECHANGE for less than 30$/€ =-

Latest Update: 20.01.2015

29o51jd.jpg



This video is just a proof of concept, it is gonna edit: might, with a chance of slim to none be replaced by a better one as soon as my hardware hell has vanished … sigh…

Features (V2.0):

  • KEYBOARD INTERFACE – works as standard Keyboard – no special drivers, software or hacks needed
  • PLUG AND PLAY for Windows and Mac
  • USB or BLUETOOTH ver. available.
  • EASY TO BUILD - ONLY 5 Wires to SOLDER
  • CHEAP
  • INGAME TONESWITCH everywhere (LAS, SA, SESSION MODE, MENU….)

29o51jd.jpg
You want one of those –
Here is the DIY HOW TO:

Needed:

  • 4 Button Floorboard of your choice (no matter what connector it has) (20€ +)
  • A USB or BT Keyboard (use an old or get a defective one (Keys 1,2,3,4 gotta be working) (0-25€)
  • Soldering stuff incl.
  • 5 thin wires (e.g. an old IDE Cable)
  • Multimeter (optional but makes it easier)
  • A screwdriver
  • Gaffer Tape
  • A textmarker (for cd labeling)

390xy.jpg
Difficulty: easy

  • If you have sucessfully soldered anything before – you´re gonna do it for sure
  • If you have never soldered anything before – thats a rather easy task to start off

Time:
A few hours or less (my second version was done from scratch in 30 mins)


So here we go!
Grab your Keyboard (The HP one i used has a small interface that will fit in almost any footswitch, a long enough cable and a matrix that is easy to follow – hence the used button wiring is easy to determine).

-Unscrew and open it.

f00ua0.jpg

As in my pics below mark the buttons 1-4 (not on numpad) .
When you lift the rubber layer you see the wiring matrix.
Short explanation of keyboard function: 2 matrixes with wires – when pressed together = 2 pins on the interface board are connected and thats the buttons signal.
So – mark the buttons you wanna use on both layers of the matrix (waterproof marker for cd labeling works good)

Optional: if you have extra switches on the floorboard you might wanna use extra keys like: Enter, Esc, Up, Down – if so – mark them too!
eq1htt.jpg

Now for the hardest (not really) part:
Go to Button 1 and follow the wires (white lines) on both matrixes to the interface board. Double check, you can follow them with different color textmarkerst to make sure, but that shouldnt be needed, and is way too professional for my way of doing stuff like that ;)
Now you should have found the two pins on the interface board that handle „1“
(Alternative: search gxxgle for schematics / pinout dor your specific keyboard)
To test:







- I TAKE NO RESPONSIBILITY FOR DAMAGED HARDWARE OF YOURS -

Connect the usb plug to your computer, open a texteditor and shortcut the two pins that you have marked on the interface board – best with a multimeter set to resistance (ohm). Alt: use a piece of cable.
If everything is right – the text editor says: 1 – aint that great !

Now go on – follow the wires of button 2, 3 and 4 (and the extra buttons you might want)
It is very probable that you find a common ground for 1-4, so you should have five pins marked (i call em 1-4 and 0).
If there is no common ground = 8 pins determined (2 for each key) - no problem - read below!

10cixk5.jpg

Test all buttons the way above and if everything is ok you are ready to:
OPEN THE FLOORBOARD:


w7cs34.jpg
The board is gonna look a bit different for you unless you have the same 1st gen line 6 fb to work on...
Nevertheless - what you are searching for are the two pins for each buttons that are connected by a press on the button. The easiest way to find those is using a multimeter set to resistance (ohm) - adress 2 suspected pins - press the button and if the number on screen goes to 0 - these are the 2 pins to solder!

Furthermore: Check if there is a common ground (connection) between the individual buttons with the multimeter ("0" on screen means pins are connected and hence only one of them has to be wired to the ground of the keyboard interface)...
This is very probable, however if not (no "common ground" on fb board) you have 2 options:
#1 (recomended) connect one of the "to solder" pins of each button by soldering with the next one so only one of them has to be wired to "0" on keyboard interface. (see schematic diag 2)
#2 connect one of the "to solder" pins of each button by soldering with common ground of the keyboard interface - that way 8 wires to be soldered from kb interface to fbboard instead of 5.

If there is no "common ground" on kb interface, but you find 2 different pins for each key 1-4 just solder the 2 pins to the 2 pins of the fitting button in the floorboard board - in this cas you need to solder 8 wires (no problem)

If you have problems at any point pm me, post a pic of your situation, believe me - it is not gonna be so hard, i´m gonna help you.

When you are done you have:
- The pins on the floorboard to be wired
- the according pins on the keyboard interface sending "1" - "4"

WIRING
Solder the according pins (there are excellent youtube vids how to solder if you never have)

@Frack 's little tips for this :

>>The parallels contacts material you'll solder is copper covered with a carbon like stuff.
you can remove this carbon by using the FLAT part of one screwdriver or a blade, take care to don't scratch the copper though.
This carbon is a pain in the a.. to solder (try on one unused contact first) go very gently with several passes.

Once the copper is visible & clean put some solder in it, the differents parallels contacts
should not be short circuited, if it happends, heat the solder along the copper to minimise the quantity.

put some solder on the end of the wires & heat both when in contact, blow on it to accelerate the cooler process.

take care to not overheat the board or the added wires (as they are very thin) any telecom/computer wire is ok for this.<<

If you look at my pics you can see that i did some scratching on the kb interface pins, put some solder on and got a nice result with that.

Here a principal schematic diagram:
2wlsd8n.jpg
The black dots are the common ground on the fb board = they show a resistance of zero when tested against each other - hence only one of them has to be wired to common ground on keyboard interface.

Schematic diagram 2 (no common ground on fb board)
3008jk1.jpg
connect pins 1-4 by soldering and check with multimeter(ohm): pin 1 against 4: = zero = success

Schematic diagram 3 (no common ground on keyboard interface):
2568gns.jpg
so if you found 2 pins for each key 1-4 (instead of 1 for each and a common ground = 5) you gotta solder 8 wires instead of 5 as shown above, meaning that the pins with the same color on kb int connected = keypress.


2bd0yx.jpg

rqyk4w.jpg

wsehg.jpg

2ahytfp.jpg
2po9icz.jpg

finally -
n133gp.jpg


TESTING
Plug in to USB on PC/Mac or connect with bluetooth -
25yuq85.jpg
start text editor, press the buttons - when you get:
hvnrx0.jpg
you might have to recheck :)

if you get:
2lw8y81.jpg
it´s good

If a button press results in multiple inputs (e.g. you press Button 1 and "134" is the output)
This is most probably a result of the conections on the board. If you don´t want to go into detail of the wiring of your board you might have to do the following:
ay1du.jpg
Just cut the lines leading away from your "to solder" pins with a flat screwdriver for each button.
This stops the fb from working with the amp it was designed for, but it can be rewinded by a simple solder point easily if ever needed.

Test again!



FINISHING

!!!!!!!UNPLUG!!!!!!!!!!!!!
Fit the keyboard interface into your fb, make sure there is no short circuiting (easiest way - cover whole thing with gaffer tape !!!)
1fhd8p.jpg
please take a little more time than i obviously did here :)

35ksw0l.jpg
I had to drill a hole to make the cable fit - i left the original connector on the other side as it was - so it can still be used with line 6 equipment :)

214w0h2.jpg

Test again!

ROCK

If you like it HIT THANKS
If you need support pm me – i´ll assist you.

YOU HAVE TO POST A PIC or VID of your FINISHED PROJECT IN THIS THREAT!!!!

Regards,
R




#109529 Latest Update (11/29/14)

Posted by Unleashed2k on 29 November 2014 - 10:39 PM

Happy Holidays!

Before I begin with the announcements/news I want to congratulate all of our users for hitting over 100,000 posts.

Additionally we're near to hitting 9,500 songs which is a huge milestone. We're close to hitting 60,000 users.

Let's start this off with an update on Ignition.

 

If you're not aware already we've been working on Search 3 (aka Ignition) for awhile now. We've dedicated ourselves to this project and want to bring everyone the greatest search engine for songs.

 

As of today I want to announce that all Magna Charters will be able to beta test the new search soon. 

After we receive enough feedback and fix any search-breaking bugs we can release it to everyone.

 

Changelog update for Search 2 to Search 3:

Please note some of these features may not be included in the beta and released in the future

Features not included but are currently being worked on:

Introducing our new front page, the Ignition dashboard. This is a work in progress concept that will feature the latest Rocksmith news.

Additionally on the left it will display search statistics (that you can set which ones you want) such as Newest CDLC, Recently Updated, Most Downloaded, Top Requests, Newly Fulfilled Requests & Latest Topics.

A forum link that goes to the forums is displayed on the main navigation

 

Requests:
We're in the process of making requests integrated into the same theme for Ignition. We will release more information in the future.

 

Creators:

Creators is another work-in-progress project where users can manage the CDLC they have created. A wiki will be provided where users can provide guides & documentation.

We've recently acquired http://rocksmithcust...wikispaces.com/and will intergrate this for everyone to use.

Additionally links are provided to go to rocksmith toolkit & editor on fire.

 

Search: 

Here are some screenshots. Please note nothing you see is final and there will be multiple themes released in the future.

http://imgur.com/a/KGcuQ

Mobile:
http://imgur.com/z6X3FGW

http://imgur.com/nFgkW8S

http://imgur.com/F0F83tp

 

Overview of features:
Main search rewritten from scratch.
A dedicated area for showing new song updates.

Record Overlay displays information about the song before you download. You can also view comments without leaving the page.

Mobile friendly search. Out and about? Want to check & save songs to download for later? This is all possible now.

Add songs to collection. This allows you to manage the CDLC you have downloaded and it will show any updates.

An alternative way to search by using our "browse" feature. View songs grouped by Artists, Albums, Tuning, Member, Added, Updated.

Artist view. This is a current feature in search2 ported over.
Better filters & search settings.

An updated "2014-2015" design which looks and uses modern techniques.

& plenty of more features.

 

We're also working on improving the forums to bring a better experience. This will happen next year.

There are plenty of more announcements in the future

I hope you're looking forward to the future of CustomsForge. We're nearing our 1 year anniversary and I'm excited to see the future changes of our website.

 

Please remember to donate so we can keep this website up. All donations are used for servers, development work, script renewals, and any additional services we use such as Teamspeak.

 

 




#196795 CDLC not working

Posted by firekorn on 20 January 2016 - 01:57 AM

@stockey RS DLC are download automatically for both MAC and PC version (p.psarc and m.psarc file) but you only the one corresponding to your OS.

 

OK let's get back to the basic :

0) You need to OWN Cherub Rock and Rocksmith 2014 Remastered on Steam

 

1) Delete any d3dx9_42.dll file in Rocksmith root folder. IF you don't have one in the RS folder, then skip to the next step.

 

2) download this : https://drive.google...iew?usp=sharing

 

3) put it in RS root folder

 

4) Make sure it's named "D3DX9_42.dll" and exactly that (browser adds "(1)" at the end of file name when you download something multiple times for exemple)

 

5) Launch Rocksmith via steam (do not use the .exe in Rocksmith folder)

 

6) You should be good to play any CDLC

 

7) if it still doesn't work, are you sure you correctly made all those step? If yes we'll need more information because you are probably the 0.000 000 000 001% (aka "no one") of the people for which that doesn't work and without more information on what you did, it's gonna be hard to pinpoint what's going wrong.




#236219 RSInjector Not Loading (Just Crashes)

Posted by firekorn on 06 November 2016 - 11:44 AM

Here's a patching system that does what @Angra1982 do in a more "practical" way for different cases :

 

https://drive.google...WnJWZzdtUkp6SU0

 

1) Extract anywhere

2) Run the "RUN_PATCH_RS.command"

3) Launch Rocksmith 2014 Remastered via steam (do not use the RSinjector anymore)

4) ???

5) Profit!

 

Note 1 : You won't have to repatch the app unless there's a new update

 

Note 2 : RS should be in the standard installation path and Steam too.

 

Some user might encounter permission issue, here are two way to edit it :

Anyone that have issue with this please indicate :

  • MAC OS version
  • Steam path
  • How RS react to CDLC

 

Side note, if it works for you please indicate your MAC OS version so that we can know which version are correctly supported.

Confirmed so far :

  • 10.12
  • 10.11
  • 10.10

@Wepeel Tutorial for those who had trouble with those instructions : http://customsforge....m-songs-on-mac/

 

Credits :

 

Thanks for 0x0L over the github too for tolerating me and creating msot of that script!

https://github.com/r...RSInjector-Mac/

 

@Lovroman for the same thing :D

 

@Angra1982 that insert_dylib is quite a discovery! Nice work!




#233134 Rocksmith remastered discussion (part 2)

Posted by Unleashed2k on 13 October 2016 - 09:34 PM

Please discuss Rocksmith Remastered here.

FAQ:

Q: My CDLC doesn't work!
A: For windows: Please use the new .dll | Mac: Please use the Patch. You can get both here
For further help regarding customs not playing see : CDLC not working - General Rocksmith - CustomsForge

Q: I'm getting 100% on all the CDLC songs I play
A: Thanks to @cozy1 and @Lovroman you can now update all your collection in the 1.2.6.4 beta version of CFSM that can be found here : http://ignition.customsforge.com/cfsm

 

Q: I'm getting camera issue on some CDLC, why?

A: The remaster update slightly changed how the camera is handle in game so CDLC that don't have section have now different camera issue than before that are more problematic now. Note that not having section also means that Riff Repeater (RR) isn't available in game and also means that the play count won't be incremented every time the song is played. If you find such CDLC, alert the author of the problem and report the CDLC to us via the appropriate report button.

 

Q: The play count isn't getting updated when i play CDLC, why?

A: The remaster update slightly changed how it counts the number of time someone play a song which seems be related to DD instead of only section as it was before the remaster. So any CDLC without DD won't have is play count properly working.

 

Q: I'm getting crashes when on the Learn A Song page of some CDLC?

A: The remaster update changed how bonus and alternate arrangement are visible which also have a side effect of provoking random crashes when looking at songs that have too much (more than 5) arrangement in the Learn A Song area of the game. If you find such CDLC, alert the author of the problem and report the CDLC to us via the appropriate report button.

 

Q: I'm getting an error when launching the Rocksmith Remastered
A: Please verify your integrity via Steam. We do not support pirated copies and we will ban you if caught with a copy. Make sure to have Cherub Rock DLC to be able to use CDLC.

Q: Is Ubisoft trying to ruin CDLC?

A: No. When they updated the game, the executable file changed which is why the dll needs to be updated, it's a side effect of software programming not a voluntary maneuver to break up things. Other issue arise by the discrepancies between how CDLC and ODLC are made, they aren't 100% similar inside and some of those differences can be put to light when the game changes how it react to some information.
This is not ubisoft's fault as they never provided CDLC or mod support in the first place and when the main code changes, is it our duty to fix our mods to make the CDLC work again.




#1173 Welcome everyone! Please Read!

Posted by Unleashed2k on 17 February 2014 - 05:31 PM

Hello everyone!

I wanted to say thanks to everyone who's supported us so far. 

First off I wanted to explain what your donations was used for.
The negatives are what I've purchased. The websites domain for $15 and the IP.Board & IP.Download system for $225

I have [color=rgb(51,51,51);font-family:Arial, Helvetica, sans-serif;font-size:16px;font-weight:bold;]$142.93 [/color][color=rgb(117,117,117);font-size:.63em;font-family:Arial, Helvetica, sans-serif;font-weight:bold;]USD [/color]Left in paypal and I plan to let all users know where their money went. I will not pocket any of this money as it will be used for this website only.

Edit:
I've moved the transactions list to Google Spreadsheet.
Please view it here: https://docs.google....dit?usp=sharing

 

Thank you SO much to everyone.

Okay now, for the future of the website I have a few things in motion.

1) We will most likely use http://rscdlc.com/ for our DLC system. We will modify it to make it better.
2) We will use IP.Downloads for our file system. You can do EVERYTHING you dreamed it. 
Some of the features: 

- It counts every download

- Searchable fields (Title, Artist, etc)

- NOTIFICATIONS for file updates. This is a huge update I'm looking forward to. No longer have to deal with outdated CDLC.

- Report broken file downloads to the CDLC creator

& More!

3) We are actively working with PHP developers to upgrade to our new CDLC system. 

4) We are looking into hiring a Skin designer to design a professional dark-themed type skin. (Possibly a white one too).

Please note this will take some time but I'm hoping to get all of this in motion within the week. I'd like to have everything up and running soon so we can have an awesome community with awesome CDLC.

 

I also want to give thanks for my wife, Ally who has been here since the morning helping me out with everything. 

 

I'm looking forward to working with everyone to create the ultimate CDLC website.




#90835 The CustomsForge Desktop App - How would you like it to look?

Posted by sfix on 17 September 2014 - 04:25 PM

Hello guys,

 

If you didn't know already, the CustomsForge team has a desktop application for managing your Rocksmith CDLC being developed quietly in the background.  We have a small team of developers about to get to work on creating it but first we'd like to pitch it to the users of CustomsForge to see how they'd like it to look / function.

 

The initial mockup off the application would include CDLC listing / categorization (with a verbose view of the contents of the CDLC, arrangements, tuning and the like.) with the ability to do some simple in-place modifications on various meta info.

 

The application itself will be tightly integrated with the website and would include notifications of when updates for DLC you own are availabe (don't panic, this doesn't mean you can't use the tool offline!) and also updates for the application itself.

 

We already have a pretty good idea of what features we'd like to deliver to you guys, so I won't reveal too much just yet. However, what we don't have is a UI prototype to base the application on. We have some rough ideas, but we don't know what you guys really want.

 

So, calling all designers and UI/UX enthusiasts, we'd like your advice on how the app should look. You can submit anything you want to this thread related to the GUI, be it a mockup, a link to an example of some fancy UI controls you seen, or a textual description of how you *think* it should look.

 

If more info is needed to come up with an idea, then let me know and I'll add it to the thread. I'll be happy to help.

 

Thanks,

sfix.

 

Note: This is not a feature request thread.

Note 2: Nor is it the official development thread.




#232819 Remastered messed up scoring?

Posted by cozy1 on 11 October 2016 - 04:54 PM

The latest toolkit beta version 2.7.1.0-caa41fe5 can be found here.

100% bug and mastery fixes #4

Reverted parseArrangements method in Sng2014FileWriter
Revised mastery to make it more difficult to obtain 100%
Revised Techniques and Codes Section calculations for JSON Manifest
Updated toolkit to use DDC 3.1 (fixes sustain management)
Confirmed fixes are backward compatible

Usage:
1) Download the toolkit and open the "CDLC Creator" tab
2) Click "Import Package" to revise an existing CDLC that is experiencing the 100% bug
3) After the package loads, increment (change) the CDLC version number.
4) Click "Generate" and when prompted assign a new  "Arrangement Identification"
5) Remove the old CDLC that contains the bug from the 'dlc' folder (this is an important step)
6) Test the revised CDLC for the 100% bug and report results.


Special thanks to Chlipouni for fixes.

 

This is temporarily marked as solved so that this post appears at the top of the thread.  Investigation into additional toolkit fixes and improvements is still ongoing.




#16585 Removed CDLC Notice!

Posted by RobotMonster on 17 March 2014 - 07:03 AM

I don't want to start a flame war, but this does seem a bit precious to me.

It's not like the charters wrote the songs or played in the recordings, and often they've used tabs created by others.

Yes charters put a lot of work into making CDLCs, but I don't think there should be a problem with making available a CDLC made by someone who isn't on this website, unless you're also going to prevent CDLC that wasn't uploaded by the rights-holders of the actual song!

The 'original charter' should be given credit out of politeness, but the idea that a CDLC is "owned" by the creator seems at odds with the fact that the "creator" doesn't own most of the content of the CDLC, and it's all provided as a gift to the community for educational purposes.

 

The administrators of the website can obviously dictate whatever rules they wish, as its their website, but this does seem oddly inconsistent to me.




#120584 Customsforge is going to MAGfest!

Posted by zerkz on 11 January 2015 - 12:49 PM

Ello community!

I'm pretty happy to announce that Customsforge has been asked to participate at MAGFest 2015, a music and gaming festival in Baltimore/National Harbor, MD. 
magfest-logo.pnghttp://magfest.org/
I will be going to represent us in the form of participating in a panel, and hosting a Rocksmith stand/booth where I plan on showcasing all the best Customsforge hosted CDLC's that we have to offer!

More details to come, but for now, I ask the community to recommend the highest quality CDLCs you have played or created! I am very open to all genres, as long as they are high quality, and do not cause dead tones/crash. I also recommend that they have DD, but it is not a requirement.  If you have a recommendation, please send me a private message (with a download link the PC psarc)!

If you live in the area, please come out and support us/have fun!

NOTE: This trip/event is being fully funded by myself, personally. All of your donations are still being used for site upkeep/server costs.